Push-Over - Ocean RRP œ25-99-œ29.99 (Platform game for PC, Amiga and ST) Reviewed by Alan Medley The editor, she who must be obeyed, 'it me on the 'ead ('ead 'itter - geddit?), and politely requested this year's contribution to SynTax. I resisted for a while but you know how it is when the noise in the ear becomes almost continuous (tinnitus?). So I thought I'd write a review. As you might remember, I'm not an adventurer, and she had noticed that I'd spent the odd hour or two playing Push-Over, so here goes. 'Colin Curly (TM) has lost his yummy Quavers (R) down an anthill. Upset and hungry, he is delighted when his old buddy, G.I.ANT (TM) appears to lend his assistance. G.I.ANT (TM), a soldier ant, is super strong and able to gain access to the small anthill entrance. Straightforward, huh? ...... NOT!' The opening paragraph from the Push-Over manual. Nice eh? Initial impressions of the game itself are not much better. You are treated to a tedious six frame cartoon showing Colin Curly (TM) losing his Quavers (R) and G.I.ANT (TM) retrieving them. Admittedly it's well drawn and nicely animated but it soon becomes tedious because you can't avoid it. You see it every time you load the game. Push-Over is a platform game based on the idea of pushing over dominoes. G.I is the hero and he has to make his way through 100 different locations. He (you) has to re-arrange the dominoes on each screen so that pushing one domino will set up a chain reaction culminating in felling the 'trigger' block which opens the exit door. Just to make it more interesting, there are ten different types of domino ranging from the 'tumbler' which will keep rolling until it's stopped by a fallen block, to the 'exploder' which explodes when hit, leaving a gap in the platform. The different domino types are colour coded with red stripes in various formations. The early screens are designed to get you used to the various domino types and are pretty simple. You usually need to move only one or two dominoes and then select the right one to push. Movement is simply controlled using the cursor keys and the space bar. The game is played against the clock and, the more difficult the puzzle, the more time you're allowed. Successful completion of a level gives you a code number so you don't have to start from scratch each time you play. As you move through the levels, it starts to get more difficult. Some of the screens are incredibly complex. The only way to understand them is to start pushing dominoes over to see what happens. After a good deal of trial and error, mainly error, you start to see the light. If you really get stuck, you're allowed to see a clue but only after the time limit has expired. Trouble is, these cryptic clues often don't make a great deal of sense. Back to the trial and error. It's quite a good game and, luckily, it's not addictive. Oh, alright. It is addictive. It's just that I don't like to be beaten by a simple logic puzzle. Anyway, I've managed to break my addiction. Enforced separation from my computer for two weeks worked wonders. There are some nice touches in the game. As you get further in, you find that you don't always start the chain reaction by pushing over a block. You might need to drop a block from one level to the next. Sometimes you have to make moves while the chain reaction is under way. I'll own up to having done 72 levels and it's not getting any easier. Old G.I can be a bit of a pain. If you don't touch the keyboard for about 6 seconds, he makes this awful yapping sound which presumably means 'get on with it'. Anyway, since when have soldier ants been able to yap? I mentioned the tedium of the loading screens. There is also a long gap between levels when an army of soldier ants sets out the code number and makes ready for the next screen. When you're on a roll, it seems to take forever and, again, there's no way round it. Push-Over doesn't have the charm of its big rival, Lemmings but I'd say give it a go if you fancy something different. I hope to be onto something else by this time next year. Alan M (TM) The character Colin Curly (TM) is the property of Smiths Crisps Limited (C) 1987.