Trinity (Infocom) Solution by The Grue Buy crumbs from bird woman then get the pram and push it to Lancaster Walk. Go to flower walk and take the ball, go to the wabe and unscrew the gnomon. Go to Round Pond and take the paper bird, unfold it and then read it. Go to Lancaster Gate and help the woman then throw the ball at the umbrella. Take the umbrella and go back to Lancaster Walk and enter the pram. Once inside the pram open the umbrella and you will be blown to Long Water. Enter the wading and when the white door appears, enter it. SCORE 15Pts Go to south bog and move the log to find a splinter then go to the arboretum. At the arboretum go north then up, take the axe. From the top of the arbor go south then down (This will reverse the map and the thread on the gnomon). Go to the top of the vertex and screw the gnomon into the hole, you will now be able to control the shadow. (Pull lever to move shadow, lower lever to stop it). Go to chasm brink and cut tree with axe then push tree north. Go back to under the cliff and reach inside the hive. A bee will try and stop you getting the honey, so go to north bog and the flytrap will dispose of it for you. Go back to the hive and take the honey. Go to the cottage and place hand in the cauldron, this will get the honey off your hand. Open the back door and search the refuse to find some garlic. Go back inside the cottage, put the garlic in the cauldron and take the cage. SCORE 32Pts Go to the vertex and turn the ring to the third symbol. Go to the ossuary and search the bones to find a skeleton key. Enter the door to underground (Footnote 1) take the lantern, walkie talkie then turn on the lantern and drop it. Go west and place the splinter in the crevice. By trapping the skink between two light sources you will now be able to take it. As the skink doesn't like light you will then have to put it in your pocket otherwise it will escape once you return to the surface. Take the lantern and re-enter the door. Go to the barrow and insert the skeleton key in the hole and turn it. Go down and throw the axe at the icicle, take it. Go to the vertex and then on to the crater, place the icicle on the hot metal. (If you hadn't stopped off at the vertex the icicle would have melted before you reached the crater). Return to the vertex and turn the ring to the second symbol. Go to the promontory and enter the dish, (wait until you are in a bubble) then go to the waterfall (yes, you can move around in the bubble) and enter the door to outer space (Footnote 2). In outer space you should have the skink, metal and the axe with you. Then kill the skink and wait until the door is very close, then burst the bubble with the axe. (You will be blown back through the door). SCORE 47Pts Go to the vertex and turn the ring to the sixth symbol. Go to the cottage and put the skink in the cauldron. Go to the moor and enter the Nagasaki door (Footnote 3). Open the umbrella to land safely and then enter the bomb shelter. Take the spade. Go to the playground and wait for a little girl to arrive. Give the paper to the girl who will fold it into a bird. Give the umbrella to the girl and then sit on the bird to re-enter the door. Go to the cemetery and open the crypt with the spade. Examine the corpse, take the shroud, boots and then remove the bandages to find the silver coin. Go to the vertex and turn the ring to the fourth symbol. Then go to the mesa and enter the Atoll door (Footnote 4). Go to the bottom of the scaffold and open the box, press the button and then go to south beach, then go to northwest beach. Wait for the dolphin to appear and then wave to it, wait for the coconut to fall from the tree on the islet. Point to the coconut then wait for the tide to rise, point at the coconut again. The dolphin will bring the coconut to you. Go back to the top of scaffold and re-enter the door. SCORE 60Pts Go to the cottage, drop the coconut and then crack it with the axe. Pour the milk into the cauldron, leave the cottage and wait for an explosion. Re-enter the cottage and look inside the cauldron to find the emerald. Go to the vertex and turn the ring to the fifth symbol then go to the herb garden and enter the Siberia door. (Footnote 5). Climb down the ladder and go northeast until you reach the sea. Examine the fissure to find a lemming, put the lemming in the cage and go back to the platform and re-enter the door. Go to the vertex and turn the ring to the seventh symbol. Wear the shroud and then go to the river, wait for the dory to arrive. Enter the dory and give the silver coin to the oarsman. When you are thrown out of the dory at the sandbar, enter the New Mexico door (Footnote 6). In the shack get the book and search it. Get the cardboard, go west then down twice to the base of tower. Put the emerald in the green boot and the ruby in the red boot. (This will allow you to move around this area quickly). SCORE 71Pts Go to the jeep and look at the radio then at the oversized dial. Tune the walkie talkie to the number. (You can now turn the walkie talkie on and raise the antennae). Go to the assembly room in the ranch then enter the closet, close the closet door (or the snake will get you). Open the cage to free the lemming and then open the closet door (lemming will kill the snake). You can now leave the closet and take the screwdriver. Put the roadrunner in the cage and CLOSE IT. Then go to edge of reservoir, drop all and enter the windmill, take the binoculars. (You will fall through the floor and end up in the reservoir). Climb out of the reservoir and take the lantern, enter the reservoir, turn on the lantern and dive down to retrieve the binoculars. SCORE 82Pts Go back and free the roadrunner, go to the kitchen and take the knife. Now go to behind the shed and look in the shelter with the binoculars (see key). Ask roadrunner to get the steel key, go to base of tower and unlock the steel box, open it. SCORE 91Pts Open the breaker and close it again before they scrub the test. Then go to the blockhouse and drop the bag of crumbs for the roadrunner. The roadrunner and the dog will fight causing the searchlight to be diverted for a short while. Go QUICKLY back to the base of tower, when the searchlight moves climb up the tower and enter the shack. Open the enclosure with the screwdriver, turn the lantern on and look in the enclosure. Cut the correct wire to complete the game. SCORE 100Pts SPECIAL NOTES The messages on the walkie-talkie are very important, it must be on when you open the steel box. The cardboard has the wiring diagram on it. Each time you open the breaker for the first time in the game the circuit/diagram changes. (Be careful if you restore near the end). Diagram POS = POSITIVE GND = GROUND INF = INFORMER DET = DETONATOR The correct wire must be cut AFTER the autosequencer has started NOT before. EXPLANATION OF FOOTNOTES FOOTNOTE 1 : Underground testing helps to develop more and better nuclear weapons. FOOTNOTE 2 : In the depths of outer space an orbiting umbrella of high technology defends the free world from nuclear attacks. FOOTNOTE 3 : The bombing of the Japanese city of Nagasaki brought World War II to an end. FOOTNOTE 4 : The Eniwetok Atoll was the site of America's first H-bomb explosion. FOOTNOTE 5 : In the wastelands of Siberia the Russians build and test their own atomic weapons. FOOTNOTE 6 : In the New Mexico desert the Trinity test ushered in the atomic age. TRIVIA : The first atomic bomb was built and detonated at a site in New Mexico desert. A 100-foot steel tower was erected for the test, final assembly of the bomb took place in the nearby ranch house. ITEMS LOCATION Bag of crumbs Bird woman Paper bird Round pond Umbrella Lancaster Gate Pram Black Lion Gate Ball Flower walk Gnomon The wabe Splinter South bog Axe Top of arbor Honey Bee hive Garlic Herb garden Bird cage Cottage Skeleton key Ossuary Lantern Underground Walkie talkie Underground Skink Underground Icicle Ice cavern Metal Crater Spade Nagasaki shelter ITEMS LOCATION Shroud Crypt Boots Crypt Bandage Crypt Silver Coin Mouth of corpse Coconut Islet Milk In coconut Emerald Cauldron after bang Lemming Siberian fissure Book Shack Cardboard/Wiring diagram In book Wallet In jeep Radio In jeep Ruby Base of tower Screwdriver Bench in assembly room Binoculars Windmill Steel key New Mexico shelter Circuit breaker In steel box WHITE DOORS FOUND DESTINATION Meadow Kensington Gardens Waterfall Outer space Ossuary Underground Mesa Atoll Herb Garden Siberia Moor Nagasaki Islet New Mexico Things you can ask the Bird Woman about: Trinity Roadrunner Soccer ball Ruby Round Pond Bag of crumbs Gnomon Wabewalker Long Water Pigeons Your change The boy Perambulator Umbrella Albert Memorial Paper bird Plutonium Other things you can try: Stand in the pram. Read the book in the cottage more than once. Call the dolphin Flipper or Jaws. Give the small coin to the oarsman. Call the oarsman Charon. Eat the skink. Stroke the roadrunner. Eat toadstool. Unscrew the underground bomb. Jump off the cliff with the lemmings. Jump into the chasm from inside the bubble. Place your hand inside the bee hive more than twice. Go to the Russian buildings. Kiss the barrowwight.