The Tube - Early Stages Partial solution by John R. Barnsley - Atari ST @~Here's another partial solution for an adventure that we've been @~unable to complete. If YOU can tell us how to finish it, or even @~get us a bit further, please let me know...Sue START: Trapped in the Gent's Toilets. GET SHOES - WEAR SHOES - EXAMINE SEAT - STAND ON SEAT - CLIMB OVER DOOR - [2%] - NW - W - REMOVE SHOES - DROP SHOES - GET SLIPPERS - WEAR SLIPPERS - S - EXAMINE COOKER - (one of the rings is loose) - REMOVE RING - (you now see a knife) - [3%] - GET KNIFE - N - W - CLOSELY EXAMINE UNIT - (you see a telephone moneybox) - GET MONEYBOX - OPEN MONEYBOX - (you now see a five-pound note) - [5%] - GET NOTE - DROP MONEYBOX - CAREFULLY EXAMINE FIRE - (there's a metal flap on one side) - LIFT FLAP - (you now see a screwdriver) - [6%] - GET SCREWDRIVER - S - EXAMINE BATH - (you find a plastic duck) - GET DUCK - EXAMINE DUCK - (there's a card stuck to it) - GET CARD - [8%] - EXAMINE CARD - (your party I.D.) - DROP DUCK - EXAMINE CABINET - (it's open) - LOOK INSIDE CABINET - (you now see shaving cream, toothbrush, picture and condoms) - GET TOOTHBRUSH - EXAMINE TOOTHBRUSH - GET PICTURE - EXAMINE PICTURE - (Sam Fox) - N - E - S - SEARCH FRIDGE - (to find a packet of fish fingers) - GET PACKET - SEARCH PACKET - (you find some cigarettes) - [9%] - GET CIGARETTES - DROP PACKET - N - REMOVE SLIPPERS - DROP SLIPPERS - GET SHOES - WEAR SHOES - GET CAP - WEAR CAP - GET HATPIN. E - NW - BUY TICKETS - [14%] - NW - W - SW - NW - NE - NE - EXAMINE CURTAINS - (there are some heavy ropes attached to them) - PULL ROPES - (you now see a large trunk which is locked) - PICK LOCK - (with the hatpin) - DROP HATPIN - SEARCH TRUNK - (you see some masks) - GET MASKS - (useless) - SEARCH TRUNK - (you now find a torch which has no batteries in it) - [17%] - GET TORCH - DROP MASKS - SW - SW - ENTER STATION - SE - E - GET NEWSPAPER - READ NEWSPAPER - NE - NE - READ NOTICE - (see the letter 'K') - STAND ON BENCH - EXAMINE NOTICE - (see a 50cm ledge) - SEARCH LEDGE - (you find a one-pound coin) - [19%] - GET COIN - N - EXAMINE BENCH - (a carrier bag is wedged) - REMOVE BAG - GET BAG - SEARCH BAG - (you find some batteries and the bag disappears) - [21%] - GET BATTERIES - INSERT BATTERIES - S - NW - EXAMINE MACHINE - (something is stuck in the drawers) - PULL DRAWER - (you see an invitation) - GET INVITATION - READ INVITATION - (for the London Silver Vaults) - NW - DROP INVITATION - DROP TOOTHBRUSH - NW - NW - W - W - TALK TO TRAMP - GIVE NEWSPAPER - INVENTORY - (you now have a special pass) - E - E - SE - DROP SCREWDRIVER - DROP PASS. NW - W - W - SW - S - SE - SE - SE - UP - SW - S - TALK TO LANDLORD - BUY LAGER - (with the coin) - GET GAMECARD - READ GAMECARD - SCRATCH X - (or 'Z' or even 'Y'..... you have won some pliers) - GET PLIERS - N - ENTER STATION - SE - GET CASE - NW - NW - NW - NW - N - NE - E - DROP CASE - E - SE - GET SCREWDRIVER - GET PASS - SHOW PASS - (the guard allows you into the old disused tunnel) - SWITCH ON TORCH - SEARCH TUNNEL - (an old tin lamp is blocking a hole in the wall) - REMOVE LAMP - (with the screwdriver and pliers) - SEARCH HOLE - (you've found a bronze key!) - [31%] - DROP PASS - DROP PLIERS - GET BRONZE KEY - LEAVE TUNNEL. SWITCH OFF TORCH - SE - SE - SE - SW - UP - W - GET GLOVES - WEAR GLOVES - SEARCH CELL - (there is an old bed by one wall) - STAND ON BED - EXAMINE WALL - (there are some loose bricks) - REMOVE BRICKS - ENTER HOLE - TALK TO GUARD - GIVE PICTURE - ENTER STATION - SW - W - NW - NW - NW - NW - CLIMB STAIRS - N - W - NE - E - N - EXAMINE PICTURE - MOVE PICTURE - (must be wearing the gloves) - [36%] - (you now see a locking pin) - GET PIN - S - SW - S - ENTER STATION - S - SE - SE - LOOK - EXAMINE BOX - INSERT PIN - PULL LEVER - (the track is now isolated) - CROSS TRACKS - EMPTY BIN - (you've now found the copper key!) - [46%] - GET COPPER KEY - SE - SE - E - NE - NE - NW - NW - GET TOOTHBRUSH - GET INVITATION - UP - READ NOTICE - GIVE INVITATION - (you now enter the vaults) - TALK TO GUARD - GIVE CIGARETTES - (he now disappears) - EXAMINE CAGE - READ NOTE - EXAMINE ALARM - LOOK INSIDE CAGE - DISABLE ALARM ... but this just doesn't happen even though you see 'OK' on the screen! INVENTORY shows that you have somehow used the toothbrush for this?! At this point I gave up with the following observations:- (1) Reading the introduction tells you that all three keys are hidden within the underground system. Hence I assume that the third key is behind the grille at Oxford Circus Station. The packing case is needed to stand upon to reach this grille where, with light, we see something out of reach. (2) By 'DROP SAW' and 'DROP SILVER' we know there is a saw and silver key in the game. The saw is surely in the cage of the vault and this tool will then open the grille. It isn't (shouldn't!) be the other way round? In any event no amount of juggling with parser and objects has any effect so far. (3) There appears to be no way of examining the bed in the living room, even Roget gave up on this one! (4) After you've supposedly disabled the alarm in the vault and tried to CUT BARS, the alarm sounds and you're thrown back in the cell. (5) After a certain amount of time your tickets will expire and you will no longer be able to enter a station. I'm not sure if this is based upon the number of journeys or the number of turns - over 650 if the latter applies! (6) No use found for Plastic Duck, Condoms (or maybe I could find a use for these if I could locate the author!!), Shaving Cream, Old Tin Lamp, ID Card, Moneybox, Masks, Dolly's Massage Parlour or Roy's Strip Club. (7) As a matter of interest, your own Party HQ is UP from Old Street Northern Line Station where you can enter and EXAMINE DESK to find a note from your party leader. The opposition's HQ is South of St.George's Road. The keypad code for entry is K(space)9 - 'K' from the station notice and '9' from the number of your flat - though I found out by trial and error to be honest! With the three keys in your Inventory, open the safe and return with your manifesto to your own Party HQ where the game SHOULD be completed? Any comments, or answers regarding this adventure would be most welcome as the author (Mike Ireland) and the software company (Advent of Norwich) have disappeared.