Der Ring des Nibelungen - AGT You're dragged, unwilling, to the opera by your spouse. In sheer boredom, you fall asleep..... START: in a Clearing, carrying a matchbox, fear. S (A Path, there's a crazed opera volunteer here and a bag nailed to a tree), get rocks, throw rocks at volunteer (got 'im!), open bag, look in it, get program, open it, look in it, get coupon, examine it (an invitation to meet the composer), W, get key, E, S, SE (A Rock Shelf, you see an iron door), open door (locked!), unlock door with key, open door, look, get coal, get broom, NW, N, N, N (dark!), N, N, E (A Storage Area), open box, look in it, get metal, W, examine forge, put coal in forge (it's now nice and hot), forge metal (you're dared to repeat the command), forge metal (you make a sword but the Dwarf kills you; do you want to be resurrected?), yes (back in the Clearing with the sword), N (the sword acts as a light source). Get tube, examine it ("Pouting Pink" - it must be lipstick!), S, S, S, W (Fafner's Cave; the dragon prepares to attack), kill dragon with sword (he dies and the dwarves come and steal all his gold; there's dragon's blood on the floor), get blood, drink it (you can now understand bird language; the birds in the cave are talking about a secret room north), N (A Secret Room), get helmet. S, E, N, W, talk to cockatoo (he'll transport you if you'll say the magic word), please (whoosh! You're in a Hall), SW, S (A Throne Room), examine throne (it doesn't look steady), push throne (you fall into a Sweat Shop which is guarded by an albino watchchimp), open box, get match, light it, burn program (the light hurts his eyes and he flees. You can see a desk with red and green buttons). Examine desk (it has a microphone with a plaque), read plaque (push red button for instructions), push red button (you must answer security questions to open the desk. Push the green button when ready to proceed), push green button. You'll be asked one of two questions - what is the name of the opera on the program or what is your character's name. Type Shikasta or Siegfried as appropriate. Back to the plot ... (the desk opens), look in desk, get envelope, open it, look in it, get ring. U, N, NE, NE, climb ladder, E, N, N, E (On a Path; there's a sailor here, leaning against a high wall), examine sailor (his pipe has gone out), give match to sailor (as he lights it on the wall, a hole appears and you dash through), E (A River Bank; you see some Rhinemaidens), examine maidens (they sing that a hero will return their gold), wear helmet, give ring to maidens (you find yourself in a Mountain Pass; the path east is blocked by a wall of fire), remove helmet. E (your emotions stop you passing the fire), drop fear, E (On Brunnhilde's Rock, you see an obelisk), examine obelisk, examine hole, put broom in hole (it opens, you see a sleeping woman), kiss woman (she wakes and puts her hand to her pale lips), give tube to woman (she puts on the lipstick and follows you), U (A Flat Rock; you see an usher and a door north), read sign (meet the composer), N (the usher asks for your invitation), give coupon to usher .... You and Brunnhilde walk through the door, meet the composer and get better acquainted with each other.