Dune - Virgin Games RRP œ30.99-œ35.99 (Adventure/strategy for PC, Amiga, ST) Reviewed on PC by Roy Sims Dune is a masterpiece of science fiction which was written by the then relatively unknown 45 year old author Frank Herbert. Its 605 pages were originally published in 1965 and since then it has spawned at least five sequels. Throughout the 1970s many attempts were made to turn this epic novel into a film. The film producer Dino De Laurentiis acquired the rights in 1976 and it took him eight years and various producers, designers, directors and screenplays before it finally reached the celluloid screen as a film written and directed by David Lynch in 1984. Now, eight years on and the computer game based on the original novel has finally arrived thanks to Virgin Games and Cryo. Being a big fan of both the book and the film I wasn't sure how it would translate into a game, but it has to be said that they've done a good job. Dune the novel is a complex mixture of futuristic politics, war, and religion. Arrakis (also known as Dune) is a giant desert world, third planet in the Canopus system. Rain never falls on Dune so water is a very precious substance to the local inhabitants. However, to the rest of the galaxy Dune's most sought after commodity is the spice Melange. Not only is it mildly addictive, but to the Spacing Guild it is the secret of space travel as they use it to mutate themselves into beings that can literally fold space - travel to anywhere in the galaxy without moving. The local inhabitants are humanoids known as Fremen. They appear to be nomadic in lifestyle and it is believed that they are more numerous than even the Emperor suspects. The other indigenous lifeform on Dune are the giant sand worms, that attack any rhythmic vibrations. For this reason they often attack spice mining vehicles unless otherwise distracted. Dune the game begins with the arrival on Arrakis of the House of Atreides, led by Duke Leto, his concubine Jessica and their son, Paul. They are there by order of the Padishah Emperor, Shaddam IV (who is Emperor of the known galaxy) to mine the spice. Unfortunately, their sworn enemy - the House Harkonnen - are also present on the planet. You take on the role of Paul Atreides, and your ultimate goal at the start of the game appears to be to mine the spice and keep the Harkonnens at bay. However, as the game progresses events will change and the aim of the game will change with it. To complicate matters further, Jessica is a member of the Bene Gesserit order, a group dedicated to mental and physical studies dominated solely by women recruits. They have a strict code that says that members must only bear female children. This is because they have a prophecy that says that one will come among them (known as the Kwisatz Haderach) who will be able to look in the areas of the mind where they dare not go. Being male, Paul could be that person - but there are many tests that he must endure before they can prove it one way or the other. The Fremen also have a prophecy that a stranger would come who would know their ways as if they were his own, and who would help them turn Dune into a proper vegetated planet. Jessica believes that Paul is indeed the one, and that his experiences on Arrakis will awaken the sleeper within him. She suspects that the spice will have an important role in his destiny. To be honest, the summary of the background to Dune doesn't really do the book, the film or the game justice but it will have to suffice here. Needless to say, the plot is intricate and complex. So what sort of game is Dune? Well, it starts off as a sort of adventure game that gently leads you by the hand into the progression of the story. You can visit locations and select the options given to you to talk to people and elicit help or information from them. You are given orders by Paul's father Leto and Jessica at the start to get you going and each new character that you meet drops the odd hint as to where to go or what to do next. Before you know where you are, you are deeply involved in recruiting the Fremen to your side and trying to set up spice mining to appease the Emperor. The main display shows the top three quarters of the screen dominated by the location graphic. Any people who aren't presently with you are shown in the location. You can move in any of the indicated directions on a compass in the panel beneath the main display window. Your options for what to do next are displayed in the middle of this panel, and those characters who are presently travelling with you are shown in another window in the bottom left hand corner of the panel. A book above this window can be referred to throughout the game. Its pages are filled in automatically whenever you are given vital information about the planet or the spice etc. It becomes an encyclopaedia of info and saves you making notes about the weird world you are in. Map options are available and can show you close up where you are on the planet and on a global scale it shows how much of the planet is controlled by House Atreides and how much is under the rule of the Harkonnens. It can also show the number of men you have, the level of spice production and your current charisma level which is vital to your leadership capabilities. Later on in the game you can use a spice density map which shows you where the highest level of spice can be mined. Initially you can only get recruited Fremen to mine spice. Some can't even do that until the land has been prospected, so you must find some willing prospectors to survey the land first. Later you will be able to get the Fremen to train as fighters, or specialise in ecology (in an attempt to turn Dune into a vegetated world). Mining is vastly improved by having the right equipment. Ornithopters are needed so that they can spot attacking worms in advance before they strike. You yourself have to use an Orni to travel around the planet, discovering the Fremen Sietchs and giving orders to the troops. Mining won't be very successful unless they own a harvester. These can be found at certain locations on the planet or bought from smugglers, but only if you can find them first! You can only get the Fremen to fight once you have completely gained their trust. Even then you must find a way of training them efficiently. Leaving them to it is one option, but you might just discover another way later on. If you fail to deliver the spice that the Emperor requests then the game can end prematurely. If the Emperor is delivered spice below the required amount twice in a row then he sends in a legion of his best Sardaukar soldiers to take over the planet and you are killed. Spice production is therefore important if you are to survive long enough to gather an army together. As I mentioned earlier, you are led by the hand by the game at the start, ensuring that you meet the right people and discover the right things at the right time. However, gradually this begins to tail off until you are left in a situation where the game has changed from an adventure into a strategy game. Now you must juggle your resources and plan to destroy the Harkonnens. Whilst this is going on, you also begin to fulfil the destinies of both the Bene Gesserit and the Fremen. The spice begins to affect you and give you powers. You will also discover the secrets of the planet... The game runs on a PC with 256 colour VGA or monochrome VGA graphics. The music through a soundblaster is excellent. It has just the right alien ethnic feel that goes well with the game. The graphics are colourful and have a style all of their own. I have to admit that at the start I couldn't see how the game could even come close to the spirit of the book or even the film but somehow it has managed it. It seems simple and linear at the beginning but once you're into it it is very difficult to reach for the 'off' switch and things become a lot more involved. It has to be said that knowing what's coming is an advantage, so fans of the book or film will have the edge over those who don't know a Sardaukar from a Sietch! There are a number of characters from the book who don't make an appearance in the game. These include the Shadout Mapes, Doctor Yueh and the Harkonnen Mentat Piter. They were all important characters in the book but their roles have presumably been discarded in favour of gameplay over sticking rigidly to the plot. If there was one criticism of the game, it would have to be that for the first two thirds of the game there isn't an enormous amount of pressure on the player. Balancing the recruitment drive and reacting whenever a new event occurs is sometimes a little too laid back. The pressure only really hits when your troops are closing in for the kill on the Harkonnen fortresses. I've had to miss out a lot of the finer details of the game, as a lot is left for you to discover when you play it. My conclusion (having successfully beaten the Harkonnens and finished the game) is that if you like something a little different which requires greater strategic thinking the longer the game goes on then you should go out and get this now. If you are a fan of the book or film and also enjoy a gentle strategy cum adventure then this is a must. The fact that another game is in the pipeline is something to look forward to. Dune the game deserves to do well.