Ditch Day Drifter - SynTax PD 177 & 288 Michael J. Roberts / High Energy Software (TADS Text adventure on ST (1 Meg required) and PC) Solution by Neil Shipman Ditch Day at the California Institute of Technology is the day when seniors bar their doors with "stacks" and underclassmen - like you - attempt to defeat these devices. Ditch Day Drifter is provided free with TADS, the Text Adventure Development System, and is a simple example of the sort of adventure which can be written with this excellent utility. N.B. When you get hungry eat the food or the fish. You can safely fall asleep anywhere but you will drop all your possessions. Remember to pick them up before you proceed after waking. You start in your room holding nothing: Examine desk - open drawer - examine food - get it - examine basket - get basket - examine bottle - open it - W - examine door - examine sign (This tells you that you must find 4 items: The Great Seal of the Omega, Mr. Happy Gear, a Million Random Digits and a DarbCard, then deposit them in the slot to break the stack) - N - W into Computer Room - examine students - examine computer - (You get a clue to finding a dollar bill) - E - S - E - look under bed (You find and take the bill) - W - S - W - N - N to Quad - examine students - examine flask - get it - N to Buildings & Grounds Office - examine paper (This give 3 codes: 293 for north tunnel lighting, 322 for station 2 lighting and 612 for behavior lab) - get it - S - NE to Health Center - examine memo (Subject: ToxiCola toxicity) - get it. SW - W - N - E to Maze Viewing Room - W - S - S to Security Office - examine flashlight - get it - examine security memo (Subject: Great Underground Excavation) - get it - N - W - N to Biology Building - examine notebook (It explains how to clone organisms) - get it - S - S to Explosive Lab - examine thesis (It explains about thermal expansion devices) - get it - put all in basket. N - E - E - S - S - E - E - E - N to Dining Room - examine fish and cup - get them - E to Kitchen - examine machine - put cup in compartment - push button (The cup fills with ToxiCola) - get cup - W - S - W - D - E - E - N to Laundry Room - examine machine - open it - examine jeans - get key - S - W - N - N - E - N to Storage Room. Examine guard - unlock door with key - open door - N (The guard prevents you) - examine glass - give cup to guard (He drinks the Toxicola and passes out) - N into Steam Tunnel - W - W - S - W - examine control unit - type 293 - push button - type 612 - push button - W - N - put all in chute - N - E - N through narrow crawl - E - S to Storage Room - get rope. N - W - W to Top of Pit - tie rope to railing - D - SE to Chute Room - get all - NW - SW to Insurance Office (Lloyd offers you a policy) - x lloyd - lloyd,hello - ask lloyd about policy - give dollar to lloyd (He will now follow you throughout the rest of the adventure). NE - W to Machine Shop - examine machine - push button (Lloyd gives you a five dollar bill for the injury to your thumb) - E - drop all but bill - U - E - S - E - S - E - E - S to Storage Room - S - W - S - S - W - U - W - W - N - N - NW to Bookstore - get battery - pay clerk - SE - S - S - E - E - D - E - N - N - E - N to Storage Room - N - W - W - N - W - W - S - put battery in chute - N - E - N - W - D - get all - SE to Chute Room - get battery - put it in flashlight - turn on flashlight - NW - W - N to Storage Closet - get happy gear - examine it. S - E - E - E to Hall - examine creature - E (It pushes you back and deposits slime on you) - W - S to Bio Lab - examine funnel - examine clonemaster - open cabinet - examine notebook - get gf-xq3, poly blue and t99 - put them in clonemaster - put slime in clonemaster - get clonemaster and funnel - N - E to Hall - push clone (A clone of the creature appears and they both run off) - drop clonemaster - E to Bio Office - get seal - examine it. W - W - W - S - S to Vault Room - examine safe - put funnel in bottle - put nitrogen in bottle - get funnel - close bottle - wait - wait (The plastic bottle begins to stretch) - put bottle in slot - wait - wait (The safe door blows open) - examine safe - get darbcard. N - N - N - N to Subway Station - examine car - put funnel in hole - put nitrogen in hole - get in car - push button - wait - wait - wait - wait - exit - S to Computer Center - get book - examine it (A Million Random Digits). N - get in car - push button - wait - wait - wait - wait - exit - S - S - U - E - E - N to Outside Maze - examine coils - N into Maze - E - N - W - W - S - W - S - W - N - N - N - E - N - W - W - S to Behavior Lab. S - E - S - S - E - N to Alley One - put seal, darbcard, gear and book in slot - W into Room 4 - get note - examine it - get motivator - D to Spaceship Room - examine ship - put motivator in socket - get in ship - push launch button (You take off, realizing that the time has come to set course for "Deep Space Drifter", another fine TADS adventure from High Energy Software).