Letters @~First a letter from the SynTax Contributor of the Year, 1991-92. Neil Shipman, Coalpit Heath, Bristol What a lovely surprise to open the package which arrived on Saturday and find The Dragon of Wisdom as a prize for being Contributor of the Year - and a year's free sub to SynTax too. The Dragon is now sitting proudly on its special wooden base (with the engraved plaque to the fore!) on the shelf above my monitor. I only had one other of these Myth and Magic characters and that was The Wizard of Light (direct from The Grue's cave below Ormskirk - Blorple, Blorple!) and the dragon complements the wizard superbly. Thanks very much indeed. @~No, thank YOU, Neil, for all your contributions - and to everyone @~else who sent in reviews, hints and everything else over the last @~year and helped keep SynTax packed with info every issue. @~Now a suggestion from Jean Childs, Bagshot May I offer a suggestion for reviews in SynTax. The full reviews I have seen so far are well written and interesting. However, many of your readers may like to contribute but feel they could not give so much info. You could, in one issue, give two or three titles to be reviewed the following months and invite short reviews saying what they liked/disliked, how easy/difficult. To read different views in one article could be interesting and of value to prospective buyers. @~Great idea, Jean and I hope as many as possible of you will join @~in. I'll suggest three games that are pretty well-known to start @~with - Guild of Thieves, Hitchhiker's Guide to the Galaxy and @~Dungeon Master. If you've played (not necessarily finished) any of @~these, why not write a few paragraphs about it (or them), just @~enough to give your views? Then I'll compile the comments into @~three reviews for next issue. @~A further letter from Jean brought up two more points: ... (Here's) an interesting topic. Is access to hints a bad thing for adventure games? Are hints within gameplay a good or bad thing? How about games being programmed so that when you die or quit a limited amount of help is made available but only with regard to the progress made in the game. It could run on the lines of "You know what you should have done, don't you?" ... @~Infocom's Journey used a system like that with a 'musings' option @~at the end of a game. I prefer that idea to a sledgehammer @~suggestion for where you went wrong as given by the latest Sierra @~games. Personally I'm not keen on built-in hints unless they're @~the pop-up type as used in some AGT games and some Infocoms. Just @~typing 'help' can be too tempting! Plus it can cause problems if @~you input 'help ' in an adventure and get an unexpected @~response. How do the rest of you feel about built-in hints? ... With regard to games obtained from you recently, top of the list is 'Castle of the Alchemists'. I can't leave it alone, love it! I hadn't a clue how to load it, but got there with trial and error. Problem - can't seem to make use of save facility. It saves but won't restore, just crashes. Am I loading it wrong? I double-click on RUN.TTP and then when OPEN APPLICATION appears, I either type ALCHEMST or *. The game plays fine but I have to start at the beginning each time. An annoying thing while playing the game is it rejects some verbs as not known when in fact in certain locations those same verbs are used. Still, the game itself is brilliant ... @~My apologies to those people who have had problems with some of @~the latest ST versions of the AGT games. I think it's an @~incompatibility between certain versions of TOS and the latest @~version of AGT (v1.3) resulting in save/restore problems. It seems @~as though only about 1 in 4 times will a game save properly and @~be subsequently restored. A few people have, like me, had no @~problems at all, which is why I've drawn this conclusion. Anyway, @~I've written to Dave Malmberg of Softworks in the States to see if @~he has any suggestions. If anyone has a duff disk, driving them @~crazy, return it to me for a refund or exchange for another @~game. Atari's TOS changes have caused me so many problems with @~both SynTax and the PD list .... argh! @~Now some comments on my review of the Weis and Hickman Death Gate @~Cycle books last issue taken from two letters from Kjell Robertsen, Norway I've read your review of the Weis/Hickman books and I just had to write a few words about it. You see, I don't agree. I've been a fan of Fantasy for 30 years and I've read most of what is available in Norwegian, Swedish and Danish as well as a lot of books in English. What most modern fantasy authors deal with is "sword and sorcery" or, in other words, fantasy based (loosely) on the mythologies and folklore of Northwestern Europe like Tolkien's Lord of the Rings. Unfortunately, most modern authors, including Weis/Hickman, don't know enough about this mythology, unlike Tolkien who was an expert. The problem is that if a fantasy story is to work, it must make sense within the boundaries the authors are working in. You must believe the story - at least while you read it. When I saw the movie Close Encounters of the Third Kind - not a bad story - I didn't believe it. For a man who was supposed to make "a realistic film about UFOs" he knew amazingly little about the subject he had made the film about. The same can be said about the Darksword series. The story isn't bad, but the authors simply don't understand the kind of fantasy they are writing about. Look at Lord of the Rings. The author understood the mythology it was based on thoroughly. He added twists and turns of his own, but it always shone through that the author really understood fantasy. Only Lord Dunsany understood it that well. Modern authors don't come close, except a few. Eddings understands fantasy, it's evident in the excellent story, the Belgariad. Piers Anthony is another expert. Read his Incarnations series. Even Xanth makes sense in a ridiculous sort of way. Modern authors put a lot of mixed-up fantasy elements in their stories because it makes money. Fantasy is bigger than Science Fiction and Westerns put together, but few modern authors understand their subject. The Dragonlance series is popular but good fantasy it is not. When you introduce elves, wizards and dwarves in a story then you have told your reader that your story is going to be set in the Nordic - or Germanic - mythology. That mythology is going to be your background. If you introduce Chinese dragons (the benevolent kind) instead of the ones the knights used to fight or magic cauldrons from Welsh mythology, then you have taken elements from one mythology and put it into another, and your background won't work anymore. It simply is not true that in fantasy everything can happen, it has to follow the rules of the background or the mythological "frame" the author has set by the kind of elements he has decided to introduce. W/H's books don't work because the authors have taken elements of several mythologies and mixed them together into some sort of soup. Tolkien knew this. The Hobbits, even the Black Riders, are something you would expect from Nordic mythology. The introduction of a magic cauldron of the Welsh kind would have destroyed his frame and his story wouldn't have worked. Anthony also knew this when he wrote the Incarnations series, even the three aspects of Fate are correctly done. You could have taken his story and put it into the Greek mythology instead of the original one and no-one would have seen the difference. It's perfectly alright to write your own fantasy that doesn't have any elements from the mythologies, but as soon as he introduces something from one of them, the author is telling you that his story is to be set in that mythology. Brooks' books are typical. He takes the elves from Nordic myths, thereby telling you that you can expect a Nordic mythological story and then he gives you something entirely different. It doesn't work, although the story - in my opinion - is better than the TSR fantasy series, I didn't believe it. Eddings' Belgariad is an original story with nothing taken from any mythology, even the wizards aren't wizards but sorcerers which is a modern invention. They don't use magic but will to work miracles. It's believable, and a great story in its own right. @~Right, points taken, Kjell. I guess that, basically I'm not so @~well up on the different types of mythology and what goes with @~what. If Merlin and King Arthur turned up at Ragnarok, I'd realise @~something was up, but if I enjoyed the story, I wouldn't be too @~concerned. @~It all comes down to how much you know about a topic and how @~important it is that people are logical and accurate. As a @~zoologist, I get infuriated by scientific names given in the wrong @~case in what is supposed to be a science-based novel - it's the @~same sort of thing. @~As far as books are concerned, I look on them as enjoyment and a @~break from everyday life. Same goes for films. Plus, I must be @~gullible because there are very few of either that I don't believe @~while I'm reading or watching them eg Close Encounters I found a @~very moving film and got totally immersed in it. But, following @~your letter, I'll certainly aim to look more for consistencies in @~future books though I'll no doubt still enjoy the ones that mix @~'em up as well. Thanks for all the interesting points you made. @~More on books from Steve Cook, Wellingborough The main reason for writing is to sound you out on the idea of a regular book section, or maybe just something to fall back on in quiet months. I don't know how big a percentage of your readership take their hobby beyond their keyboards but I wouldn't mind betting quite a few have enjoyed Arnie Schwarz etc as Conan or read one of the many Sci-Fi or fantasy books on the market. I personally have always been a great reader. During one blissful period of unemployment I practically lived in the library and would read on average five or six paperbacks a week. I was never that selective - I'd read any old crap - but my staple diet was science-fantasy as it was known in them days. A friend of mine once lent me a series of books by an American author named Donaldson. The series was 'The Chronicles of Thomas Covenant - Unbeliever'. Probably the finest works I've ever read (and I've read a few). These stories changed my perception of the books I read. Since then I've been somewhat selective in reading material. My only criticism of both the Covenant series is that the books are somewhat deep and not easily accessible which can be off-putting for your more casual reader - a case in point; my wife's taken six weeks to read about 90 pages. Although perseverance pays off. I'd strongly recommend these books to anyone. Donaldson followed this up with a two book series named 'Mordant's Need'. This series is superficially very similar to its illustrious predecessor although it is a very good series in its own right. Apart from a book of short stories the only other book on the market by him is his latest work which is a science fiction reworking of 'Das Ring', you know, the Wagner opera. There have been many others worthy of reading. Ones I'd recommend being: Saga of Exiles - Julian May - excellent 4 books, Sci-fi series Lord of the Rings - JRR Tolkien - unmissable classic Elric of Melinbone - Michael Moorcock - patchy but in parts excellent Belgariad/Mallorean - David Eddings - nice characterizations Dragonlance series - Weis and Hickman - brilliant. You've played the game, now read the books. Again, great characters. Magician and others - Raymond E Feist - good storytelling. There are also some real turkeys. I've always been a big fan of Stephen King and when I read of his doing a series of fantasy my hopes were well high. Oh dear. What can I say? Avoid at all costs. Some other geezer called Terry Brooks who wrote about elves (Shannara series), load of old pony. (Hugh Cook's a bit hit and miss as well). There are so many books to choose from and, in my opinion, they can be every bit as rewarding as playing fantasy adventure games. They can add another dimension and, if nothing else, can provide an alternative when you've reached an impassable point in your current game. I think it would be nice if SynTax could be used as some type of readers' forum with a wide range of views and opinions being voiced of a variety of books. This may not be what your readers want. I can only ask. The only reason I mention this is the very close links between the two genres and the rather 'adult' cerebral nature of your games players (what a creep). @~I think it would be nice too! The response to the early book @~reviews has been encouraging and I hope that enough readers will @~show an interest in reviewing books as well as software. I feel @~the two hobbies are closely linked too and I think that's why I @~personally prefer text games to graphic games because I can @~imagine my own pictures to go with the storyline, just as I do @~with books. There are two more book reviews this issue and I @~hope more will follow.