Storms - Ryan Burrus/AGT (Text adventure for Amiga, ST(PD225) and PC(PD226)) Played on PC and reviewed by Alex McEwan. This AGT game was written by Ryan Burrus and comes from Nightshade Productions. It is described as an Interactive Mystery, and the plot involves you trying to find the last great invention of your recently deceased uncle, Professor Nightshade, in order to claim an inheritance of 7.4 million dollars. You have a rival in your endeavour in the shape of a lady who claims to be a cousin of the late professor. The lawyer acting as executor advises that should you wish to take part in the 'contest' you should travel to your late uncle's home town, where then you will have from 7 a.m. until 11.30 p.m. the following day to stake your claim. If any of the foregoing sounds familiar, then you have probably played Hollywood Hijinx by Infocom. Of course it is not unusual to find a game that reminds you of one by Infocom, but this one has even gone so far as to recreate one of their puzzles, in the shape of the helium balloon routine from Ballyhoo. Tribute or plagiarism? Decide for yourself. Another example of the tendency to milk an Infocom idea to the death is the use of an item in the game being nothing other than a plug for other works by the same publisher. In this case it is a pamphlet left in the second location you will see. At least it gets it out of the way early. Thanks to a suspect packet of peanuts eaten on the plane on the way to Winter Creek, your first problem is staying alive long enough to do any real adventuring. Thankfully a miracle cure for food poisoning is not too far from your hotel, but you better find it in under thirty moves. There are a number of other characters who move around the game somewhat at random. I have always found this irritating, as I much prefer straight puzzle solving to trying to get into the correct location at the same time as the character with whom you have to 'interact'. If I can mention Infocom for the last time in this review, I found that their game Suspect was probably their least enjoyable, as it involved loads of characters wandering around, and I tend to shy away from other games which seek to use this technique. In view of what I have said so far you may think I didn't enjoy this game too much, but that is not the case. I found it quite good despite my initial misgivings, and the fact that the puzzles are pretty thin on the ground. There are an awful lot of 'empty' locations which help to give the impression that the game is much larger than it actually is. It also suffers from a feature which is all too prevalent in AGT games, that of responses being totally unconnected to input. For example at a brick wall I typed CLIMB WALL, not unreasonable, the response was 'What shards? There is no shards here.' Similarly trying to close a trap door gave 'What Raven? etc. Come to think of it, why DID I enjoy this game. I suppose I would have to put it down to atmosphere. (Atmosphere, storms, get it?) In summary not bad, but not one I would even consider registering. The blurb that comes with this shareware version claims that it is an edited version of the full program which is available at a cost of $8.95, including map and hint book.