Escape from Prison Island A Literary adventure by Christian Anderson (AGT Text adventure for PC (PD 324), ST (PD 323) and Amiga) Reviewed on an Amstrad PC1512 by "Kedenan" You wake up in your cell and today is the day when you will receive your sentence. Your solicitor has been rather pessimistic about your chances because the crime is one of the worst that society has ever seen. You have, however, pleaded not guilty during the trial, which is in fact the truth, but the circumstantial evidence will probably be enough to produce a guilty verdict. Now the cell door opens and two burly prison warders grip you by your shoulders, handcuff you and lead you into the court room. The jury have just arrived back from the jury room. "Have you reached a verdict?" the judge asks. "We have your Honour, we find the defendant guilty on all charges," says the Chairman of the jury. "Very well," says the judge and looks at you. " I hereby sentence you to be placed on Prison Island for the rest of your life. Should you succeed in finding the exit and escaping from the island you are a free man. To find this exit you must use all your literary skills and if you find your favourite book on the island you will learn how to find the final exit. Court adjourned!" Paralysed, you sit back startled! Prison Island! That horrible place. No one has as far as you know ever succeeded in escaping from it and you seriously doubt that there is an exit at all. Rumours have it that you only have two possibilities; either you go mad, or you commit suicide, probably after you have gone mad. Prison Island is lying far out in the ocean. It is impossible to get there by boat because of the heavy surf, which has even smashed well-built boats of steel to pieces. Should you survive the surf you would have to swim five kilometres. However, you would not get very far because of the sharks. The reason for the madness on the island is that there is a volcano on the southern part of the island which constantly sprays out poisonous vapours. Furthermore, the island is very old and rumour has it that there are strange things going on on the island. How many prisoners there are left on the island is unknown, but you have heard that about twenty prisoners of both sexes have so far been sent there by the courts. Before you have the chance to do anything, you are put in a chopper and are flown out over the ocean when after two hours flight at 200 k/m you see the island below. At a low height your handcuffs are released and you are pushed out of the chopper. "Good luck," shouts the pilot and gives you a grin as he turns around and makes his journey back to the mainland. You land on top of a high cliff, dazed and bruised. When you recover and look down you can see the ocean far below you. I would say that you are about 3000 feet above the surface. On the other hand, the view from here is fantastic! Apart from the volcano which you can see to the south, this must be the highest point on the island. You can see some kind of forest between yourself and the volcano and you can spot a few people scattered around the island. So now you find yourself alone on a lonely island and the first thing that you are advised to do is to carry out a survey of the island, mapping it out as you go. You will come across various locations, articles and mad men and women. Examine the men and women, they all have a lot to say! When you come across a bell shaped stone, inscribed "Roll over Beethoven", just roll the stone and it will drop into the ocean and you will find a spade and a map of the island underneath where you first found the stone. The map marks certain important places on the island. But remember, you should map the island out yourself. The island is a dangerous place and you are advised to SAVE often. You are bound to die somewhere on the island and although you can be resurrected in a Puff! You are engulfed in a cloud of orange smoke at the top of the cliff and have to start all over again in just the clothes that you landed in. It is better to RESTORE from a saved position than keep going back to the start. The parser accepts short phrases and abbreviated points of the compass. Our Danish author makes one or two spelling mistakes, one of which is swimm for swim. In any case swimming is fatal, you simply become shark food, so don't bother to swimm! Do not despair! There is a way out! But it may be difficult to find if you are not familiar with various classics in English literature.