Lure of the Temptress (Virtual Theatre) Solutions by Phil Darke and Roy Sims Map by Phil Darke @~I was lucky enough to get TWO solutions sent in for Lure of the @~Temptress! Then I realised I was in a quandary - which one @~should I use? There's only one answer ... use both. After all, @~different people have different approaches to an adventure. So, @~the intro and info section is by Phil, then the solution is @~divided into segments, Roy's on the left, Phil's on the right, @~side by side. Finally, Phil's map completes the guide. The points @~have been taken from their original contributions. Phil's Intro: Lure Of The Temptress is the first adventure produced by Virgin Games using their new Virtual Theatre system. The game is completely mouse controlled. Graphics and sound are excellent and gameplay is pitched at just the right level, not too difficult for beginners while at the same time presenting problems which require logical thinking and will provide a challenge for experienced adventurers. I look forward to further Virtual Theatre productions which, if they continue in the same mould, will provide a worthy challenger to Delphine, Lucasfilm and Sierra. Before proceeding to the game, however, a warning. Early editions of the Amiga version have a bug which only becomes apparent when you are near the end of the game. If you are using a saved game you will be unable to exit from the Gate room in the Castle. Virgin Games have fixed this bug and if you send them your discs they will supply replacements. The discs in the debugged version are clearly marked * VERSION 2 *. If in doubt pull down the "INFO" menu and select information. The release date on the bugged version is 17-6-92 and on the debugged version 6-8-92. THE STORY SO FAR: After centuries of peace there has been a revolt in the town of Turnvale. An inhuman breed known as the Skorl led by the Sorceress Selena have taken over the town. The King dispatches an army to put down the revolt. You, Diermot, have been drafted to fight the Skorl. The King's army is defeated and you are captured and thrown into the dungeon which is where you find yourself at the start of the game. Roy's Route Phil's Route (i) The Dungeon Try taking the torch and it GET the torch. As you get it, will drop onto the hay. you fumble and it falls, setting Position yourself near to the light to the straw. When the guard door so that when the Skorl comes to extinguish the flames, guard runs in, you can run quickly exit and CLOSE and LOCK out. Immediately close then the door with the guard still lock the door behind you. inside. Try talking to the prisoner. TALK TO the prisoner, he asks for He needs some water. You water. Go into the next room. LOOK should be able to find a AT the barrel and the sack. GET bottle in the next location, the knife and the bottle. USE the as well as a knife. Use the knife on the sack and LOOK AT the knife on the sack to open it, sack again, you find a coin. then examine the sack again to find some coins (groats). USE the bottle on the tap. Go east into the next room. You see a serf Examining the barrel should tied on the rack. USE the knife on reveal a tap. Use it to fill the leather cords. The serf the bottle. Return to the introduces himself as RATPOUCH. prisoner and give him the bottle. He will tell you his Return to the room where the name (Wulf) and mention the prisoner is and GIVE him the blacksmith and a girl who is bottle. He tells you his name is in danger. You should get some WULF and that you should go and clue from him as to how you talk to the blacksmith. He also should escape from the tells you about the loose bricks dungeon. Unfortunately he will in the wall opposite. then die on you. Tell RATPOUCH to PULL the loose Go to the rack and use the bricks. Then exit through the knife on the leather to free hole in the wall. the serf (Ratpouch). Now get him to push the bricks in the General hints for the village: wall in the location with the Talk to everyone. They are not (dead) prisoner to reveal an always forthcoming and some escape route! characters need to be bribed. You may have to talk to certain (ii) The Blacksmith characters several times to get the information you need. Listen You will slide down a pipe and to other characters' conversations emerge at the other end. From to pick up some useful clues. here you will be able to wander around and visit a Go to the smithy and talk to number of locations. You LUTHERN, the blacksmith. He tells obviously need to speak to the you about GOEWIN, the girl who Blacksmith, so you should try keeps the herb shop. While you talking to anyone and everyone are in the smithy, GET the about him. Try Ratpouch, Gwyn, tinderbox from the floor. TALK TO the beggar, Morkus, Mallin, MALLIN, accept his offer and he Ewan, Ultar, Edwina, Gereint gives you a metal bar. Take the and Catriona before you speak metal bar to the shop in the market to the Blacksmith himself place. TALK TO EWAN then GIVE him (Luthern). Mallin will ask you the metal bar. In return you get to deliver a metal bar to some money and a jewel. Ewan. Do this to be given some more money (groats) and a Go to the Magpie Pub and TALK TO cheap plastic blue gem. NELLIE and MORKUS. BRIBE MORKUS, he tells you that GOEWIN has been (iii) Goewin taken by the Skorl to the town hall. Go to the Severed Arms. TALK Now you will be trying to find TO GEREINT and EILEAIN and ULTAR. out information as to what has TALK TO LUTHERN again, he tells you happened to Goewin, the girl to talk to GRUB and ask him about that Wulf and the Blacksmith the Black Goat. have mentioned. Go to the Magpie Courtyard and TALK Speak to everyone to gain some TO GRUB. He tells you about TAIDGH, vital (and some not so vital) the Magician, and gives you a clues. Ensure that you speak lockpick. Go to the Magpie and GIVE to Morkus last. Bribe him with the jewel to NELLIE, she gives you a drink to reveal what a flask of ale in return. Go to the happened to Goewin. Give the Severed Arms and TALK TO EILEAIN, blue gem to Nellie in the she gives you a diary. Read the Magpie Tavern (examine the diary. It gives instructions to sign outside for the clue). brew a potion to fool the Skorl. She will give you a flask with some potent brew inside. Go to the smithy, GIVE the flask to LUTHERN. He drinks the ale and (iv) Grub returns the empty flask to you. Go to the market place and LOOK AT the Return to Luthern and give him door of TAIDGH's house. GIVE the the flask then talk to him lockpick to RATPOUCH. SAVE YOUR about Goewin. You will be told GAME at this point. TELL RATPOUCH to search for Grub. Speak to to USE the lockpick on the lock and everyone and finally enter the then open the door. Enter TAIDGH's Magpie Tavern to learn of his house and LOOK AT the equipment whereabouts. Speak to the closely. On one end is an oil beggar last of all. Grub will burner and a tap on the other. USE give you a lockpick. the tinderbox on the oil burner. Then use the flask on the tap. You (v) The Magician now have the potion. Get Ratpouch to open the Go to Middle Street and drink the boarded up house in the Market potion. You are now transformed Place with the lockpick. To into Selena. OPEN the door and use the equipment inside try enter the town hall. Talk to the talking to Edwina before hand. Skorl and GOEWIN is released. Leave She will blurt out something the town hall. While you are still about the house being boarded disguised as SELENA, go round the up and will give you the village and talk to everyone for magician's diary, which you some more information, but leave should read. In the house, use the Apothecary shop and GOEWIN the flintlock from the floor until last because after you speak of the forge on the apparatus. to her the spell wears off. Use the tap on the empty flask to get the potion. When the spell has worn off, go to Blackfriars Row. A poster has (vi) The rescue appeared on the wall of the monks' lodge offering a reward for the Armed with the transformation return of a stolen book. TALK TO potion, drink it and enter the LUTHERN, he tells you he has a town hall. Speak to the Skorl plan and asks you to help, but tell and they will release Goewin. him you will fight alone. TALK TO Leave and talk to her then MALLIN, he gives you a book and follow Goewin back to her tells you to give it to MORKUS but Apothecary shop. Wait until he refuses to accept it. the effects of the potion wear off then enter the shop and Go to Blackfriars Row, enter the talk to her again. monks' lodge and GIVE the book to BROTHER TOBY. He gives you a (vii) The Weregate statuette. Ask him if he can help you defeat SELENA. He tells you he Now you must find a way of cannot. Ask him if he knows of getting past the weregates. anyone who can help. He tells you Have a chat with Mallin. He about the Dragon and the potion will give you a book and ask required to calm him. Ask BROTHER you to deliver it to someone. TOBY how to get to the Dragon and Instead, take it back to the he will tell you about the Were monks where it rightfully Gate. Exit the lodge. belongs. Speak to the two of them extensively for further Go and visit GOEWIN in the shop. information. Once you have the Ask her for an infusion of herbs. herbs go to Goewin and ask her When she asks which you require to make the potion required say HOUNDSTOOTH, COWBANE and for the dragon. You will be ELECAMPANE. She tells you she's missing cowbane. Go to run out of cowbane. Go to the Catriona and ask her about Smithy and ask CATRIONA for cowbane or give her the sprig. cowbane. She tells you there is Either way she will tell you some in her front garden. Get it, where to get some. Get the it's the pale blue flower on the cowbane and give it to Goewin right. Give the cowbane to GOEWIN in her shop. and she'll make the infusion for you. Get Goewin to make the potion, then go and speak to Ultar for Go to the Severed Arms and TALK TO information about the ULTAR. He says to get to the dragon weregate. (Ewan won't tell you you must go to the Were Gate and no matter what you do!). call the Gargoyles by their names, Return to the shop to take the FENGAEL and HAMMAWEN. Go to the potion which is now ready. Were Gate and TALK to FENGAEL and Return to Ultar and he will HAMMEWEN, they refuse to open the tell you what to do. gate for you as they may not open it for a man. Go to GOEWIN and ask You will need to get the her to help. She agrees and comes co-operation of Goewin. Go to the Were Gate with you. As soon back to the Apothecary shop as she speaks the names, the gate and ask her to help. Go to the opens. As you start to enter the gates and get them opened. gate, GOEWIN says that she is Enter with Goewin, (Ratpouch coming as well. will stay outside). The Caves: NOTE, you must LOOK at (viii) The Dragon all the skulls otherwise the program does not recognise them You will need to utilise the when you tell GOEWIN to move them. skulls to gain access through the caves. You will have to Entrance Cave - LOOK AT RIGHT ask Goewin to do some of the SKULL, LOOK AT LEFT SKULL, PULL work for you if you are to RIGHT SKULL. The door opens. reach the dragon. Green Cave - LOOK AT LEFT SKULL, LOOK AT RIGHT SKULL. Tell GOEWIN to Enter the Entrance Cave and GO TO ENTRANCE AND PULL LEFT SKULL. pull the right skull once. Blue Cave - LOOK AT LEFT SKULL, Enter the Green Cave and ask LOOK AT RIGHT SKULL, PUSH LEFT Goewin to go to the entrance SKULL, PULL RIGHT SKULL, PULL LEFT cave and pull the left skull, SKULL. Wait for GOEWIN to appear. push the right one, pull the TELL GOEWIN TO GO TO GREEN CAVE left one then pull the right AND PULL RIGHT SKULL. Go west and one. As soon as she has left, save your game. ready yourself by the right skull. As soon as the right Go north from here. You pick up an door closes, pull the right axe and meet a Skorl who you must skull and walk through into fight. the blue cave immediately. After beating the Skorl, go north In the Blue Cave, pull the to the Dragon's cave. Use the left skull after the door has potion on the Dragon, then TALK to closed. Goewin should walk him. He tells you about the demon in. Ask her to go to the Green and that he has an object you can Cave, pull the right skull. use to defeat SELENA. This is the When she has left, you should Eye of Gethrin which he gives you. pull the right skull. Return the way you came. Leave the blue cave by going left through the open door. Blue Cave - PULL RIGHT SKULL, PULL LEFT SKULL. Your fighting skills are Green Cave - TALK TO GOEWIN, PULL needed in the dungeon! You RIGHT SKULL, PULL LEFT SKULL. must fight a minotaur type beast. Each time it steps Exit the caves and return to the towards you, do the basic village. TALK TO everyone. No-one mid-waist thrust to hit it. is willing to help you to get into Once you have survived the the Castle but MALLIN tells you battle, enter the dragon's cave that one of the Skorl is acting and use the potion on the suspiciously. sleeping dragon, then speak to him. He will give you something Go to the market place and wait that can destroy the demon until you see one of the Skorl within Selina. enter the shop. Then look through the window and listen to his (ix) The Castle conversation with EWAN. He tells EWAN that the Skorl require his Leave the caves with Goewin. help to get to SELENA and that he Talk to Ratpouch. Talk to is to hide in a barrel and that he Goewin again. will come for it later. This is your chance. When the Skorl has To get inside the castle, left the shop, enter the shop and speak to Mallin. Now wait tell EWAN that you will take his outside Ewan's shop and wait place in the barrel. until a Skorl goes inside. Now look through the window and The Castle: TALK TO the boy. He listen to the conversation. As tells you his name is MINNOW and soon as the Skorl leaves, walk that he was sold to the Skorl by in and speak to Ewan. You will his father, MORKUS. Tell MINNOW get inside the castle thanks to go and tell the Skorl guard that to a barrel-carrying Skorl. there is someone in the cellar. While MINNOW is gone, go to the Once inside, examine the kitchen. LOOK AT the carcass and casks. One has a bung. Get the get the fat. Return to the cellar. tongs from the kitchen. Talk Look at the top barrel of the pile to Minnow. Remove the bung of three on the left. You see a then enter the kitchen. Take bung. Use the tongs on the bung. the fat. Quickly leave the The wine pours from the cask. Go kitchen and climb the stairs and hide in the top right-hand and wait on the balcony above corner of the cellar. When the whilst Minnow talks to the Skorl arrives he sees the wine, Skorl who will head for the starts to drink it and collapses. wine cellar. Walk through to the lever and the winch room Exit through the kitchen and the below and to the right. Skorl dining hall into the gate room. Look at the lever. It's Use the fat on the lever and rusty and jammed. Use the fat on get Minnow to pull the lever the lever. Wait for MINNOW to at the same time as you use arrive and tell him to pull the the winch. Leave the room and lever. As he does so, you operate go up the stairs. The the winch. Exit and go to the drawbridge will be down. Fight balcony. Save your game. Go out to and kill the beast on the the drawbridge which is now down. drawbridge using the same You encounter another Skorl which method and technique as you you must fight. used in the caves. After defeating the Skorl, enter (x) Selina the tower and watch the final sequence as DIERMOT defeats Once inside sit back and watch SELENA with the Eye of Gethrin. the end sequence unfold before your very eyes... Well, that's all, folks. I hope you enjoy playing Lure of the The End! Temptress as much as I did. @~And finally, Phil's map: Town Shop Castle Hall | | | | | | Apoth- | Were----Middle-------Castle------ecary-----Castle Gate St Wall Lane Gate | | | | | | Severed|Shop | Monks | | | Arms | | Taidgh's | Lodge | | | | | | House | | | Alley | | | | | | | | | Alley---West St--Market-----Blackfriars | | | | Place Row Alley Sewer | | | | | Outlet | | | Magpie | | Alley Smithy| Alley Pub | | | | | | | | | | | | | | | | | |__Smithy--Alley Magpie | |________Street Courtyard----Alley