Fool's Errand (Part 7) Here are the rest of the puzzles that you must complete before you enter the final section. These include a card game, anagrams, and picture puzzles and are listed in the order in which they were completed. Some sections have no puzzle at all. Wheel of Fortune: A card game similar to poker in that you must ---------------- draw a winning hand of cards where three of a kind beat a pair and certain 'suits' are better than others. The suits include Lucky, Low, Royal and Dark. Dark beats High, High beats Astral, Astral beats Council and so on. Dark cards are The Devil, High Priestess and Death. Death is the best single card to have. Though it sounds complicated, in fact it isn't too hard to win once you sort out the hierarchy. Strength: A picture puzzle to re-arrange. -------- Page of Wands: Type in 'to the east'. ------------- Temperance: The jumbled words are wedding anniversary symbols. In ---------- order they are: wood, bronze, paper, silver, leather, turquoise. When completed, the puzzle spells 'red urn'. The Stone Wall: Clues in the picture will give you two three -------------- letters words. Type in 'rat ivy'. The Hanged Man: A picture puzzle to re-arrange. -------------- Page of Cups: The words are anagrams of names of fishes. The names ------------ are perch, trout, minnow, sardine, goldfish, halibut. Once they are keyed in you'll get the phrase 'no ship'. The Heirophant: These anagrams are of numbers. Type in (in pairs), -------------- fourteen/three, twelve/two, nineteen/one, seventeen/five, thirteen/six. The Cloud: A picture puzzle to re-arrange. --------- The Blacksmith: Re-arrange the letters to solve the clues given. -------------- The answers are merry/sorry, brown/crown, quick/quill, bliss/amiss, scowl/growl, worth/north, ghost/ghoul, throb/three, still/chill. You'll be left with the letters ROI. The Cathedral: Another picture puzzle. ------------- The Chapel: There are three letters missing from the picture if ---------- you check the alphabet. Type in FIE. The Humbug: Trace a path round the maze of cards (?) as shown ---------- without letting go of them. This gives you the second key of Thoth. The Empress: Anagrams. Re-arrange the letters to form miss, twig, ----------- idea, root, weep, your, hair, area, warm, iron, lord, soup. This highlights the words STAR and PYRAMID. The Couple: Type in 'leap for joy' - the first letter of each of ---------- the first ten words in the sentence at the bottom of the screen. The High Priestess: Click on each number in order from 99 to 1. ------------------ When you have 32 left, they start moving round - the last one takes some catching! Then leave this puzzle for the moment. Justice: Each square must be turned into a symbol of a circle with ------- an eye in it. Click the centre spot, then the four surrounding spots. Click the eight spots, giving five 'eyes' and five spots. Now click on the central four spots, then the corner four spots. Finally click on the spots in the middle of each edge. This gives you the third key of Thoth. The Hermit: Trace round each section of the puzzle, then all the ---------- way round in one go. This gives the last key of Thoth. Now trace the final pattern that appears. The Tower: A jumbled picture to re-arrange. --------- The Thief: Run the cursor along the sky just above the eye and --------- you'll see a phrase to type into the boxes. Type in 'I take no credit for this'. Death: You have to get the cursor onto the white square on the ----- scroll but each time you go near it, it moves! The way I did it was to wait until it was in a convenient place, then pull down one of the menus and slide across onto the square. The Magician: Another picture puzzle to arrange. ------------ Three Ships: You have to get the cursor onto the question mark ----------- which moves around. To do this use the keyboard to move the question mark to the cursor, rather than the other way round - sneaky! This gives you another key of Thoth and the cursor changes into a key. Go back to the High Priestess puzzle. The High Priestess (again): After doing the Three Ships, use the -------------------------- key cursor to trace the line into the centre of the eye, giving the Book of Thoth piece of the sun's map. NB. At this stage, we found no puzzles were accessible and worked out that it was the High Priestess one that was blocking the game. We kept going back into it until, eventually, The Sentry was available. However other people have told me they didn't have any problems at this point. It may be peculiar to the PC version only. The Sentry: Each puzzle consists of two words eg medal/meal. ---------- Removing 'd' from the first word would give the second so type D. Solve the others in the same way, giving the phrase 'do not try to stop us'. The Boat: Re-arrange the letters in the words which link together. -------- This is a long puzzle to complete. The words are ditch/empty/roast, fight/wreck/utter, throw/tarot/trick, knife/siege, rough/cross/chase, worry/yield, leech/torso/slate, crass/crack, wrong/greed, nudge/chaos/chain, penny/entry/crisp, alibi/arise, aroma/avoid, ounce/range, idiot/align and finally despair. We've almost finished! The final section of the game will be in the next issue. Sue