Alice (AGT) It's a lovely sunny day in 1865 and you have a mathematics lesson - unless you can find some way to avoid it..... START: West Side of Fireplace - you see some yarn. E (East Side of Fireplace), examine clock (it's telling the wrong time), turn clock (now you're In Front of the Fireplace, you see a mirror), examine mirror (out of focus....), touch mirror (you feel as though you've fallen though you know that's impossible. You can see an umbrella), open umbrella, look in it (see key and dagger), get key and dagger. S (Garden, you see a musical instrument case), unlock case with key, open it, look in it (you see a vorpal sword), get sword. W, W (Denser Forest, you see a bandersnatch), kill bandersnatch with dagger (it dies), get dagger, E, get umbrolly, E, E (Forest, you see a jabberwock), kill jabberwock with sword (it dies), get sword, S (A Tea Party), get jam, E (Mingling at the Tea Party), get spoon, S (Beach), get hammer, S (Beach, you see an oyster shell), open shell with spoon, get pearl. S (Croquet match, the ball won't let you leave!), hit ball with umbrolly (killed it!), get umbrolly, get mallet. W, W (Grove, the Red King is sleeping here by his lunch pail - don't wake him!), open pail with hammer, look in pail (you see a book and ring), get book and ring, examine ring (like a keyring without keys!) N (Brook Crossing), get scepter. S, E (Shady Grove, the White Queen is here with a broken brooch and is very upset), get brooch, examine it (set with beautiful jewels...on the face of it...), turn brooch over (you're thrown into jail!), get all (hat with note, bottle), examine bottle, read it (tea and sympathy), S (Clearing, the Cheshire Cat is here and vanishes, leaving just its smile), get smile. E, E (Entry Hall), get flower. Turn scepter (to open the door and go south), you're now in the Coronation Hall. Get robe and crown, S (the other end of the Coronation Hall). The Knave will try to stop you if you try to leave. Examine knave (kindness would probably kill him), throw bottle at knave (he's gone!), get bottle. Pull ring (to open the door, you're in a Garden). You can see the lights of your home to the east but this is a strange land and if you keep going east, you'll get back to this location so to finish go W! Final score 272/272 Note on scoring - apart from 12 points gained when you enter the Denser Forest, all other points are gained by carrying certain items when you finish the game. These are: Dagger, Key, Jam, Flower (5pts) Sword, Hammer, Mallet, Book, Hat, Umbrolly, Bottle, Ring (10pts) Smile, Robe (20pts) Spoon, Scepter, Crown, Pearl (30pts)