Curse of Enchantia - Core Design Solution by Steve McLaren Dungeon Cell: Shout help. Guard comes in. When he leaves, pick up key then unlock manacles. Walk to wall where it looks different. Push/pull wall. Look. Pick up safety pin. Walk over to the door and unlock door with safety pin. Walk through door. Hallway: Pick up fish bowl then walk left and leave the castle. Under the Sea: After falling off the ledge and at the bottom of the sea, quickly wear fish bowl. Walk over to the trapped fish and then push/pull fish to free the fish. Walk left until you see Mr Fish shop. Say hi to Mr Fish. Walk over to brown patch, look brown patch, pick up worm. Walk over to Mr Fish. Give worm to Mr Fish. Walk left, a fish will appear and drop a clamshell. Pick up clamshell. Give clamshell to turtle. He will give you a lift over the electric eels. Pick up stun gun. Walk left. When shark appears, fight stun gun until you reach the clam. When clam is shut, jump over clam. Walk left to plug. Insert stun gun into plug. Cave: Walk into right hand corner of cave. Look, pick up plant. Walk to wall by boulder. Look. Push/pull button. Walk through into cave maze. Cave Maze: First of all, find the rock basher. Look at wall where you see three different size rocks. Go and collect 4 big rocks, 4 medium rocks and 4 small rocks, then give them to the rock basher. After you have done this task, the rock basher will give you a ball of string. Walk round the cave system. Near the falling rocks is an entrance. Walk in and look. Pick up gold coin. Walk down through another entrance. Pick up computer. Look in hole; see a reel of wire. Walk back to the cave where the big boulder is. Pick up plank. Attach/tie plank to boulder. Stand at end of plank and throw computer. Look. Pick up magnet. Attach/tie string to magnet then jump boulder. Go back to where the reel of wire is and throw magnet in hole to get the reel of wire. Walk to four hole cave. Stand by the first hole, left hand side. Look hole and work round left to right looking in each hole. At the last hole, pick up wood. Go back to mud monster. Attach/tie wire to tent pegs. Wait for mud monster. Pick up mud. Walk to well and throw coin in well. Pick up money, woman, cap. Walk to falling rocks. Wear cap and go right to the exit. Well: Jump in bucket and make a mask. Just attach/tie plant/wood/mud. Wear mask. Forest/Bridge: Go left until a pirate appears. Pick up sword. Fight sword. pick up money. Village: Walk to Sally-See-All. Say hi to Sally. Give money to Sally. Mage's: Give money to mage. Cliff/Ledge: Walk round cliff. Walk in alcove. Look. Pick up gloves then push/pull boulder. Jump boulder. Walk round cliffs. You see four buttons. Push/pull buttons in order of 2, 1, 4. Walk across bridge. Look. Pick up rope. Walk round to electric monster. Wear gloves. Then walk round cliff. Careful timing is needed here. Walk into alcoves. In second alcove, look, pick up hat. Walk round to edge of ledge and wear hat to catch a rock then throw rock. Walk round cliff. Throw rope. Jump rope. Look at writing. Walk round; a boulder will push you off and a bird will take you back to the beginning. So just walk round to the very edge of the cliffs and say open sesame. Walk into cave. Big Parrot: Say hi. Village: Go to Sally-See-All. Give money to Sally. Walk to Benn's Costume Shop. Benn's Costume Shop: Give money to Benn. Pick up dress. Changing room: Wear dress. Snow World: Pick up plank, walk south. When fish is out of water, throw plank. Pick up fish. Walk south, east, pick up deodorant, wear deodorant. Walk east, north, give fish to Eskimo. Pick up rod. Walk back to block of ice. Fight fishing rod. Look, pick up rock. Go to Iceman. Pick up snowball. Throw snowball at Iceman. Go back to start. Walk over to sea lion. Shout help. On emerging from the cave, throw rock. Sea serpent appears. Outside Ice Palace: Look at icicles to the right of the door taking note of the passing penguins. Push/pull icicles in the same order as the penguins, smallest icicle to biggest icicle. Inside Ice Palace: Pick up broom. Pick up dice, throw dice, enter portal then enter door. Pick up megaphone. Enter portal, pick up dice, throw dice, enter portal. Enter door on right, pick up magnifying glass, out. Enter door on left, fight broom, pick up gun, out. Enter door on right, fight broom, pick up icicle, out. Insert gun into holster. Look in basket, pick up shard and bottle. Enter portal, pick up dice, throw dice, enter portal. Enter door on left, pick up jack, out. Walk up and enter door on right, pick up ice cube, out, pick up whistle. Attach/tie whistle to megaphone. Fight megaphone. Jump window. Laser Room: Top right hand corner, attach ice cube to hole. Bottom right hand corner, attach icicle to hole. Bottom left hand corner, attach shard to hole. Top left hand corner, attach magnifying glass to hole which blows the laser. Insert jack into hole. Walk forward. When Ice Queen turns yellow, jump. Keep doing this until you sit on throne. Ice Room: Walk forward. When a big hand grabs you, wear grease (bottle), north, north, pick up matches, north, north, north. Troll: Hide behind central pillar until troll falls asleep then creep over to troll. Attach match to foot, fight matchbox. Pick up fire extinguisher. Village: Walk to Sally-See-All. Give money to Sally. Mage's: Give money to mage, mage conjures a pig's head to pass guard at Sally-See-All. Scrap Yard: Walk to the left, look, pick up hair. Keep walking left. By volcano, pick up tray. Walk right, back to Rock Band, then down. Say hi to Hippy. Walk right to the big nose, insert hair in nose. Walk to pile, look, pick up stamp and pen. Walk back to postbox. Pick up envelope, attach stamp to envelope. Insert envelope in mailbox. Walk left, then up, then walk left until you reach the sock pile. Look. Pick up sock. Walk right to pile by ship. Look. Pick up tape. Walk to pile of coins. Look. Attach sock to coin to make a cosh. Walk to robot. Fight cosh. The robot will be in pieces. Walk into hull of ship. Pick up plank. Walk to edge of sand where it narrows. Push/pull plank. Go and pick up the other plank. Walk back to first plank. Stand in the middle then push/pull plank. Walk across plank. Walk down to the back of the ship. Look, pick up paper, walk out of ship and walk down to pile of remote controls. Look. Pick up remote control. Walk back to Rock Band recording machine. Insert tape in recording machine. Push/pull remote control to get tape back. Walk down to Hippy, give tape to Hippy. Hippy gives you credit card. Walk into cave. Shout help; the back wall will crumble. Pick up canister. Walk back to Rock Band. Walk to door. Insert credit card in slot. You walk through onto a cloud. To get the bag, walk left, then right. Keep doing this until you can pick up the bag. Fall off cloud. Walk down to cave. Keep walking until a door appears. Enter door. Portcullis: Throw canister on wall. Push/pull paper on wall to reveal a button. Push/pull button. This raises portcullis. To get across electric floor, throw bag of marbles, throw tray, pick up fan. Unlock door with paper clip. Countryside: Walk to village. Village: Walk to Sally-See-All. Give money to Sally. Mage's: Give money to mage. Cemetery: Look. pick up bone. Fight bone. Walk right until Dracula appears then quickly walk left and Dracula will trip into grave. Pick up spade. Walk right to cross. Pick up cymbals. Walk right behind tree, look, pick up crucifix. Walk over to grave, look, pick up coin. Walk right by the gates, look, pick up Hoover. Walk back to Dracula. Stand behind Dracula, fight spade. Walk in front of tombstone, push/pull tombstone. Walk back near to your grave. Look, pick up garlic and bread. Walk right until you bump into Dracula. Eat garlic and bread. Walk right and, yes, there is Dracula. Fight crucifix. Walk right and stand behind Dracula. Fight cymbals. Walk right to the gates. Ol' Dracula will appear and leave the cemetery. So can you. Gates of Hell: Push/pull gates. Ice Queen Witch Castle Hallway: Walk left upstairs. Cosy Room: Walk to window, look, pick up ring. Walk right downstairs to hallway. Walk right to library. Library: Walk into second alcove. Look. Push/pull book. Opens secret panel. Walk into secret room. Secret Room: When Witch sends out her spirit, when spirit gets near to you, fight Hoover to suck up spirit. When Witch is casting fire, push/pull fire extinguisher. When Witch is casting blows of cold air, fight fan. This will send the blast of air back to the Witch and knock her out. When you are beside the Witch, attach ring to Witch. This will get rid of her and you go back to playing baseball. The end - excellent.