Lady in Green - AGT (Text adventure for ST on Syntax PD260) Reviewed by Jean Childs on an Atari ST I intend reviewing this game as if through the eyes of one unused to the wonders and knowledge of computers. One who is content to 'shove' in the disc and switch on. The reason for this is, yes you've guessed it, that's me. Having 'shoved' in the disc and switched on, I'm faced with a desk-top with two icons. I double click on RUN.TTP because that sounds like a program. Up pops a window headed OPEN APPLICATION. I just type '*' and away we go. (OK I lied, I do know something about wildcards.) Actually it was only when I was stuck on the game and was bored that I decided to double click on the other icon REFONE.DOC and discovered instructions on how to load and play the game. It introduces the game nicely and explains:- 'Because the game has alternative endings you will not be able to visit all the rooms, even if you do attain a maximum score of 250 points.' Also:- 'Because the game performs constant Disc Access, gameplay is improved by using a Ram Disc if extra memory is available. If you wish to use the one on the games disc just copy the files in the Ram Disc Folder to the Root Directory.' (Thank you but how, and what's a root directory?) To be fair the author does conclude his introduction in REFONE.DOC with his name and address and offers of help and is happy to receive comments, suggestions and advice. Now to the storyline and this is how it starts:- 'It has been a good week, but you are a long drive from home. Friday night at a highly regarded 18th Century hotel is a reward for exceeding your sales targets again. You know your expenses will cover a gourmet meal in the Michelin 3 star restaurant. Despite the meal to come you are looking forward to returning home to your family tomorrow. A week's grass to cut, June's car to fix and your wife wants taking into town for a new coat. You just never see enough of them. That new head office job in town might be worth considering after all.' Good start, I like a bit of humour and that shows now and again in the game. Like in the car park:- 'You open the car door easily and realise that the œ200 alarm system you installed is ineffective when the keys are left in the ignition.' While in the car 'the keys rattle impatiently'. You know that, as you are at the beginning of the game, if you drive the car the game will end prematurely. But you do it anyway, just to see what happens. The descriptions are poetic to say the least. There is one problem however, and here is an example:- 'The delicate fabrics and soft sweet smells indicate that you are trespassing in the bedroom of a Lady. Light from the deep leaded bay window reveals a long green dress draped on the small, well upholstered bed which blocks a locked door to the north. Opposite the window you notice a china bowl standing on an oak sideboard. Beside the bowl a jug of cold water partially obscures the last inch of the well burned candle. A nightdress is draped behind an open door to the south.' The game does not understand the nouns window, bed, bowl, sideboard, jug, water. candle or nightdress. If you type 'take dress', it replies 'what dress - there is no dress here.' In fact there was nothing I could do at this location, other than go south. Generally speaking the input requirements were almost too logical. The game was too easy to solve, apart from the final movements, and that was 'different'. It would be easy for me say that the game was not worth buying, but I still enjoyed playing it. I actually solved it on my second attempt but scored only 240 out of 250. I was drawn to it a few times in order to gain that elusive 10 points. When I did, I could have kicked myself, and with a little playing around I managed to score 260 out of 250! But I only visited 42 locations out of a possible 49. Beats me where the other 7 are. It seems a shame that such a descriptive style of writing should have been spoilt with so few puzzles and locations. But it was fun. If someone was to offer me a similar game, written along the same guidelines, would I buy it? No!