Steve McLaren's Hints 'n' Tips This issue, Steve helps with The Four Symbols, Zork 1, Ingrid's Back, Plundered Hearts, Future Wars, Space Quest 3 and Trinity. The Four Symbols: ---------------- Graveyard - Examine the corpse to find a silver coin on his eye. Now if you put the bronze coin on his other eye, you will find something interesting in his mouth. Be careful when you take the coins back. Also do not hang around too long in the graveyard or someone will knock you out before you've had enough time to do what you want to do. So, ol' Fidget wants something curious. Well, strike a light and see what he gives you in return. And Fidget will not let you take the egg so go around the back of the tent and reach under tent. And there is something of value in the wasteland. Just dig around until you find something useful. You cannot use the arbalest until you have found the right number to input. This is a random number. Zork 1: ------ Do not take everything with you at first or you will never get the painting back up with you. To get past the bat just drop the garlic and then you're free to pass. Don't leave your lamp on in the gas room. Follow the ceremony mentioned in the black book, but drop the candles before ringing the bell. Don't take the torch and turn the lamp off before the ceremony or it won't work. In the mirror room, try touching a mirror. Ingrid's Back ------------- To blow up the steamroller, give it some food. To retrieve the Filofax from the changing room, hide behind the lounger, then wait for Jasper. For the combination to the safe, hide behind curtain. Plundered Hearts: ---------------- To stop Captain Jamison getting killed in the ballroom, go to the gallery, untie the rope and climb down it. Careful with the timing. Future Wars: ----------- Shuttleport - Go down stairs, use fuse on fuses in fuse box. Go upstairs. When receptionist checks make-up, go between arrows. Prison Cell - Use metal key on grill, use gas canister on metal grill, use newspaper on metal grill, exit through door. Space Quest 3: ------------- The opening sequence is superb. Watch when you are on the freighter and you have disembarked from your ship. Examine object on floor, S, E, stand near the moving buckets to get picked up. Watch as soon as you are on the conveyor, stand, then jump, then walk W, W, W, look around, look at machine, enter grabber ... Trinity: ------- After opening the breaker and closing the breaker, read the text carefully ie he asks the kid if he reconnected the informer, positive, detonator, ground line. One of these words will correspond with the diagram's colors, which in turn will tell you which color wire to cut.