Steve's Hints 'n' Tips Sent in by Steve McLaren This issue - Zork 2, Disenchanted, Shymer, Midnight Thief, Police Quest 1 and Fish. Zork 2: The answer to the riddle in the riddle room is well. The classic answer on how to get the door key from the other side - move lid, put mat under door, put opener in keyhole, remove opener, drop opener, pull mat, get key, unlock door with key, open door. The lizard has a sweet tooth. Do not be afraid to give all your treasures to the Demon; he will help you with the Wizard. Disenchanted: From the start go W, N, N (to be met by a cleric who will give you a vial of holy water), N, examine fountain (to find the electrum coin), S, S, S, E, N, NE, get copper coin (before a young lad gets it), W , S , E ... @~The full solution will be in next issue. Shymer: From the start go E, E, exam display, get seeds, exam seed, W, S, exam counter, get pie, N, W, S, exam Jack, talk to Jack, give pie, Jack, exam scissors, get scissors, N, N, W, talk to Lucy, exam pocket, get pocket, drop scissors, S, W, N, N, talk to Kitty, give pocket, Kitty, S, S, D, D, E, S, enter boat, exam boat, exam case, R, get nightie and toothbrush, W, N, U, U, N, W, exam hay, get paint, E, S, E, S, E, S, exam sheep, paint sheep, drop paint and toothbrush, N ... Midnight Thief: So you would like a little wager? In the pub, gamble money, examine sailor, steal money. Go out then go back in, gamble money, win meager. Is the priest giving you the pip? Well, just threaten him with the dagger. You have to get that ruby crushed. Try the blacksmith, he is quite willing to help. To make a really good fire put newspaper and wood and coal in the fireplace. This will help out with another problem. Police Quest 1: Get your nightstick ready before trying to tackle the problem at Willy's. Use it immediately when trouble is threatened. Fish: The Jagged Warp - turn over, exam box, enter jagged warp, get jeans, wear jeans, S, move rubbish, get torch, switch torch on, E, E, E, E, S, exam pew, get pew, turn torch off, N, N, drop pew, switch torch on, D, D, move debris, examine lid, move lid, S, examine altar, get cord, N, U, U, examine archway and gargoyle, stand on pew, climb arch, tie cord to gargoyle, D, pull cord, untie cord, get gargoyle, D, D, put lid in doorway, S, put gargoyle in hole, examine column, get chalice, look in chalice (twice), get grommet.