Golden Wombat of Destiny Solution plan by "Kedenan" CITY SQUARE. (A) GETTING INTO THE CITY. TO (B) ^ 3---2 7-------------8 16 | | | | | | 1 6 9 U/D | START. | | | 4---------5 10 15 | | N 11 14 | | | | U/D 13 --- --- | | | DARK TUNNEL 12. | (B) IN THE CITY. FROM (A) 16----------------28---------------29 CITY SQUARE | | | 37 | | | | 20---17 50 36---35 30 | U/D | | 49 | 18 U/D | | 48 | | U/D 34 21---19--31 47 | | | | U/D | | 51 | 39--38 | 22 THE | U/D | / | END. 32---Bottom of Tower 33. / | ^ 23----24) | / ) L N W ) l A | / ) S L ^ 25 ---24) H L \ / ) A E \ W ) P Y. \ / ) E 26 ---24) D 43------------44 | | | | | | 25 42 45 | | | | | | 40------41------------46 LEGEND. 1. Mangrove swamp. 2. Muddy swamp. 3. Swamp. 4. Swamp. 5. Muddy swamp. 6. Outside High W City Wall. 7. Outside Great Doorway. 8. Outside E Wall. 9. Outside W Wall- read graffiti. 10. Muddy swamp. 11. Muddy swamp - examine swamp. Pull ring. 12. Dark tunnel. 13. Dark. 14. Dark. 15. See light above. 16. City Square. 17. City Avenue. 18. End of Avenue. 19. Cross Roads. 20. Death Ray Room - Get bottle. 21. Curved Alley. 22. Tight Junction. 23. Mangrove swamp, see pearl. 24. L-Shaped Alley. 25. Wombat Grove. 26. Room of Lesser Hallucinations. 27. The Dome. Termite stops you. 28. Dark Alley. Skull. 29. Dark Alley. 30. Cul-de-sac. Sleeping Wombat. ( wait until moves read 90) Shout at wombat! 31. Great Crescent. 32. Ruined Area. Get coin and put in slot at 17 to enter 20. 33. Tower Bottom. 34. Track. 35. Track twists. 36. Smelly Track. 37. Kennel Room. Get leaflet & Card. 38. Landing. Put card in slot. 39. Lookout. Throw bottle through window. 40. Dome. 41. SW Courtyard. 42. SE Courtyard. 43. NW Courtyard. Incised Stone. 44. NE Courtyard. Read stone and go back to 43, where push stone 6 times. 45. E Courtyard. Get coin and drop in funnel in Dome. Get hamster. Go to 20. Put hamster in slot. When it comes out with carrot, Pull lever. 46. SE corner of Courtyard. 47. Tower Staircase. 48. Up Tower. 49. Nasty Room. Horror. Kthalak Rosalind. Get Egg. Go to 20. Put egg under spike. Press Button. Get Pearl. Pull lever. 50. Garret. Pull lever. Get Jewel Box. Put box on column. Put Pearl in box. From 50 go back to 28 where you have released an aardvark through the flap when you pulled the levers, which has eaten the ant and you can now get the Skull. 51. Room of Ultimate Hallucinations now exists and is now open. Go here carrying the Skull to END OF ADVENTURE.