Alone In The Dark - Infogrames RRP œ44.95 (Graphic adventure for PC) Played on PC and reviewed by Alex McEwan This graphical adventure from Infogrames shows the French flair for idiosyncratic games. When using the keyboard it takes a while to get used to the control system, and the characters have a rather angular 3-D appearance. The plot is centred around you, a private detective, being paid to go to a creepy old house and find a piano, complete with hidden drawers, in the attic of the house. Sounds simple enough but the house is the type which gives ghosts nightmares. The setting and creatures are roughly based on those found in the works of the author H.P. Lovecraft, and if you have read any of his books you will know what to expect. If not, then weirdness is the best summary. You can choose to play as a male or a female character, and if you let the introduction sequence run, you will see your chosen detective being delivered to the front of the house in an old fashioned open top sports car, which after narrowly missing a leaping frog, drops you at the foot of the drive and speeds off. You then make your way inside and up to the attic before you take control of the movement. As you do so there are lots of spooky noises and things watching you from windows. All of this serves to show off the tremendous use which has been made of different and unusual angles in creating this game. I have never been convinced of the merits of sound cards, generally finding the racket that they produce to be more of an irritant than an enhancer. This is certainly not the case here, as for the first time I found that the music and effects were so well done that they added tremendously to the atmosphere of the game. Movement is controlled by the cursor keys, where you turn the character in the direction that you want him to face, and then move forward by using the up arrow. This is fine when moving from away from you i.e. bottom to top of the screen, but I found it strange to push the up arrow to bring the character towards me. Most of the time I had the man 'moonwalking' in circles. Pressing enter at any time gives you a screen with the character, the inventory, and the list of possible actions. When faced by an opponent you have the option to fight or use a weapon. The action is then performed by use of the space bar and movement keys, if you opt for fisticuffs, you can punch or kick depending on your use of the keys. While you are getting used to the control system you will find your first couple of opponents. A thing which appears to be a cross between a rabid dog and a kangaroo breaks in through the window, and assuming you overcome this, sleepwalking monsters comes up from a trap door. There now follows a 'get you started hint', skip the next two lines if you don't want to read it. You can prevent the things entering the room by blocking the window with the wardrobe, and the trap door with the chest. The first couple of monsters are rather tame compared with those that appear later in the game, which of course takes you all through the house, cellars, hidden passages, and the grounds. Regular saves are a good idea as it can take quite a while to move around. All the characters, including yours, seem to move in slow motion, even when you make the man run rather than walk. I was playing on a very fast machine (66Mhz 486) so it may be that this would be even more pronounced on a slower model. (I did try it very briefly on a 33Mhz, and it certainly looked okay there.) Despite my misgivings about the limitations of graphical adventures, and the fact that the fighting aspect makes it almost a beat-em-up at times, I still found this a very enjoyable game. Certainly different, and more interesting than the sort of stuff Sierra are now churning out. (I have just had a quick go at Space Quest 5 and if anything it looks worse than SQ 4)