Shadowlands - Domark RRP œ27.99-œ29.99 (RPG for ST, Amiga and PC) A second opinion by G.L. Wheeler on ST I read Roy Sims' review of Shadowlands in issue 19 of Syntax and whilst I agree with much of what he had to say about the game I felt that as I had progressed a little further than he had at the time of the review I had several things to say which might be of interest to anyone still considering purchasing it. Before going on to the later parts of the game I would like to refer to a few points that were raised by Roy in his review. He mentioned that because the screen 'bump' scrolled it was possible to walk straight into a monster without much warning. Well, there is a command which will stop this happening; all you have to do is press the right hand mouse button near the edge of the screen in whichever way you are moving and the screen will scroll before you reach the edge (this isn't in the instructions, I stumbled on it by inadvertently pressing the wrong mouse button!). Also mentioned in the review was the fact that the monsters move in a set pattern. Now this is more or less true of the first two levels but later on you will find that they will head straight for you (about now you will be wishing that they would follow a set pattern ... believe me!). It is at this point in the game that it really brings it home to you just how poor the combat system is, especially as you will find that on most occasions you are not given the opportunity to run away and even if you were there is quite often nowhere to run to (at one point you are in a small room with up to six VERY strong monsters!). As I have already said, I thought that the combat system was very poor but it was a delight to use compared to the magic system. You obtain your first scroll at the end of dungeon level 1 and putting it in your combat hand (while on the inventory screen) will reveal what type of spell is on the scroll. The first one you get is a 'Light' spell which you will more than likely not use as there are plenty of torches around (this is a mistake as you will soon find out). On dungeon level 3 you will find a scroll which when put into your combat hand does not reveal what type of spell it is, seeing that you need to use this spell almost immediately (although you are not aware of this at the time) it is a bit disconcerting that you cannot tell what spell it is and so cannot cast it! (it is in fact a 'Waterball' spell). After a lot of lateral thinking and more than a fair amount of luck I found the answer to the problem, the magician needs to have reached at least magic level 4 before he can even read the spell let alone cast it (which is the reason casting 'Light' spells should have been used instead of torches). To create a magician with enough strength and health to survive in 'Shadowlands' the highest magic level he is likely to start with is 2, so even casting 'Light' spells and 'Fireball' spells etc. as soon as you get them is still not going to put your magician up to magic level 4 by the time you need to use the 'Waterball' spell (although it will help of course). The reason being that there are not enough monsters to kill to allow for this (soon after you have used it there are too many!), so the best answer seems to be casting numerous 'Light' spells on the other characters until the magician achieves magic level 4. You should by this time be getting a teensy weensy bit dis-Enchanted (pun intended!) with the magic system but when the time comes to use it in combat with monsters coming at you from all directions, it shouldn't take more than a few seconds to come to the conclusion that the magic system is useless in this type of situation. The reason why using magic is not a viable option unless you have an unlimited amount of time will become obvious (hopefully) after I have described the way the magic system works (or to be more precise fails to!). All spells have a certain amount of magic force which needs to be replenished every time a spell is cast, I will now describe the lengthy procedure involved in doing this!. After you have cast a spell you must change to the inventory screen to recharge the scroll, this is done by using the magic force of the magician. Naturally the magic force taken from the magician must be replaced so you have to remove the scroll from his hand and put it back in his inventory, then you must select another item from his inventory to put in his hand so that you can take its magic force to replenish that which was taken from him (taking the magic force out of any item will render it useless). All you have to do now is put the item back into the inventory and get the scroll that you have recharged (you did make a mental note of which one it was, didn't you, as they all look the same?) then put it back into his combat hand, switch back to the combat screen click on his arm and you are ready to cast the spell again (phew!). I am sorry to have to tell you that hardly any of this paragraph is really relevant as he will be dead by the time it takes to change to the inventory screen after using the spell the first time. On top of this the spells have a nasty habit of missing their target. In most RPGs it is preferable to have your fighters at the front of the party and the magic users at the rear during combat, unfortunately you cannot do this in 'Shadowlands' as the spells will kill your party members just as easily as it will the monsters. There is another aspect of this game which to my mind is ridiculous and belongs more to a platform type of game rather than a RPG, it is the very nasty rats which infest the dungeons. You could be excused for not even noticing them because they are so small, but they can and do (if you are not very careful) kill the members of your party very quickly. I can imagine you thinking "well that seems fair, after all it is an RPG", but what I haven't mentioned yet is the fact that you have to avoid them as they cannot be killed! Avoiding them is easy if the party is all together and on the move, however on occasions the party has to split up in order to solve certain puzzles. When this happens you will find yourself continually switching between the characters in an effort to keep them alive as the rats will keep attacking them. The character's magic force is the first thing to be drained but as this is not shown on the main screen you will not be aware that your characters are being attacked until they have lost all of their magic force and start losing vital health points. The good news is that as you progress further in the game the rats cease to exist, the bad news is their place is taken by snakes and scorpions!. Later on in 'Shadowlands' you will encounter the obligatory maze a pyramid with four levels and also your final destination the temple. Whether the graphics of these will be different from the dungeons I don't know as I gave up playing this game after I failed many times to defeat a group of six monsters fairly early on in the game. It really is a pity that Domark failed to make this RPG more user friendly, if they had it would have been an excellent game, but in its present form I wouldn't recommend it.