BMK BMK D U N G E O N M A S T E R - C R E A T U R E S by The Bitmap Kid. Here is a list of all the creatures in Dungeon Master together with a short description and the best form of attack. Mummies: Found right from the start. Watch out for them, they usually go in small groups. Not that tough, normally! ATTACK: Weapons (range weapons are good) and advance/retreat fighting at first until you can cast good Fireballs. Screamers: Also found on level two onwards. They are slow and so are easy to kill. Create good food when killed. Watch out, they give out poison clouds! ATTACK: Weapons, poison clouds, fireballs, advance/retreat fighting, or just throw objects at them! Vexirk (small, black robed, sorcerers): They can teleport short distances and throw magic at you. Normally they teleport next to you. Found level nine downwards. ATTACK: Magic and some advance/retreat fighting if needed. Blue Meanies: Don't half give a big hit when they get you, but they are quite slow and can be found on level three onwards. They carry clubs but should be easy to kill. ATTACK: War clubs, Fireballs and weapons. Rock Creatures: From the second level on. They are quite hardy, so use the right weapon if you attack them with your might. Be careful, they poison when they strike. ATTACK: Poison clouds, fireballs or good weapons. Giant Wasps: Level four onwards. They are fast and sting you, so have some cures for poison ready. ATTACK: Fireballs, at a distance if possible. The Dragon: He (or she?) is found on level fourteen only. Be careful of its breath. ATTACK: Try to confuse it around pillars and attack it from the rear with loads of magic. Worms: Are found on level four onwards. They are dangerous but if you have strong characters they are not too hard. Be careful, they poison. ATTACK: Fireballs, advance/retreat fighting and poison clouds. Range weapons. Good technique: When in combat, move round in a circle, hitting and moving, hitting and moving. Hit before they turn on you and as soon as you see their jaws again move, you should be able to kill 'em off this way. Ghosts: Level four onwards. Look out because they can float through closed doors! ATTACK: Vorpal blade, Yew staffs, staff of manar, DES EW spell. Giant Green Octopus: Level five onwards. They are quite slow, but will throw balls of poison at you. ATTACK: Fireballs or range weapons. Flying snakes: Found on level five onwards. They are very quick and dangerous. ATTACK: Fireballs and weapons. Skeletons: Don't tell me you don't know about skeletons! ATTACK: Mainly fireballs. Beholders: Great flying eyeballs. They can throw magic quite far but are not TOO tough. Watch out because they can open doors and gates, so the normal retreat method will not work. ATTACK: Fireballs, other magic and range weapons. Stone Golems: They are only found on level eleven and guard the Firestaff. They're real mean and tough characters, but remember too keep your cool. Don't bother with the clubs they drop when killed, they are far too heavy to use! ATTACK: Catch 'em in doors and then use weapons. Also give 'em a wack with loads of fireballs. Thieves: Little men with patched together limbs! Totally harmless to your party, but they steal objects form your left hand when they laugh! If you kill them they will normally drop objects, but beware, they always lead you to a bigger enemy. ATTACK: Fireballs. Giant Rats: Normally attack in pairs and are quite tough. Level nine onwards. ATTACK: Fireballs, lightning bolts, range weapons or advance/retreat fighting. Giant Armadillos: They don't 'arf pack a punch, watch their tails. They are slow and can be found on level nine onwards. ATTACK: Fireballs and advance/retreat fighting. Scorpions: Found on level ten onwards, they're fast and very well armoured. Look out for the stings on their tails. ATTACK: Loads and loads of Fireballs and some advance/retreat fighting. Water Elementals: Level fourteen onwards. Be careful because they can seep under closed doors. ATTACK: Clam them with the spell from the wand, then use a dispel spell or one of the other similar spells. You can, of course, use the vorpal blade on them. You can use the 'Horn of Fear' on them as well. Chaos Knights: Very dangerous. They usually attack your party in twos and normally cause loads of damage. They can seem to last forever. There are invisible barriers in the dungeon that they cannot pass, you just gotta find them... Found on level twelve onwards. ATTACK: Trap 'em in doors, drop 'em down pits, fireballs and fighting. Devils: Found on level thirteen and are Lord Chaos' bodyguards. They attack with fireballs, so keep your distance from them if possible. I think they regenerate. ATTACK: Fireballs. Giant Spiders: Found level twelve down. Not too hard. ATTACK: Fireballs and other magic, morning stars and advance/retreat fighting. Fire Elementals: Found level thirteen down. Fire Elementals never move, but after being killed some will reincarnate. Be careful, they suddenly jump up at you. ATTACK: Dispel spell etc. Lord Chaos: The boss, the top gun, Mr Big... He's one hard $œ*&%$! ATTACK: FIRESTAFF (after being merged with the power gem.) You've gotta wrap 'im up. There are different ways of defeating him, but try this: Use war cry to trap him in a corner and put flux cages all around him, but not the one he stands on. Invoke him and he will be defeated. It's much harder then it sounds! Remember: Most weapons work on most creatures, the ones listed for each creature are the BEST form of attack. BMK BMK