Moraff's Revenge - on PD 171 (Shareware RPG for PC) Reviewed by Stalker With a lazy flick, the cigar butt arched its way through the air and landed in the grey coals of the dying fire, sending up a shower of crimson sparks into the dawn sky. Claymore exhaled the last lung full of smoke, rolled the whetstone neatly in its cloth and stowed it in his pack. Taking an oily rag he polished the blade of his newly sharpened LOCHABER axe. With an air of expectation he stood up, shouldered his pack, put on the harness for the axe, which he then slid in so that it hung comfortably down his back. "WILL THIS BE A HARD ADVENTURE?" he wondered, as I slowly typed in the word BEGIN! The adventure came on a 3 1/2 inch disk. Once loaded, the on-screen prompt was "colour ? yes or no". Hitting "Y" brought up the title screen: 'MORAFF'S REVENGE BEGINNER'S VERSION.32' "Beginner's!" sulked Claymore. I ignored him and hit the next key. Up came the next page explaining that this was an RPG where you could either be a Fighter or a Wizard; that you will venture into dungeons in search of treasure, kill monsters and for each monster killed you would be given experience points. The more monsters killed the more experience points you would obtain, the more points the more powerful you became. "This really is for beginners," sighed Claymore. I still ignored him and hit another key. This brought up the menu page, where you could 1} CREATE A NEW CHARACTER. 2} PLAY THE GAME. 3} VISIT A HALL OF FAME. 4} SAVE ROUTINE. 5} ORDER MORAFF'S REVENGE IN A ADVANCE VERSION. "Now that's more like the thing," chirped Claymore. As usual I ignored him [he always tries to run before he can walk] and hit the CREATE A NEW CHARACTER key. The next page explained about characteristics, was well laid out, easy to read and automatically adjusted itself to a higher resolution so that you could get the whole page onto the screen. NICE TOUCH! The usual characteristics were there, plus one that I had not seen before, called LAZINESS, which seemed to serve no purpose other than to deduct points from the more important characteristics. "A touch of humour," I wondered. " A waste of time," whispered Claymore. "We will see," I said, and hit yet another key. Selection time! = HUMAN-DWARF-ELF-HOBBIT, "Strange," I thought," how do I know what I want to be if I don't know what the abilities of the races are?" "Better stick to human," advised Claymore. "Right," I said and hit the return key. Dice rolling screen. Go for a strength of at least 22 was the advice given by the instruction page. It took me about 10 minutes of continual rerolling to get it, but there were plenty of times when I could have had a LAZINESS of 23 points, perhaps Claymore was right?. The next screen gives the option, FIGHTER or WIZARD. I looked at Claymore who was swinging his axe."No point me sharpening this thing if I am going to be a WIZARD," he retorted. "Right," I said, "Fighter it is then". "Thanks," he beamed."Type in my name then off we go." The next screen prompt asked the question "Sound, yes or no?". But the sound came from the computer's speaker and not through the sound card. Hitting the 'Y' key brought up more adverts, instead of thrusting Claymore into the game. "Full of adverts," he moaned. "Try hitting another key". Now we are into it, an on-screen map of a town on one half of the screen and a third-person 3D view on the other. "What is this? A HELP button?" "Hit it quick," shouted Claymore. Now, that is what I have been looking for, a screen full of instructions, plenty of useful ones here, but how do I get to print them out? Never mind, let's look through a few. They're well written, easy read and will laid out. Oh! What's this? 'SEEK YE THE FOUNTAIN OF YOUTH OF THE 70th LEVEL!!' "Hell's teeth!" groaned Claymore, "This will keep me going for months!" Great instructions, very clear, but somehow I wished that I could have been able to print them out, maybe I missed something. OK! Let's get going. Movement is done by the arrow keys and the screen responds pretty well, the help key seems to be permanent, perhaps it is better than a printout after all... First thing we did was to explore the town. A name for the town may have given a little more realism. (Perhaps that is just me?). We found ropes and ladders at different parts of the town - with no name - ladders going down and ropes going up "Ropes going up in a town", mused Claymore "Well, each to his own". We tried a rope, "Great, sussed it." The T ropes are Temples, S ropes are Stores, W ropes are Wizard Guilds, I ropes Inns and B ropes are Banks. Well, enough of rope climbing, let's try downstairs...SMACK! Right into a monster, but with a few good swipes with his knife, Claymore had him down. "No gold though"..... Round the corner, SMACK! Face to face with a level 3 troll, this time no luck. Claymore was killed with the first blow. HA. HA. HA. YOU'RE DEAD! scoffed the screen. Poor Claymore. Trouble was, I did not save his character. There was no option for restarting the game, which was a shame, as I soon got fed up with rolling the dice. I think I will try being an Elf!.... CONCLUSION The game is similar to "HACK" with graphics. I played the game through until Claymore reached 6th level Fighter, then, for no apparent reason, he was killed. There is no way of being reinstated. DEAD is DEAD in this game. Which I find a bit of a pain, as it means that you must start from the beginning again. (unless of course I missed something). Restarting a game too often is not my idea of fun. Imagine this, you get to the 69th level, you have a super duper fighter, then, BANG! YOU'RE DEAD. HA. HA. HA. Start again!.. From the Beginning!.... NO WAY!