Nethack! - On PD 127 and 290 (RPG for ST and PC) Reviewed on the ST by Ian Taylor If first impressions count, then it's bad news for NETHACK. This is a modern(ish) version of an old game called HACK! which was written for character-based terminals on mini-computers - or that's my guess anyway. NETHACK! was clearly designed to be played over a network, again using ASCII characters only and it shows. This is the Atari ST version and is stand-alone. As you may be able to guess, this all means that the screen layout is pretty basic, though as the supplied documentation doesn't quite match the reality, the screen layout's probably better(!) on the ST. What do you get for your money? Well if you haven't got 1 Meg or a double-sided disk-drive, you've got a useless disk! If you do have these minimum requirements, you get a game (no!) and a ramdisk - or at least you do if Sue's remembered to put the ramdisk on your floppy. If she hasn't (as with my review copy), @+you'll get an error when you try to go to level 2. ~(Oops - Sue) Having installed my ramdisk and re-booted, I loaded up the game. Thinking to myself "Sue's sent me this to review, you've got to at least give it a try", I set about trying to play. Press Cursor Up. Nothing happened. What's going on ??? Looks at the list of instructions. What the heck! To move north, you press the K key. Obvious really! To move South, West and East you press J, H and L respectively. It's hardly intuitive, but at least combat's not real- time, so you have got time to think (a relief after finishing Knightmare). What's moving got to do with combat? It's simple - To attack something, you try to move onto the square it occupies. Do this a few times and either you kill it or it kills you. In good old D & D fashion, you get experience for killing it and can even go up levels if you have enough experience. Monsters are all represented by letters - if you see a letter in the dungeon, it's after you! The exception to this rule is your dog. A little 'd' follows you around getting under your feet and helping you fight monsters until a cruel monster kills it. It also has a slightly disconcerting habit of eating any dead bodies that happen to be lying about! I was a bit hungry so I tried the same trick. "Yuck! Dog food" was the response. Any dungeon would be incomplete without magic. In Nethack! there's lots of it. Unfortunately, the only way to find out exactly what something is, is to try it. I say unfortunately because very often scrolls and magic items such as rings seem to be unhelpful(!). A good example of this is the ring that attracts monsters. You won't last long wearing this, but by the time you realise what you're wearing, you'll be dead. There are ways and means of finding out what an item is, but they're not always convenient. The game has several quite amusing aspects to it, like the dog and the fact that you can start off as a tourist (complete with camera). Indeed, once you get over the initial starkness of the appearance, the game has a certain charm, but I can't help feeling that its main value is as a period piece. It's an early attempt at an Ultima-type world. My personal feeling is that that's all it is and why bother when you can get better? On the other hand my editor-at-home (i.e. my lady wife) says that I'm being extremely unfair and that a game of this type in which you feel you're actually making progress is a distinct advantage. Take your pick, but either way, it's only œ2.50, so what have you to lose?