Fool's Errand (Part 8) Now comes the fun part, re-arrange the pieces of the sun's map to show the fool's journey from start to finish. Some pieces are easy to recognise, others not so logical. When you've done it correctly, several new puzzles will open up. These, once solved, will give the name of one of the 14 lost treasures of the land and must be typed into the relevant line of the Book of Thoth. Each line also says things like ' is disguised' which means it's coded and must be typed into one of the four code strips, if it says it's 'confused' then the answer is an anagram. Some are disguised AND confused! In The Kingdom Of The Wands: (4,4) --------------------------- Read the four stories that surround the puzzle block. The Canopy gives RED URN, The Fighting Boys BAD YAM, The Stone Wall NEW GNU and The Watch Tower RAT IVY. Type them into the given square as REDRAT URNIVY BADNEW YAMGNU This gives the treasure RUBY RING. In The Kingdom Of The Pentacles: (4,8) ------------------------------- Read the stories surrounding the puzzle block. The Humbug gives FIE. The Merchant says 'I need the words of the four who precede me' which prompts you to read The Blacksmith (AIH), The Cathedral (ROI), The Chapel (MYR) and we've already read The Humbug. The Page of Pentacles says about consulting with 'the four sages that await me' so read The World (YES), Strength (ERA), Temperance (SIP) and The Hanged Man (TOP). The Hanged Man says 'consider that the TOP is at the bottom of the upper half' which gives you a clue where TOP should go. Arrange the words as YES ERA SIP TOP AIH ROI MYR FIE giving the treasure STAR SAPPHIRE. In The Kingdom Of The Swords: (5,5) ---------------------------- Read the stories surrounding the puzzle block. The High Priestess wants the sacred inscription from the evil dark tower and the letters from the banner of death. The Tower gives QM and Death gives ZA. The Sentry says to take the blood of a man killed by ten and smear it on the weapon of an outnumbered warrior. The Dead Warrior gives PUS and The Warrior gives BOW. The Dream recalls that a giant wheel stood near the pyramids with three mystical words one atop the other. The Wheel of Fortune symbol on the sun's map gives the words ONO, ROR, DND. The Nightmare tells of a man singing a haunting song. Read The Singer to get EG, LI, OC. Type in as QMPUS ZABOW EGONO LIROR OCDND giving the treasure MAGIC SWORD. In The Kingdom Of The Cups: (7,5) -------------------------- Read the stories surrounding the puzzle block plus Not-A-Merchant. The Children ask for the word of a star and the word of the pyramids. The Star gives ERR and the three stories relating to the pyramids are The Pyramid (H), The Page of Wands (E) and The Knight of Wands (X), giving HEX. The Couple give the word CARE and mention the words of the devil and despair. The Devil gives DEAD and Despair gives GRIEF. The Dancers give the words LEAP and JOY. The Family gives WISH and mention the 'food of fertile seeds'. Read The Farmer and The Knight of Pentacles to get three anagrams from the latter which re-arrange to WHEAT, RICE and CORN. Not-A-Merchant gives the word NINE. Type in as JOY GRIEF WHEAT RICE LEAP HEX DEAD CARE ERR CORN WISH NINE to give JEWELED CROWN. If Justice Be Done: (6,7) ------------------ Read Justice to learn that 'the Emperor must take what is his from what is hers' ie the Empress. The Emperor gives WIF DOVE, The Empress gives VILE SHADOW and FIVE CIRCLE. Delete W, I, F, D, O, V, E from the Empress' phrases to give letters which are an anagram of SILVER CHALICE. The Kings Are Confused: (6,6) ---------------------- Read the four Kings' stories to get N, Z, T, U. Look at their pieces on the sun's map to get O, E, R, A. Each King is associated with an object. The Cup gives T, The Wand S, The Pentacle B and The Sword E. These are an anagram of BRONZE STATUE. The Queens Are Confused: (7,8) ----------------------- Each of the Queens gives you a magic word. These are Wands CLAC, Pentacles TRSC, Cups YNAL and Swords EKE. The letters are an anagram of CRYSTAL NECKLACE. The Knights And Pages Are Confused: (4,4) ---------------------------------- Each square on the sun's map associated with a Knight or Page has a green letter on it. These are TODLGSUD. Re-arrange these to get GOLD DUST. The Maze Of Thorns Is Disguised: (7,8) ------------------------------- You're told on starting the puzzle that you cannot enter until the eleven are seen. An ogre blocks the way east and there are three locked doors, gold and copper both to the south and silver west. Travel as far as you can down each branch of the maze. Eleven characters will be revealed and will stop you passing eg a witch, pixie, leprechaun. Each wants a particular item before they'll vanish and let you through, enabling you to collect more objects. Several items can be collected to start with in the southwest corner of the maze. The leprechaun wants luck (four leaf clover in the southwest). The witch wants the last ingredient (ginger root past the leprechaun). The banshee wants a dagger (knife past the witch). The genie wants a magic lamp (brass lamp past the banshee). Collect the copper key past the genie. Go through the copper door and collect the spell of prowess. Go to the ogre and throw him out (using the spell of prowess). A noisy sprite now stops you. The elf wants a sacred stone (quartz crystal past the ogre). The vampire threatens you (carry silver cross from past the elf). The spirit wants a rare herb (parsley past the vampire). The dwarf wants three pearls (past the ogre, spirit and leprechaun). Collect silver key past dwarf, go through silver door and collect spell of silence. Go to the noisy sprite and use spell of silence to defeat him. A fire demon now blocks you. The pixie complains about ill manners (give yellow daisy past sprite). The nymph wants the skin of a tree (hickory bark past pixie). The troll wants five brass coins (various places). Collect gold key past troll, go through gold door, get spell of disruption. Enter far NE passage, avoiding demon then back down and round to the exit. Several letters appear. XLPFYVX ENPAZGZJ. Type into the top left code bar to get DIAMOND BRACELET. The Mystical Chant Is Disguised: (8,5) ------------------------------- Read The Stream to get the mystical chant NZSL TZMB HGZUU. Type into the bottom horizontal code bar to get MAHOGANY STAFF. Eight In The Land Are Disguised: (8) ------------------------------- Take the 8 big yellow letters from the sun's map; VFBUYUDR. Arrange them in the order they appear in the journey ie DRBUFVYU. Now type them into the right hand vertical code bar to get AMETHYST. The Path Of Six Is Disguised: (4,9) ---------------------------- A sneaky one ... Read The Three Ships to learn 'I am the first of six...' and get RW and be told that next you must 'seek he who chases a fish'. Read The Page of Cups to get KD and be told to seek 'she who holds two swords'. Read The Chant, EZC, 'seek the family who departs by boat'. Read The Boat, YH, 'seek the broken wheel'. Read The Chariot, HA, 'locate a thief who steals seven'. Read The Thief, RW. Type these in order into the upper horizontal code bar to get ONYX MEDALLION. The Heirophant Is Confused And Disguised: (7,6) ---------------------------------------- Read The Heirophant to get the numbers 15, 24, 2 and be told that four others have come before you. Read the four previous stories to get more numbers; The Cloud 6, 13 - The Vision 15, 2, 20 - The Enchantment 14, 8, 15 - The Abandoned Cups 16, 16. Look at the sun's map and you'll see a code of letters and numbers on the squares eg K 1, R 2, Y 3 etc. Use this to translate the numbers into the letters EMRADEROWFELL and these are an anagram of EMERALD FLOWER. Follow The Straight Path: (4,4) ------------------------ Read The Hermit and Judgement to get some directions. You're told to start from a J, use the one in the bottom right corner and go 4 (letters) to the north, 7 to the west, 3 to the north, 8 to the west, 6 to the south, 5 to the east, 9 to the north to get the treasure JADE IDOL. The Finale: ---------- When the last treasure is typed into the Book of Thoth the words 'The gift of wisdom' are revealed. The treasures he has found appear before him and he prepares to face the wrath of the High Priestess. Changed into a Tarot card, he demands one last puzzle to solve for his freedom. He succeeds in identifying the Book of Thoth, tricks the High Priestess and turns HER into a card.