Bookshelf Jurassic Park - Michael Crichton - Arrow œ4.99 Michael Crichton has written several other books, the best known being the Andromeda Strain and The Terminal Man. He also scripted and directed Westworld and, since he graduated with an MD from Harvard Medical School, it's not surprising that his novels and films are closely linked to medicine, science and technology and, especially, what happens when 'things go wrong'. Jurassic Park is no exception and takes the idea of theme parks one step further. When it is found that extinct animals - dinosaurs in this case - can be recreated and cloned from DNA extracts, millionaire John Hammond, whose company made the discovery, buys a tropical island and, secretly, sets up a vast park stocked with a range of the creatures - from the small to the large, from herbivores and scavengers to carnivores. All the park is computer-controlled from a central point by a mere handful of staff. All possible precautions have been taken to ensure the animals are safely confined ... electric fences, moats, ditches. It's got to be the idea of the century, fun for all the family. Nothing can possibly go wrong. So why are small children on nearby Costa Rica being attacked, and sometimes killed, by strange-looking reptiles? With the on-going interest in genetic engineering, Jurassic Park is very topical. It's also, as you'd expect, a cautionary tale. The outcome is pretty clear from the start of the book, but the reader's interest is tightly gripped by the atmosphere of suspense created by the author as the characters walk into darkened areas, oblivious to the clicking of claws on the floor behind them. I read recently that Jurassic Park is to be made into a film by Steven Spielberg. If so, I'm looking forward to seeing the special effects. If anyone can pull it off, he can. In the meantime, read the book; it won't spoil the film for you when it eventually appears. New York by Knight - Esther Friesner - Headline œ2.95 When a knight in full armour, complete with horse, turns up on the streets of New York, you can bet a dragon won't be far behind. The confrontation between the two characters has been going on for years, across many worlds, all of which are now destroyed, their people killed as the knight fails to destroy the beast. Unfortunately, the first people the knight encounters are a suspicious, ignorant bunch, whose response to anything they can't understand is to attack it. A series of well-aimed bricks and other missiles leave the knight bleeding and unconscious, his horse gone, his armour and weapons stripped from his body. But a kindly man, who specialises in rescuing waifs and strays, both human and animal, rescues the knight, taking him into his own home. But what of the dragon? He too is gathering followers, unwittingly taken in by what appears to be a cute little pet lizard. But as his strength grows, so does his size - and his ambition to subjugate this world ... or destroy it. Can the knight, Persiles, recover his weapons and horse in time to kill the beast, or will Earth be eradicated in the struggle? At first I didn't think very much of this book. It was slow and many of the characters a belligerent lot who didn't attract much sympathy. But from about half-way, the tone changed and I found myself enjoying it more until, by the end, I couldn't put it down. At œ2.95, an excellent price for a great book. * * * * * The Heechee Saga - Frederik Pohl Having recently played Legend's Gateway, based on Pohl's novel of the same name, I was compelled to re-read the book. I found that since I'd originally read it and the sequel, another two had been added. The full set are Gateway, Beyond the Blue Event Horizon, Heechee Rendezvous and The Annals of the Heechee. The first three at least are available in paperback from Orbit. All four books follow the life of Robinette (aka Robin, Robby, Bobby, Bob) Broadhead. In the first he travels to Gateway, the famous Heechee artifact, to try to make his fortune aboard one of the randomly directed faster-than-light ships. The book itself is unusual in that it takes place after he leaves Gateway and, for various reasons, is undergoing analysis by a robot psychiatrist. The chapters take turns covering analysis or his life on Gateway, interspersed with classified ads, scientific notes, mission reports and his psychiatrist's notes. Robin comes across as a thoroughly unlikable character and the style in which the book is written makes it something of a struggle to read but it is interesting to see the links between the book and the game. The end of Gateway is something of a cliff-hanger which leaves Robin in a quandary (hence the psychoanalysis mentioned above). Beyond the Blue Event Horizon is easier reading as Robin tries to 'put things right'. Further characters are introduced when they explore a huge Heechee artifact, known as the Food Factory, at a time when Earth is troubled by food shortages and strange mass hallucinations. It isn't until Heechee Rendezvous that the Heechee finally appear and make known the facts about the Assassins, a race of pure energy beings who are planning to reverse the Big Bang and remake the universe to their own design. This and Annals of the Heechee can be a bit overwhelming at times with explanations about 9-dimensional space and similarly complicated subjects. However the series is gripping reading and the ending is VERY different from the game! Despite the fact that Gateway was the novel that won Hugo, Nebula and John W. Campbell awards, it was my least favourite. I think Robin's character improvement as the series progressed had a lot to do with that! * * * * * All the Weyrs of Pern - Anne McCaffrey (hardback, Bantam, œ13.99) I thought I'd read all of the Pern series until I picked up this book from the library, started reading and thought - hang on, I've missed one ... evidently called Renegades of Pern. Never mind, after a chapter or so, I found it easy to work out what had happened in the 'missing' book and was able to settle down and enjoy this latest one. I expect most of you have heard or read of the Dragonriders of Pern - a fearless force who protect their planet from the danger of Thread, a micro-organism that falls from the sky at certain times, destroying all it touches. The first few books dealt with the Dragonriders and the other people on the planet - Craftmasters, Lord Holders, Harpers and so forth - setting out the traditions pertaining to them. It gradually emerged during the series (as no great surprise) that the people of Pern are in fact descendants of some intrepid settlers from Earth. Much knowledge has been lost through the generations but a complex of buildings, one of which contains a powerful computer called AIVAS, has recently been discovered. In All The Weyrs of Pern, using AIVAS, the people of Pern try to recover the skills they have lost, their ultimate aim being to destroy the threat of Thread, once and for all. I've long had a fondness for dragons in games and books. The dragons of Pern, with their telepathic powers and their affection for their riders, have fascinated me since the first book in the series. Anne McCaffrey's books are very moving in places, always well written and her characters realistic. If you haven't read any of them, what are you waiting for? * * * * * Small Gods - Terry Pratchett (hardback, Gollancz) Any fan of the Diskworld novels (this is the 13th in the series) will know that the Diskworld has a lot of Gods. Some are very important like Io, the God of Thunder and live in splendour in the home of the Gods, Dunmanifestin. Others are less important whilst others are so insignificant that they might just as well not exist. But exist they do ... these are the small gods. The fact is that a God's importance is in proportion to the number of believers he or she (or in some cases like P'tang-P'tang, the newt-like God of a small tribe, possibly it) has. The small gods have no believers - maybe once they had thousands but, for one reason or another, they've been forgotten. This is the story of one pretty small god by the name of Om. You see his statues everywhere in the city of Omnia and its environs. His commandments are inscribed on the great bronze doors of the his Temple. Tens of thousands of Omnians worship and pray to him. A Quisition (complete with quisitors and inquisitors) has even been set up in his name. Unfortunately only one person, Brutha, a young novice at the Temple, actually believes in Om. Om only discovers this fact when he 'comes round' in the body of a tortoise! More used to appearing as an eagle, lion or a bull, this is rather a come-down for Om so he sets out to rectify the situation. The book follows Brutha and Om's travels and adventures and introduces more new characters such as Deacon Vorbis, the head of the Quisition, and various philosophers. It is perhaps a slower book than the previous ones in the series because so much of the action revolves around just a few characters, but is just as hilarious as its predecessors. Sue