And now for something completely different ... Lemmings! Even the most ardent adventurer occasionally slips sideways into a non-adventure game. I normally avoid arcade games like the plague. My reflexes aren't quick enough to get anywhere, and because there invariably isn't a save routine, after a few days I get so fed up with seeing the first few levels and getting killed before I can get any further that I give up and go back to a text adventure or an RPG. Then, I met Lemmings! Like everyone else, I'd seen the enthusiastic reviews and thought - that looks good - but it was quite a while before I finally gave in and bought it. The idea behind Lemmings is s-o-o simple - guide the little creatures from their starting point (a trapdoor that opens in the sky and disgorges a stream of them) to the exit (a small archway through which they can bunny-hop ... or should that be lemming-hop? ... to freedom). All this is done against the clock. Unfortunately there are lots of barriers they can meet en route which can send them prematurely to lemming heaven. These include cliffs that they can't climb, sheer drops down which they plummet to their deaths, jets of flame to fry 'em, broken staircases that they fall through and get trapped in inaccessible holes, little whirling machines that shred them into lemming mincemeat and much more. You think up a torture for lemmings and it's probably on the disk somewhere. Fortunately these little creatures, though having about as much collective intelligence as a bowl of porridge, have a wide range of special abilities to call on during their trek. It's a shame real lemmings aren't so versatile. These lemmings can dig downwards like a dog burying a bone sending tiny clods of dirt into the air, bash through things with their little fists, wield lemming-size pickaxes to dig their equivalent of the Channel Tunnel, build staircases to span yawning chasms, open teeny umbrellas to float safely down from a great height and crawl up vertical surfaces using the sticking ability of a slug. And who decides which ability they use at any one time? Yep, it's you. While you're frantically clicking on the range of icons, each of which gives one lemming one special ability, all of them are trundling along in the wake of their leader - if you can call him that ... let's face it, he's trotting along so single-mindedly he doesn't KNOW there's anyone behind him! So sometimes you may want to have just a few of the creatures wandering about while you, hopefully, keep the others 'safe'. This entails using a blocker who stands his ground, arms outstretched, foot tapping impatiently, and prevents the others passing. Meanwhile, your pathfinder lemmings build a safe route through. The time has come for the rest to follow. What to do about the blocker? This is one of the fun bits - use another icon to blow him up. A countdown starts over his head, 5 ... 4 ... 3 ... 2 ... 1 ... the lemming claps his hands to his ears, crouches slightly, shivers and explodes into smithereens. If things are going really badly, you can use another icon to nuke the whole lot of them! You've probably guessed by now that I found this game compulsive. So did Alan. 'Just one more try' often turned into 'where did that hour go?' And there are several reasons why this game is ideal for people who normally view arcade games with the same expression of distaste that Dracula would use when offered a garlic sandwich. The lemmings are cute with a capital C. How anyone got so much expression and feeling into such small graphics amazes me. A lemming bashing his way through a wall really seems to put power behind each punch. One building a staircase will pause at the top and shrug his shoulders if not 'told' to continue. Marching lemmings each have a wodge of green hair that bounces jauntily with each step. And you haven't lived until you've seen a lemming floating safely down from a great height, feet dangling as he clutches his open umbrella. Though there are 100 levels to the game (and yet another 100 on the data disk), they start off nice and easy. Each one completed gives you the code for the next level. Fail at a level and you can replay it immediately by clicking the mouse. This means you don't have to go all the way back to the beginning when the lemmings die - which they do, regularly. At Level 30 it goes into 'tricky' levels, but even with these, you feel you have a chance of doing them ... eventually. At Level 60 they start being rated 'taxing'! When the need for sleep finally catches up with you, you know that the next day you can continue the game from the point where you left it by typing in the appropriate code. Alex McEwan kindly supplied me with the complete set of codes and those are listed in the Hints section. Last but not least the pause icon means you can plan your strategy in peace without wondering what dreadful fate is befalling the little creatures while you survey their route. Last but not least, Lemmings is also a good spectator sport. It's usually mind-numbingly boring watching someone else play an arcade game; it's hysterical watching someone play Lemmings, forgetting to set a blocker at one end of a ramp and concentrating on building complex stairways at the other end while their lemmings are hurtling off into the void, completely unnoticed by the player. (If that sounds heartless, Alan and I have both watched the other make a pig's ear of it so we've each had a laugh at the other's expense on several occasions.) There are options for a two-player game (not on the PC) and extras such as music, sound effects etc providing you have a suitable set-up. Lemmings isn't an arcade game in the strict sense. You don't mindlessly blast away at wave upon wave of objects that are trying to overwhelm you. There's a strong strategy element as there are often several ways to deal with each level. When things go wrong and you see a stream of lemmings plunging off a cliff and disappearing into oblivion, there isn't the same feeling of hopelessness that I get when I fail at an arcade game because I know I can have another go. Where Lemmings scores is that it appeals to (nearly!) everyone, whatever their taste in games. If you want to lose several weeks of your life, buy this game. If you want to lose months, go the whole hog and get the data disk too! Lemmings (ST, PC and Amiga) - œ25.99-œ34.99. Oh No, More Lemmings - (ST, PC, Amiga) - œ19.99-œ24.99. Xmas Lemmings (PC) - four levels of Christmas Lemmings dressed in cute Santa suits! On SynTax PD disk 395 - œ2.50. Sue