The Rise of the Dragon - Sierra/Dynamix RRP œ39.99 (Graphic adventure for PC and Amiga) Reviewed by Jay Blank One of the nice things about buying a Sierra game is that, on occasion, the owner receives product information, a bizarre little magazine and offers to buy software before it hits the big time. One of these offered the above game at an incredible discount. 'The year, 2053. The age of decay has begun in the City of Los Angeles. The air thick with pollution, the streets are teeming with the sick and starving. Crime is at an all time high and drug abuse runs rampant,' was how the folks at Dynamix described this latest adventure. (Makes you want to rush out and buy it, right?) But living in Los Angeles for the last eight years heightened my curiosity. All this was part of the present LA I knew and loved. Could it get any worse? Was this a premonition of things to come? I had to buy the game. This was going to be some adventure. Simply loading the program took longer than most games take to complete. (The box warns that a hard disk is strongly recommended. I couldn't imagine the madness of swapping six high density 3 1/2" disks, trying to play this adventure without one!). My hard drive was now packed with over 8 megabytes of data setting the scene of humanity gone berserk (or a typical day in some of Los Angeles' 'better' neighborhoods). Dark, hand-painted scenes reminded me of the 'adult' comic books of my college days. Obviously real 'humans' were used as inspiration. The graphics did not provide much movement (I had the feeling that my computer was acting in part as a complicated page-turner), but suddenly had some 'live action' bits of video bringing the characters to shocking reality. (Often I sat there going "Huh?", playing back a scene I just saw, making sure my mind was indeed functioning as it should). The Rise of the Dragon didn't cause much strain on the old grey matter to figure out (and only one call to the hint line to figure out the wiring of a fuse box). It even allows those who frustrate easily, or without a joystick or mouse (I tried to use a mouse and gave it up for the old standby, arrow keys and the spacebar) to bypass the few game sequences after being blown to bits a few times. But the ease of operation and solution does not make this game suitable for children. Everyone seems to shout out "Effin" this or that, do drugs, live out on the street or generally be out to 'screw' their fellow man (in all sorts of ways!). Although most of the characters are harmless to the outcome and simply look more menacing than the boogie man (don't worry about the gangs 'hangen' in the subway) the player is given a choice of responding to some of the main participants. I chose the obvious, but each appears to lead to a different branch of the puzzle leading to the solution. This game has at best a 'B' movie plot. It is fun but, when over, one feels embarrassed that it gave so much satisfaction. It has its moments but, like the movie Blade Hunter that it is based on, don't think too much, avoid logic, and enjoy the fun it offers!