Bloody Blade Adventure - Bill Jones on SynTax PD 311 (Text RPG for ST) Reviewed by Alan Beer You are young, brash and eager. Your quest is clear. Trek as many miles as you dare. But beware, the further you go the more dangerous the going. This is about all the info you are given at the start of this game. You are told to start as a fighter or a cleric and are then given 200 gold coins to spend at the town you start at. You must then try and reach the castle walls, (which are in the 10th town), in one piece. On arrival at the castle walls you will be greeted by a young bard who will provide you with further instructions about a glorious battle, to win back the land from a very EVIL Wizard. Bloody Blade is not like your normal text adventure where you have to enter such commands as 'kill orc with long sword' and the like. In B.B. (as we will now call it) you just have to choose a number, for instances if you meet up with an evil orc you get the choice to 1. Fight, 2. Run, 3. Magic, 4. Inventory (you only get to use magic if you play the part of a cleric). It's as easy as that. The only other keys you will have to press, apart from the numerical keys, are Y & N just to confirm things. The best way I can explain how B.B. works is to take you on a typical journey across many lands and through new towns. We start at the beginning (I don't know about you but I always find that's a good place to start) where we have to create a character. We can choose to be a fighter or cleric. Mmmm!! Let's go for a fighter, also I shall be an assassin! No, I think I'll be a thief. Finally, generate the characteristics of the fighter/thief, you know strength, dexterity, hit points and so on. Right, let's go shopping, I've only got 200 gold coins so let's pop in the weapons shop. Well, the best I can get at this time is a Stiletto (what ever that is !!!) so that will have to do. The blacksmith is the next stop for some armour, now all I can afford is the cloth type. Time to hit the road. The first town is 15 miles away and each mile ticks away before your eyes, with different things popping up as you encounter them, such as gold and books (books are no use to you if you are a fighter, but you can sell them at the next town). Along the journey you meet all kinds of evils like the Great Road Warrior, Dragons and The Old Man!! (Don't ask me). All can be fought in the manner I described earlier, but note if you select to run it doesn't mean you're always going to escape, sometimes your opponent will block your exit forcing you to fight, reducing those all important hit points and also strike the first blow. All is not doom and gloom as every now and then someone will be travelling your way, at which time you get the option to take a ride up the road a few miles, but only if you have enough gold coins (the miles you are taken and the gold you have to pay all vary each time it happens). When you get to the first town, you again get to do some shopping with your new found gold. The further you travel the more items become available to you in the shops, also you can now get some training at the guild to increase your level and stats. At the first town you hear of a siege on a nearby castle and by joining in on the siege you may find some gold and a sword from a dead guard. At the end of the battle you get a free patch up job by the healer as promised to any one who survived. If you win!! On the journey to the next town you meet up with much the same things as before but this time it is 20 miles away, and so it goes on until you reach the castle walls, where you meet a young bard who will congratulate you for getting this far. You are then told that you must go back and get your trusted friend the cleric and only then will you have a chance of defeating the evil wizard. You then leave the body of your fighter behind while your spirit floats back to the beginning, where you go through the whole thing again. Now this is when the gameplay started to get a bit thin, and I still carried on, but this time as a cleric. The second journey was much the same as before (a little bit tougher perhaps but much the same), when I finely reached the castle walls for a second time I was meet by the young bard again and told the same thing as before but this time to go back and get my trusted friend the fighter?. Well, that did it for me I just couldn't go through that again, it was getting too repetitive and just a bit boring. I'm sorry to say this but unless I've missed something to this game it just doesn't get going. It starts off interesting on the first journey but the novelty soon wears off and you're unlikely to try again.