The Hitchhiker's Guide to the Galaxy - Infocom/Virgin œ9.99 *** Mini-reviews *** (Text adventure for ST, Amiga and PC) @~"Kedenan" - +This game was my introduction to Infocom adventures, and what an introduction. It took me two weeks to get past that bulldozer, and I was just about to put the disc on the "put by and forget about shelf" on a day when I was taking my wife out for the evening to an Annual Dinner and Dance. Sitting at the table opposite me was a lady who happened to work in a computer software shop. I asked her if she knew anything about this particular adventure. She said no, but she had watched the series on television. I asked her if she remembered how Arthur Dent avoided getting flattened outside his house. She said that that was easy, he just laid down in front of the bulldozer, until the foreman took his place. So far as I was concerned we couldn't get back home quick enough that night so that I could load up the adventure. A combination of beer, food, and more beer and the satisfaction of making a start on the adventure made me sleep like a log. The next day I got to the pub in the game, and drank too much beer, so that was the end of the first attempt. I returned to my saved position and kept sober in the pub this time and everything went very well until I came across those damned babel fish, which seem to have given every adventurer that I know more trouble than anything else in this adventure. I ask you, if your house was just going to be demolished, would you stop to pick up the junk mail? I doubt it very much! After a few weeks, a clue came to my notice in a monthly magazine, so back to the start we had to go this time to make sure that the junk mail was obtained. This time we could beat those cleaning robots and end up with a babel fish firmly stuck in an ear. The next major problem was in and out of the dark and realising that the senses had a lot to to with it. I had lots of problems with the Bugblatter Beast before I got through that particular scenario. I stuck with the adventure, determined to complete it, having got so far, and when I did. I felt very elated to think that I had managed to get to the end after a lot of cursing to myself over a period of about six months. I quickly wrote out my cheque and went down to the Post Office to send for a copy of my next Infocom Adventure, The Leather Goddesses of Phobos, but --- that is another story! "Kedenan" * * * * * * @~Sue - +I remember buying this game very clearly, being a great fan of the TV series, radio shows, records and book! Not having played many Infocom adventures at that time, I enjoyed the packaging before loading the game, especially the peril-sensitive sunglasses and the 'Don't Panic!' badge. Though I was familiar with the basic story behind the game, there were enough differences, even in the early stages, to keep me thinking. I got as far as escaping Earth without TOO many problems but the next stage of darkness and lack of use of my senses had me foxed for ages. Even the blatant clues given by the program after I'd flailed around for a long time trying various inputs didn't help for quite a while. As often happens, the answer is so obvious in retrospect! The Babel Fish was fun too, as was the Vogon poetry. We had a load of queries about both on Helpline on Micronet! The other puzzle that cropped up a lot was the Bugblatter Beast. But I liked the idea of the mini-scenarios within the later stages of the game. I was a bit disappointed by the ending of HHGTTG which was rather abrupt and suddenly bumped your score up when you'd thought you still had a fair way to go. What was more of a shame was the lack of the promised follow-up. A good game, though, and certainly a 'must' for any fans of Douglas Adams.