Unnkulian Underworld: The Unknown Unventure by D. A. Leary - SynTax PD 378 & 329 (TADS Text adventure on ST (1 Meg required) and PC) Solution by Neil Shipman N.B. When you get hungry you should eat either the pretzel or the loaf of bread. You start in your hut where your dead master Kuulest and an oil lamp can be seen: Examine lamp - get it - examine master (You find a scroll) - read scroll (It gives the magic word 'wazzum' for the lake) - examine master (This time you find a postcard) - examine postcard (You see an uncancelled stamp under some glue) - get it - examine master (This time you find a key) - examine key - get it - N - W to Lake Shore - wazzum (A hand appears and tosses a black rod at your feet) - drop scroll - examine rod (Acme Brij Kreeaytor) - get it. N - NE - N to Bottom Floor of Lighthouse - examine cheez key (Dam Tastee but no use) - examine machine - look under it (You find a vellum scroll) - read scroll (Alchemy instructions) - look in depression (You find a bronze plate) - examine plate (Acme Koyne- Kut Playt) - get it - U to Top Floor - examine lighthouse lamp - examine base (You find a loose brick) - get brick (A pair of gloves falls out) - drop it - examine gloves - get them. D - S - SW - E to More Forest - examine trees - climb - examine egg and feather - get them - D - NE - E to Inside the Cheez Pig Inn - examine pretzel - get it - examine bill - examine bar - look behind it (You find a health notice and a one acmid piece) - examine acmid (Counterfeit and made of metal) - read notice - drop it [You can tell patrons about notice and about Kuulest and ask them about the bill, but they are only there to add colour]. NE to Back Room - examine bucket (One foot in diameter with a sticky rim) - get it - SW - W - SW - S - NE to Peaceful Glade - examine grate - unlock it with key - open it - drop key - D to North-South Tunnel - read message (Your mission is to restore the Orb of Studosity to its rightful place atop the Pillar of the Valley King) - light lamp - S - examine meat - get it. N - N - W to Natural Cave - examine beast - give meat to beast (It dies!) - examine beast (You find a golden collar) - examine collar - E - NE - E to Side Cave - examine debris - move it (You find a glowing sword) - W - S to Pillar Cave - examine pillar (The Pillar of the Valley King) - examine ball (Dam Bownsee but no use). N - SW - S - S - W to Library - read book (It tells about hallucinatory plants and the vision of a giant beaver) - E - S to King's Treasure Room - examine droll - wear collar - open chest - examine it (You see a sceptre and a piece of animal skin) - examine skin (Same diameter as the bucket) - get it. N - SE to Curving Hallway - examine guardian (It homes in on body heat) - drop lamp - S (The guardian stops you) - wait - wait (The guardian explodes) - S - W - W to Entrance to Unnkulia - W to East of Chasm (It's hot down below) - wear gloves - D - D to Molten River - put egg on hot ground (It cooks) - get egg. U - U - E - S - SW - S - W to Monastery Foyer - examine man (A Duhdist monk) - give egg to monk - W to Inner Temple of Duhdism - read legend - examine altar (There's a small round hole in the top) - put plate on altar (A rock shoots out and punctures it, producing a tiny bronze disc) - examine disc - get it. E - E - N - NE - W - W to Mountain Clearing - examine mailbox - open it (You see an order form) - get form - examine it - W to Inside Cottage - get bread - examine casket (You can't open it, but a silver key is inside) - E - E - E - N - N to Cool Cave - examine glass key (Acme Unlok-Lok Glahz Kee but no use). N - SW - N - N - D to Tiny Cave - examine machine (Acme Brij Kreeyator Reecharjor) - put rod in compartment - put disc in slot - push button - get rod - W - SW - SW to Molten River - put postcard in steam (The stamp falls off) - get stamp - U - U to East of Chasm - wave rod (A bridge now spans the chasm) - drop it. E - S - SW - S - NW to Mountain Top - push boulder ne (It destroys the cottage) - SE - N - NE - W - W - W to Cottage Ruins - get key - examine it - E to Mountain Clearing - lick stamp - put stamp on form - put form in box - wait - wait - wait - wait (A bird takes the form and flies off) - wait - wait - wait - wait - wait (The bird appears, puts some items in the box and flies off). Examine box (You see a doggy doodle, x-ray glasses and elephant pendant) - examine pendant - get it - examine doodle and glasses (No use so leave them there) - E - E - N to Entrance to Unnkulia - drop postcard - examine axe - get it - W - W to Rainbow Bridge - examine tunnel mouth - throw axe at ledge. W - NE - examine mirror - look in it (You see images of Kuulest and the Dread Unnkulian Warrior, but it's of no use) - SW - W - N to North End - tickle feet with feather (A dark hole opens in the floor) - D - S to Small Lobby - examine blue vial (It contains blue powder - Acme Paowdird Byrd Gyzzards) - get it. S to Acme Branch Office - examine posters - give acmid to salesman (He takes it and walks off, and a card falls out of his pocket) - examine card - get it - N - NE - N to Narrow Passage - examine door (You see a tiny crack) - put card in crack (The door unlocks) - open door - wear pendant - E to Mouse Hole - examine mouse (It's gigantic) - show pendant to mouse (It squeaks in horror and runs away) - examine nesting (You find a cube) - examine cube (Unnkulian Gate Activation Death-Cube). W - S to Sloping Cave (There's some rubble) - cover bucket with skin (You make a drum) - play drum (The rubble shifts revealing a passage) - SE to Lava River Shore - get axe - NW - W to Square Chamber - examine door (Dam Tastee!) - eat it - eat it (Gross! But you can now go west). W - W - S to The Demons' Dungeon - x block - chop it (Cedar chips fall to the ground) - examine chips - get them - N - E - E - U - S - S to South End - examine portal - unlock it with silver key - open it - S to Alchemist's Alcove - examine green vial (It contains green powder - Acme Paowdird Plahnt Peeces) - examine red vial (It contains red powder - Acme Paowdird Iorn Frigmints) - examine purple vial (It contains purple powder - Acme Paowdird Phlowor Polin) - examine beaker. SE to Alchemist's Bedroom - look under bed (You find a parchment scroll) - read parchment scroll (Alchemy instructions) - NW - put purple powder in beaker - put blue powder in beaker - drop vials - examine yellow residue - get it - get red powder - put it in beaker - put yellow powder in beaker - examine black residue - get it - eat green powder (You pass out and enter a Strange Dream). Examine beaver - give chips to beaver (It gives you a small black object) - inventory (The object's a knob) - examine knob - wait - wait (You wake up and find yourself West of the Chasm). W - N - D - W - W - N to Chamber of the Green Light - examine light - examine west hole - put black powder in west hole (The green light vanishes) - S - E - E - N - N to the Entrance to the Vault of Unnkulia - examine gate - examine podium - look behind podium (You find a power cord and socket) - plug cord into socket - examine bulb - examine stem - put knob on stem - examine hole - put cube in hole - turn knob - push button (The gate opens). N to Vault of Unnkulia (A statue grasps a set of scales - the Orb of Studosity is on the right platform) - read inscription (You must balance the scales) - examine scales (They tip to the right) [Combinations of various items will balance the scales - it's a matter of trial and error. Here are some combinations which work so check your inventory and see what you've got to use: (a) pendant, mirror, ball and doodle (b) ball, lead, feather, cheez key, glasses (c) pendant, axe, feather, ID card If you've followed this solution you'll have the last four items] - put pendant on left platform - put axe on left platform - put feather on left platform - put card on left platform - examine scales (They're dead even) - examine orb - get it. S - S - S - U to North End (The Dread Unnkulian Warrior steps from the shadows) - examine warrior [He will give you time to compose yourself and will be content to follow you at a steady pace. It's worth taking him to see the monk, the droll and the patrons in the inn just to see what happens! The following commands are just the quickest way to finish] S - E - E - E - E - E - E - N - NW - N - N - NE - S to Pillar Cave - get ball - put orb on pillar (A triple image of Kuulest, the Valley King and the Duhdist monk appears and disposes of the Dread Unnkulian Warrior. You are rewarded with a jade figurine of the Great Duhda and now, the ultimate in kuulosity, you can take time off for a few birs in the Cheez Pig Inn before tackling Unnkulian Unventure II: The Secret of Acme). [Wasn't that a great adventure? If you've got this far and still haven't bothered to register then shame on you! Go on, buy $10 at your local travel agent or bureau de change and send it off to Dave Leary to show your appreciation.] @~You can also balance the scales using just the King's Sceptre. For @~once I struck lucky! ... Sue