KGB - Virgin Games (IBM PC, Commodore Amiga) - Part 1 Solution by Roy Sims. CHAPTER ONE You begin in your office at Department P, (the KGB's version of Internal Affairs). Your new colleague Belov is of no importance. You can go straight to Vovlov's Office or wait until he calls you. Either way you should go to see him. Your first initiative mission will be described. Once your briefing is over you should go straight to Golitsin's office at Red October Street. (i) Golitsin's office Outside is a militia man. He will want to see your identity papers. Show them to him then let yourself in. Once inside you must search and find a number of items: (a) Transistor Radio - You'll find batteries. (b) Raincoat - You'll find two dollars. (c) Filing Cabinet - You'll find a vodka bottle and a glass. (d) The desk - You'll find a pack of cigarettes, matches and a box of matches. (e) The phone - You'll find a bug (switched off). (f) Window - You'll briefly see a mysterious figure. (g) The drawer - It's locked! Go back outside and ask the militia man for the key. He will give it to you. Return inside and unlock the drawer with the small key. Inside you will find a newspaper cutting and a recorder. NB 1: Remember to examine ALL items that you find. If you do not then they will not be regarded as valid when it comes to discussing them with other people in the game. Golitsin's sister will turn up at one point. Tell her that her brother is dead and then ask her to sit down. Ask her why she came to the office and she will tell you of the note her brother left for her. You can find out more information about her and her brother. When you tell her she can leave she will give you a micro cassette left to her by her brother. She will then depart. Put the batteries in the recorder then play back the cassette. You will hear the details of Golitsin's final case, involving a man with the codename "Hollywood". Leave the office and give the small key back to the militia man before you head back to Department P. (He will ask for it anyway if you don't). As soon as you arrive back at Department P (no later than 6pm!) Vovlov will summon you back into his office to make your report. Firstly tell him about the bug you found. Then tell him about Golitsin's sister and the micro-cassette. When he asks if you have listened to it, say that it seemed advisable. Don't worry about getting told off for this. You will finally be asked for the codename of the man Golitsin was supposed to meet. Answer "Hollywood" as told to you by the cassette. You will return to your office and moments later will be summoned to see Colonel Galushkin (a friend of your late parents). He will give you a new mission to infiltrate the Enthusiastic Progress Club and find out who this "Hollywood" character is. You must also find out where he lives and have a good look around. You must report back by 8am tomorrow morning. As you leave Department P your weapon, uniform and I.D papers are removed. You are given false papers instead. (ii) Uncle Vanya's Quickly pop back to Uncle Vanya's flat. You can ask him about your late parents to learn how they died. Go into your bedroom and take 60 dollars from the drawer. There's nothing else of any importance to do here so leave and head for your new destination ... Kursk Street. (iii) Kursk Street You start outside a bar. Go along the street corner and go into the first door you encounter. It is dark in here. Go up. Light a match and look in the nearby cupboard. Take the clipboard then go back down and out into the street. If you look at the clipboard you will see a blank sheet of paper on it. Walk along the street sidewalk, past a garbage can. You will come across another unlocked door. Go in and you will see a number of doors on either side and a plaque which recommends you go and see the superintendent upstairs in apartment 7. (iv) The apartments Knock on the door of number 7. When the young woman (Zhanna) appears, pretend that you're doing an opinion poll on crime and she will let you inside. You will also meet Klara. Immediately admit that you lied about the opinion poll and that you are really on the trail of murderers. Find out all you can about the club and the neighbours in the building. You will know if you say the wrong thing as you will be asked to leave. If you are careful you will find out lots of information and can leave when you're ready to (about 8.50pm-ish). Dispose of the clipboard by leaving it in the toilets at the end of the corridor. If you don't you will not last long inside the club as they will recognise it as their own and will wonder how you came across it! Anyway, knock on door 5 and speak to Belussov about Lefortovo (as long as the women in apartment 7 told you first). He will suggest you stop bothering him and speak to Ryumin in apartment 4 instead. Go down to apartment 4 and knock on the door. When asked say you are not from the club, then mention Wrangel Island. You will be let inside. Ask Ryumin about the club and his neighbours. You will eventually be asked to leave. Once outside you should see a duo, one small and one large, going up the stairs, (Lyonka is the large one, Petka is the small). Listen to what they have to say to each other as it gives a vital clue to what you must do a little later on. (v) The Enthusiastic Progress Club Go upstairs and knock on the closest door on the right hand side. The club manager will open the door and you will step in. Tell him you are there to meet someone and when he asks for the name tell him it isn't possible. Now tell him you are willing to pay to join the club and offer him 30 dollars. You are now allowed in properly. Speak to the young man trying to sell videos. Speak to the drunk nearby. Go back into the other half of the club. A young client will go to the toilet out the back then come back in and leave. Immediately go into the backroom toilet and look in the trashcan. You will find a small bag with cocaine. Take this and flush it down the toilet then return to the club. Speak to Lyonka and Petka. When they ask if you would like to go to a party with them say yes and follow them outside. Outside you must fight one of them. Don't fight the smaller Petka but instead attack the larger Lyonka. (The clue came from their conversation that you heard outside apartment 4 earlier). You will kill Lyonka and Petka will run off. Search the body to find a lockpick. Now move the body into the garbage can further down the street to avoid it being found. NB 2: None of the characters you find in the streets (drunks, old men, old women, prostitutes etc.) are of any importance. Ignore them. (vi) The Meat Shop There is a door down Kursk Street which is locked. Use the lockpick to open it. Go inside. Turn on the light. Go through the other door. Use a match to light the room. Immediately examine the cash desk. You will find a switch and a red diode. The diode is not lit. If you look at them in more detail you will see a well hidden wire running from the switch to the cold-room door at handle height. To get into the cold-room you must first flick the switch then open the door and enter. It is very cold inside. Use the light switch and examine the carcasses that are hanging in here to discover that they are human cadavers! Turn off the light and leave the room. Light another match and flick the switch behind the cash desk again. Now leave the way you came and go back into the street. You must get to the bottom of this! You know from talking to others that the man in apartment 6 owns the shop, so you go back to the apartment building and knock on door 6. When the large man opens the door verify that he is Anatoli Sytenko then tell him that you've looked in his cold-room. He will let you in immediately and ask his children to go to bed. He will then reveal what happened to him, why his wife died of a heart attack and why there are dead bodies in his meat shop. He will also tell you that the old woman in apartment 8 is harbouring the KGB monsters involved in the plot. This is the info you've been waiting for! (vii) Chevchenkova's apartment As you leave apartment 6, you will see the old woman leaving her apartment. Once she has gone, get out the lock pick and get inside. Turn on the light and examine the drawer. You will find some photographs and a piece of apparently blank white paper. Look at the photos and the white paper (you will see nothing on it). Go through the right hand door at the back of the room. Turn on the light. NB 3: Depending on your timing you might not have enough time to discover all of the items in this room before you are interrupted. Don't worry - you should get the chance a little later on once you have escaped. Some of them don't appear until this has happened anyway, e.g (c). (a) Cupboard - a camera, (4 pictures left). (b) Drawer - Video cassettes. (c) Sideboard - Photo of you in cell. (d) Television - Folder (with photos of your dead parents!) You will be interrupted by a group of men entering the room. One of them is "Hollywood" or Verto as his real name is. Another will be Romeo and the twins from the club. Don't worry about being caught red handed for now. You will awake in a small room with nothing but a table. Verto and the twins will come in and talk to you then take two pictures before leaving. Take this opportunity to examine the table and find a bug which is activated (on). Do nothing else to it for the moment except take it. Look at the door and the buzzer above it. After a while a young woman will be thrown into the room. Talk to her but give nothing away. An American man will also be shoved in after a while and he will suggest killing the woman. Refuse to. The woman will be let out. She was a plant by the men outside to find out information! Talk to the man (Greenberg) for a while before you hear shouting from outside. When the voices are lowered listen at the door. (If you flushed the drugs down the toilet in the club earlier then this will be mentioned. If you didn't then there's no way you will get out of here as the woman will be high on the cocaine). Once you've heard the whispered conversation destroy the bug you found on the table and show it to Greenberg. He should now trust you a little more. Together you will formulate a plan to get out. Tell Greenberg that the alarm is connected to the cold-room in the meat shop. This will give him an idea about messing with the buzzer to get rid of the man outside. Agree with the plan. When the man departs, shout out to the woman (Rita) that you can help her. Tell her she needs cocaine, then tell her that you know where it is because you took it from the club. Promise to tell her where it is if she opens the door. Once she does attack her and she will shoot wide and hit her head. Move the body into the room on the right (the studio where you were first discovered by Verto, Romeo and the twins). Greenberg will leave with the Rita's gun. Go back into the living room and open the drawer and recover all of your items. Take a photo of the blank white paper then put the paper back where you found it in the drawer. Go back into the studio room and look at the sideboard to find a photo. It is the one of you in the cell that they took earlier. If there are any other items that you didn't get before look at the list above and take them. Don't watch the video cassettes though until after Verto has been knocked out. When you hear someone coming in you should immediately turn off the lights and hide behind the door. If you time it wrongly Verto will see you and kill you. If you get it right, Verto will come in and you will have the chance to attack him in the dark. Once on the ground take the gun, the photo, a piece of blue paper and the camera. Use the camera to take a picture of the piece of blue paper then put the blue paper back on Verto. Turn off the light and leave the apartment and the building. Once in the side street look at the photos you took of the white and blue papers. You can see writing on them! They are as follows: LNNRDU13MAOAAK and EIGAAG6PLDGPR. Take each letter alternately to make the message LENINGRAD AUG 16 3PM LADOGA PARK. (By leaving the pieces of paper where you found them, they do not know that you now know where the meeting will take place). Now you must return to Department P to make your report. You are that eager that it doesn't matter what the time is. Arriving at the Department you will make report at 8am to Major Vovlov. (viii) Conclusion Inside his office, Vovlov will talk to you about the American agent Greenberg. Say that he was only a mere pawn in your strategy. You won't be paid any compliments by the Major but he will admit that you were 'lucky' enough to succeed in your mission! You will then be sent to see Colonel Galushkin. He will congratulate you then ask you what you intend doing next. Say that you wish to go to Leningrad, then mention Ladoga Park and 3pm Aug 16th. Galushkin will agree with your plan and tell you to meet with a controller in Leningrad. You are also warned about the Leningrad KGB's mistrust of Department P. Go to the equipment officer and you will be given some new equipment and an explanation of how it all works: transmitter, receiver and camera. You are now ready to embark on your journey to Leningrad... CHAPTER TWO (i) Room 205 1pm Aug 16th. You are in room 205 in the Hotel Gostinitsa, Leningrad. You have on you 300 roubles, your mission orders, your I.D., files on Leningrad Department 7 officers, a camera, your record-receiver and microphone transmitter. Read all of the files and the mission orders. To be on the safe side you should destroy these before you do anything else. Now look around the room. Examine the table then the phone. Go into the bathroom. Before you open the door the phone will ring. Answer it. You will hear a message about Boris remembering to check the light before brushing his teeth. Tell them they have the wrong number and make a note of the number the voice mentions. (ii) Codes Now go into the bathroom and turn on the light switch by the door. Look at the neon light to find a sheet of paper with a lot of numbers and letters on it. S3I4S4R7B5S3R7S5I4 S4I3R5B3S3R7B2S4S2 R5S3O3R4B2I4S3R7S5 O4B3I7I3I4S3R7S5I4 S4I7I5I5S3R3R3B2I5 I4I7I5S3R4I7S5S3S3 R5R7S5B7B7S4I3I4B3 I4S4S5R7O7I7O4R4S4 S4R5R5B2S4S2R7R3S5 I7R2I5S3O2I7O4S4S5 S5I4B3R2B2S4S2B7I7 Looking at the mirror you will see that there are FIVE tiles on the horizontal and the vertical. It looks like a grid and this is a clue as to what you must do to crack the code. B O R I S 3 A B C D E 7 F G H I J 4 K L M N O 5 P Q R S T 2 U V W X Y Using the letter and number pairs on the sheet of paper you will spell out a message, e.g S3 is an E, I4 is an N, S4 is an O, R7 is an H, B5 is a P, S3 is an E, R7 is an H, S5 is a T and I4 is an N etc. ENOHPEHTN ODRAEHUOY REBMUNEHT LAIDNEHTN OISSECCUS NISEMITEE RHTFFODNA NOTHGILMO ORRUOYHCT IWSEVILOT TNAWUOYFI Read this backwards and it says IF YOU WANT TO LIVE SWITCH YOUR ROOM LIGHT ON AND OFF THREE TIMES IN SUCCESSION THEN DIAL THE NUMBER YOU HEARD ON THE PHONE. Return to your room and switch the light on and off three times (six switches in all). Pick up the phone and dial 37452. A voice will congratulate you and tell you to contact a man at 7pm in the alley outside your hotel. The code word "Cut-throat" should be used then you must show him your I.D. When you eventually meet him he will want to know a lot of information so ensure you keep notes on everything that you are told. NB 4: If you don't do this then when you try leaving the hotel you will be shot at and killed by a hidden sniper! You should now pay a visit to Leningrad Department 7 before you go to the park. Leave the microphone behind in your apartment and if you didn't destroy the files and other paper work - don't take them with you either. (iii) Department 7 Leave your room and go downstairs (the lift is out of order). Leave the hotel, quickly examine the phone booth outside then go to Department 7. Once inside talk to the inquiries officer behind the desk. Tell him who you are then show him your I.D papers. Tell him you are after information and when he asks by whose authority, say Colonel Kusnetsov's. After a quick phone call to check out your story, you are given a pass. Show this to the guard. He will take nearly all of your possessions before allowing you to go upstairs. You are shown into Kusnetsov's office. He doesn't like you much so be careful what you say to him. He will authorise you to visit the other offices in the building. You are first shown into Major Agabekov's office. He is busy signing papers when you enter. There is something in his wastepaper bin but you can't find out what it is with him in the room. Examine the phones on his desk to note the extension numbers. Talk to him about his duties and his directives, then go through the other topics made available to you. Leave the office and go into Drobnitsa's. Go through the available questions, noting any responses you think might be important. Leave the office. Go to the empty office at the end of the hall and use the phone. Dial Agabekov and tell him to listen carefully. Tell him you have information then tell him you want to meet him in front of the building in 3 minutes. To persuade him tell him it's about the visitor from Moscow. Now leave the office and wait for Agabekov to leave his office and go downstairs. Don't worry about the guard as you have authority to visit any office you wish. Pop into Agabekov's office and retrieve the remains of the cuban cigar from his wastepaper bin. Now leave the building. You will be given all of your possessions back. (If you had the microphone they will have 'accidentally' broken it, so ensure you don't take it with you). @~Concluded in the next file