Conquests of the Longbow - Sierra RRP œ39.99 (Icon-driven graphic adventure for PC, Amiga soon) There can't be anyone who doesn't know the story of Robin Hood inside out and back to front, especially with all the recent publicity due to the Kevin Costner film. There have been several computer games based round the legend too, the latest two being Millenium's Robin Hood, reviewed in Issue 17 of SynTax and Conquests of the Longbow, the second Sierra game from Christy Marx. The adventure takes place in and around Sherwood Forest and the town of Nottingham over 13 game days. The game, like the other recent Sierra games, is very linear. There are certain tasks to be performed each day and only when these are completed will night fall and Robin return to camp. A short cut-scene later (oh yes, there are a number of these to push the plot along) and the next day will begin. The basic story revolves around Robin's efforts to raise the ransom required to free good King Richard from the clutches of the dastardly King Leopold who captured him on his way back from the Crusades. There is, of course, also a subsidiary tale interwoved with the main plot in which Robin tries to win the hand of the fair Maid Marian - who in this game has been strangely transformed into a Green Priestess of the forest. Oh well, I guess it makes for a more interesting story and it also allows the game designers to introduce features connected with the Druids and legends such as the Green Man. The game, like Sierra's other more recent releases, such as King's Quest V, uses icons which can be accessed using the mouse. There are the usual icons such as walk, talk, look at and so forth plus a few customised ones for this game, bow and arrow and map. The map icon allows you to travel quickly between major locations such as Robin's camp and Nottingham. The forest itself is tough to map as there are so many locations that are only subtly different from each other so the map icon is a real boon. Just to make things tricky on occasions there are certain times when you are not permitted to use the map icon - those times you'll have to figure out the best route yourself. As with King's Quest V, the icon system makes the game very linear. It's linear anyway because of the day-by-day play but the icons, being so few in number, restrict the gameplay dreadfully as you have so few choices available to you. The other disadvantage of icons is that the results you get can be way, way beyond what you'd expected. Merely try to talk to a character and Robin will hold long conversations, sometimes making up all sorts of tales to hurry the plot along. I found it impossible to feel involved with the game as I would with a text adventure - or an RPG. The game is quite easy, partly because there isn't that much to it once you strip away the graphics (which are impressive, better than King's Quest V) and partly because there are so many hints given. At the start of each day, when Robin leaves his cave, one or more Merry Men will talk to him and drop hints for what he should be doing that day. At the end of the day, when Robin returns to camp, there will again be a meeting with his men and information will be given for future use. If Robin is killed, his men will say where he went wrong and what might have prevented it. Robin himself will refuse to carry out certain actions if they are dangerous eg entering Nottingham without a disguise. Why not give you the chance to try it? There are a few arcade sequences such as archery and fighting with the quarterstaff. As with Manhunter San Francisco, you can reduce the difficulty level to give easier arcade sequences. Put the level low enough and you automatically win. There is one sequence this doesn't work with, however - catching a pixie in the forest. This was the point at which I almost gave up and packed the game in. There is also the opportunity to play a board game called Nine Men Morris. I could have kicked myself when I won it on my first try and forgot to save my game. It was a long time before I managed to win it again, but it was a pleasant diversion during the game. In conclusion, therefore, Conquests of the Longbow is a game which is lovely to look at but not immense fun to play. It seems as though the further Sierra go down the road of snazzy graphics, the worse the gameplay gets. Others may disagree - if you do, write in and let us know! Though they may have come on fewer disks and had simpler graphics, I preferred the early Sierra games such as Police Quests 1 and 2, Larry 1 to 3 and King's Quest 1 to 3 which I found far more enjoyable. Use this game to impress your friends with the power of your machine but don't expect it to tax your grey cells too much. Sue