KGB - Virgin Games (IBM PC, Commodore Amiga) - Part 2 Solution by Roy Sims. @~Continued from the last file (iv) Ladoga Park Pop back to your Hotel and collect the microphone. Now go straight to the park (it should be around 2.45pm). Go to the park bench and place the microphone on it. Now plug in the headphones to the listening device and set it to record. Hide behind the tree and wait. A man will sit down on the bench at about 2.55pm. At 3.05pm Romeo will appear carrying a briefcase. After a short conversation he will go, leaving the briefcase with the other man. A short while later he too will leave. Quickly collect the microphone, stop the listening device and follow the man across the road to the subway station entrance. Whilst waiting for something else to happen, listen to the recorded conversation (playback recording 1). Chapkin will turn up and meet the man in the metro station entrance. Listen to what they have to say to each other. When they go their separate ways you must follow Romeo's contact instead of the contact's contact (Chapkin). (v) The Warehouse Following the contact you will end up at Hammer & Sickle Street. The man will head for a nearby warehouse and begin punching in a code. To see the code get out your camera and look at the keypad through the view finder. He will go inside. Now wait a short while and he will come out again (but without the briefcase) and go into the bar next door. Now use the keypad and type in the code you saw (14C9A) to get into the warehouse. Once in the storeroom have a quick look at the packing cases. Now look at the table to find the briefcase. Open the briefcase and look inside to see some video cassettes. Make sure you put them back in the briefcase and place it back on the desk when you have finished. Go through the door at the back to enter the back storeroom. Look at the packing cases here. They would make a good place to hide. Now go through the left hand door at the end of the room. You will find yourself in an office. Examine the room quickly. Place the bug on the desk and leave the room. Have a quick look around the garage if you must. Now go up the ladder into the loft area. Examine and open the skylight and then set the listening device to record and leave it on the floor of the loft. Go down. Now leave the building and enter the bar next door. Go through the door inside and up the stairs to the right. You will find yourself in a room with a skylight. Examine and open the skylight. Go through the skylight. On the roof go through the other skylight to re-enter the warehouse. Now go down the ladder and hide behind the packing cases in the back storeroom. Wait. You will hear a doorbell and then a conversation between two people in the storeroom at the front of the warehouse. Various people will walk through to the back storeroom and visit the office then come back out again. You won't be able to hear some of the conversations from your hiding place but don't worry - that's why you bugged the office. Anyway, the sharp dresser (Obukov) will talk to the man guarding the front of the warehouse before leaving. You must follow him! Go up the ladder and out through the skylight. Now go down the stairs and out through the bar. NB 5: It is important that the bar owner sees you come in and go out again each time, otherwise he will become suspicious and not allow you in again. You should see Obukov head for the subway. Follow him. (vi) Hotel Syevyernaya Zvyezda Enter the lobby of the hotel. Go through the door into the cocktail bar. Wait a while and Major Agabekov will walk in. When he leaves again follow him out to the lobby. He will have a quiet word with Obukov and then Obukov will leave. Follow him. He will go back to the warehouse. Go through the bar, up the stairs, through both skylights, down the ladder and hide behind the packing cases again in the back storeroom of the warehouse (it should be just before 6.30pm). Wait and Ubukov will go into the office for a while then come out and talk to the man in the front storeroom before leaving. Nip up the ladder and pick up your listening device. Stop it then rewind back to recording 2 and listen to each one in turn with the headphones on. You will learn a lot of valuable information. You should have 13 recordings in total (14 will be blank as it hasn't been used), although a few of those will be inaudible as the conversations were too far away from the bug. Don't worry though - you heard them from your hiding place amongst the packing cases so either way you have heard or got recordings of all the conversations that took place in the warehouse that afternoon. Leave via the skylights, go down the stairs and out through the bar. Once in Hammer & Sickle Street head for the metro and go back to your own hotel, Gostinitsa. You have a secret meeting arranged for 7pm in the alley nearby. (vii) Cut-throats and controllers Wait a while in the alley and a shadowy figure should appear. He will say Cut-throat. Show him your I.D. The figure will then ask if you found anything in Agabekov's office. Tell him about the cuban cigar. He will ask who is handling the video tapes in Leningrad. Tell him Mechulaiev and Savchenko. When he asks for the contact between Savchenko and Romeo's gang tell him it is Yakuchev. When he asks who is taking the videos out of Russia and when, tell him Viktor Matsnev does it tomorrow. When the figure asks what Mechulaiev gets in exchange tell him about the drugs. Finally, when he asks who Mr X is, tell him it is Agabekov. Now you have a chance to ask some questions of your own. Once you've done this you will be asked to meet him again at 11am tomorrow morning. The figure will also mention something called New Birth and ask you to find out about it. He will then depart. Go up to your hotel room 205 and wait there. After a while you will hear a knock on the door and your controller will walk in dragging a body! Savinkov will explain how he found the man waiting in ambush and how he killed him. Examine the body and take the hat, overcoat and photo. Examine each one in turn. The photo is of you! You will have noticed a number on the man's left palm. Tell your controller that the number is for the phone booth outside the hotel (you will only know this if you have examined the phone booth before). Savinkov will tell you about the other man waiting in the booth. Phone the number. Respond Yes, Come Up, Not Exactly and I found something. Come up. This will get the other man to come up to your room. You must act quickly on Savinkov's plan to ambush the man. Move the body into the bathroom. Wear the hat and coat and turn out the lights. Savinkov will hide behind the door. When the accomplice knocks on the door tell him to come in. The hat and coat will fool him completely. Your controller will knock the man out cold. You will have to tell your controller everything when he asks except for the Cut-throat affair. The man will come round eventually and you will get information out of him. He was sent to kill you! Your controller will then take off with him. Your orders are to get rid of the dead body before he returns in one hour. When he has gone, move the body from your room to the room diagonally opposite yours on the other side of the corridor, (the door nearest to the stairs down). Inside is a drunk man sleeping heavily. Search the bed to find a bottle of vodka. Pour some vodka on the dead body. Leave the room and go down stairs. Go out of the building and step into the alleyway. Two down and outs will be there. Give them the bottle of vodka and they will leave. Go back to the hotel lobby and complain to the receptionist about some noise. He will go upstairs. Examine the desk to find a wheelchair. Take it and go outside into the alley. Drop the wheelchair here and go back into the hotel. Go upstairs. Enter the drunk's room. Move the body through the window. Go back downstairs and out into the alleyway. Get the wheelchair and move the body into it. Now move him further down the alleyway towards the canal. Two militia men will see you but believe that the dead body is just drunk. When they have gone, tip the body and wheelchair into the canal. Re-enter the hotel and go back to your room. Wait for Savinkov to return. He will issue you with new instructions. Go to the Hotel as ordered. (It should be just before 10pm by now). Talk to the woman in the short skirt in the cocktail bar about room 304. She will suggest you talk to Tamara. Tamara will appear moments later. Talk to her. You haven't got the 50 U.S dollars she wants so tell her you'll be back later. An elegantly dressed woman should soon appear in the bar. Talk to her and she will know who you are. Go out to the lobby. She will reveal herself as a C.I.A Agent (Carla Wallace). Ask her some questions but make sure you get some money out of her first. She will give you 150 U.S dollars. When you've finished talking to her (don't trust her too much) go back into the cocktail bar and you will see Greenberg. Talk to him. He will ask a few simple questions. Tell him who your controller is and where you went that afternoon. He will arrange to see you tomorrow at noon (12) in Ladoga Park. You must try and find out about a mysterious character named Protopopov. Talk again to Tamara and tell her that you've got the money. Show the money to her as well as she won't believe you. Now go to room 304. Tell her that you only want to talk. Get her to tell you about the other room that she uses occasionally (room 416). When you've run out of time take the lift to the fourth floor and pay the women 10 dollars to let you into room 416. Once inside look at the mirror. It looks like a two way mirror! Take the ashtray from nearby and throw it against the mirror. It will break. Go through the hole in the mirror into the room next door. Inside you will find video equipment which should be examined. Take the framed photograph from the sidetable and go back through the hole and leave via room 416. Return to your own hotel. It will be quite late and you will be feeling very tired. Knock on the door and you will be let inside. Go up to your room. Now, remove the headphones from the listening device. Rewind the recorder to recording 13. Set the playback to voice activated then leave the device in the closet. Use the bed to go to sleep. You will be woken at 6.30 am with a kick in the side. Chapkin is in your room with a gun. Obey him and go into the bathroom. Choose the possible reply that contains the word "talk". This should activate the recording device in the closet and it will start playing. Chapkin will be distracted for a second and you should attack him whilst you have the chance. Once he is on the floor examine him and take the gun and the syringe. Examine both. Use the syringe on Chapkin. It is a truth drug and he will tell you all you need to know. Unfortunately it does have a lethal side effect and he will die soon after. Savinkov will return. Tell him all that you've discovered since he's been away. He will ask for the gun. Give it to him. He will then issue you with new instructions. He will also give you a brand new camera (the old one didn't work). When he leaves you will sleep until about 10.15am. Move the dead body into the closet. Go outside and wait in the side alley for your meeting with the shadowy figure at 11am. A down and out will arrive. To get rid of him you must give him the new camera you've just been issued with. He will leave you with his edition of Pravda and then depart. Look at the newspaper to reveal a message telling you to wait for a phone call at 11.15am by the phone booth. At about 11.15am the phone will ring. Answer it immediately. Tell Cut-throat your latest news and ask him as many relevant questions as you can. Once the phone call is over, it is time to head for the park for your noon appointment with Greenberg. (viii) Greenberg at Lodoga Park Go to the park and wait for Greenberg to arrive. Talk to him. You still haven't found anything out about this Protopopov character. He will eventually remind you that you have a boat to catch. You will go to the Quay. CHAPTER THREE (I) The Boat If you try getting onto the Jetty you will be forced back to the Quay by the guard. Instead, dive into the water to the left of the boat and you will swim around to the other side. Climb onboard the tugboat. You will see a man at the other end of the boat. Hide behind the fish boxes. The man will come down to your end of the boat and say something significant, then return to the other end. Take this opportunity to go down. Go through the door into the cabin and examine the beds. You will come across a number of items. The only ones that you need are the belt and the bottle of rum. Go back up. Drop the bottle of rum into the water on the same side of the boat as the man is looking (left on screen). He will see the bottle bob past in the water and dive in to rescue it. Use this chance to go to the other (stern) end and go down into the engine room. Hide in the nearby closet. The man (Kapiton) will come down and start drinking from the bottle. Your controller will pop down briefly (what is he doing there?). Someone else will pay Kapiton a visit. The boat will be moving by now. Wait long enough and he will drink all of the rum and fall asleep. The boat's engine will break down. Use the belt to fix it before anyone comes down to investigate. At about 9.30pm it will be dark outside. At midnight Kapiton will be called to the cabin. Go up. From the stern end you will see Clara Wallace board the boat! Kapiton will go back down to the engine room (you don't have to hide at this point as it is too dark to be easily seen). The others (including Wallace) will go down to the cabin at the other end of the boat. Quickly go to the other end and go down. Listen to the conversation and examine the room to find two cases. Open them up. One contains a small bag of white salt, the other a small bag of drugs! Put them back into the cases but swapped around. Examine the large crate. Now go up and return to the stern deck before you are caught. Hide in the fish boxes. Keep waiting until 7.30am. Now is your chance to escape from the boat. Leap into the water and make your way back to the Quay. CHAPTER FOUR You must go straight to Department 7 and wait outside. At 9.15am Agabekov will drive away in a car. Follow him by hailing a taxi. You will lose him briefly. When you catch sight of him again he will just be leaving The Progress of Mankind Street. (i) The Progress of Mankind Street Enter the building. Show your I.D to the two guards and you will be taken to see the man in charge. NB 6: Whilst in this building DO NOT arouse their suspicions that you are not working with or for Agabekov (unless told to do so). Talk to the man and you will discover that a certain Protopopov was delivered inside the crate from the boat. He was accidentally seen by a nurse who then made a phone call. You learn that an alarm went off and in the confusion four men came in and kidnapped Protopopov! Agabekov turned up and took the nurse. As long as you do not make him too suspicious, you will be authorised to look around the building. Go into each room and have a quick look around. Do not talk to any of the patients yet. In the last room there is a door at the back. Go through this door and you will find yourself locked into the green room... (ii) The Green Room This is a room used to recondition the patients in some way. After a while a voice will come over the speaker. Try to remain calm but after a while insist on your identity. You will eventually be let out. Go through the door into the next room. In here you will find a scientist surrounded by equipment. Talk to him about what he does here. His answers aren't exactly convincing. Examine the equipment. Notice the button on the table. Let slip that you don't work for Agabekov. The scientist will make a break for it. Immediately press the button to lock him into the green room. Now step into the cabinet. You will see a startling vision of your dead father! He will tell you all sorts of things - most of it doesn't make much real sense at the time. Leave the cabinet once the vision has gone. Now is the time to get the truth from the scientist. Wait and do nothing despite his threats until he pleads with you and says he can't breathe and he'll tell you anything. Now ask him the questions. Note that the red light doesn't flash anymore so it's indicating that he is finally telling the truth. You will learn all about the experiments they do here to erase people's personalities and give them new ones (effectively reprogramming humans to do anything they want them to do!). The scientist will eventually pass out. Press the button and leave the green room. Talk to patient Golvbev. Say the keyword "Saliva" and he will repeat everything that was said by the four men who kidnapped Protopopov! Now leave the building. (iii) Rendezvous with Greenberg Return to your hotel. The down and out who left you the edition of Pravda earlier is there. He tells you that Yacuchev lives in Gorki Street. Go immediately to Gorki Street and enter the building. You will meet up with Greenberg who is nursing an injured arm. He unfortunately had to kill Yacuchev. Look quickly around the room. Look at the icon that hangs on the wall to find half a photograph which belongs with the other half you found earlier in the game. Talk to Greenberg and mention some of the unusual things your dead father said to you in the cabinet. Mention "Memories Bible". This will lead Greenberg to give you a Russian translation of Mein Kampf. Also mention the "Motherland" mentioned by the four kidnappers. This will cause Greenberg to give you a book mark. Examine the book and the book mark and make your way to... (iv) Great Patriotic Street At Great Patriotic Street there is an exhibition called "The Motherland". Enter the Gallery. Notice the light switch. You can examine the pictures if you like. The woman in charge will tell you that the gallery is closing in a few minutes. She will just be about to close when the western woman will ask her a question and she will momentarily disappear round the corner. Take this chance to hide in the wall closet. When she re-appears she thinks that you've already left and escorts the western woman outside and then locks the doors. You are now alone in the gallery. Go around the corner and examine the desk. You will find a long letter opener. Examine the statue nearby and take the sword out. Now go round the corner and turn off the lights. Go back to the statue and place the letter opener in the slot on the statue where the sword had been. The nearby painting will slide back, revealing a hidden room! Enter the room... (v) Protopopov In the middle of this otherwise empty room is a man on a chair. The man looks remarkably like the Russian President, but it can't be! Your controller Savinkov will arrive with Vovlov! After some explanations, Vovlov will shoot Savinkov. He will then order you to kill Protopopov. Agree but then don't do it. Suddenly Uncle Vanya and Yegor will arrive and the full story is revealed. Unfortunately there is a lot of betrayal and counter betrayal. Vovlov goes to shoot Uncle Vanya but Yegor throws himself at him and gets shot instead. With the two of them on the ground, search the floor and pick up Savinkov's gun. Vovlov will come around and try to shoot you. Shoot him first. The plot is complicated. The video cassettes were only a cover for the real operation - an attempt to substitute the Russian President with a re-programmed imposter (Protopopov). As soon as you have shot Vovlov, Protopopov recites the speech that he has been conditioned to read where he (masquerading as the President) would have resigned and handed power over to some hard line Communists. Those behind the plot have had the real President arrested. However the plan will now not work as the imposter has been exposed by you. The mystery regarding your parents' death is also explained here. The End!?