Helvera:Mistress of the Park - author Bob Adams œ3.00 (AGT text adventure game for ST, PC and Amiga) Reviewed by Jean Childs on an Atari ST The introduction to any adventure game should be interesting, informative and not too long (the player wants to get on with the game). The introduction, or should I say "The Story so Far", to Helvera was like something from Alfred Hitchcock. Here is a my brief outline to the story, leaving out all the descriptive bits. While visiting a park you are trapped inside by an invisible barrier. You are then engulfed by fog, which prevents you from breathing, and you pass out. You come round in a dungeon and there come face to face with Helvera. She sends you (if she likes you) on a mission to find the seven magical spheres and place them on the Golden Altar, in order to lift a curse of darkness from her and the house. Although Helvera lets you out of the dungeon, you start the game in a cell. I won't go into the details of how you get there, but your first puzzle is - how to get out. You have to use some equipment, and I must say it's not the sort of equipment I'd expect to find in a cell. The solution to this puzzle is unusual and it took me quite a while to work it out. Some of the puzzles are very good and take quite a bit of thought. Some can only be solved once you have died, then the reason given for your death also gives a good hint to the solution. One puzzle is very difficult and I offer two ways round this. The first is to make sure you examine everything, and in this case twice. The second is to do what I did, which was to ring Sue up and beg for the answer as I knew she had completed the game. Most of the descriptions of places and objects are short and to the point. Whether this is good or bad is a matter of personal opinion. I myself prefer a little more dressing-up than is offered here. Where the description is more detailed, it usually contains a hint to the solving of a problem. Most of the required input is logical (and one place where it is definitely not) and alternatives are fairly well covered. There are 54 locations, connections are all logical and well marked, and I found I didn't need to map. The total score is 500 some of which is gained by solving the main problems and some by placing the seven spheres on the altar. I found the scoring a good indication of my progress in the game. I enjoyed playing this game which was quite addictive and would give a playability score of 8 out of 10. I must point out that I have not let the frustrating problem of saving AGT games on the ST influence my opinion. @~Helvera is available from Bob Adams at 81 Uplands, Welwyn @~Garden City, Herts., AL8 7EH. Remember to say which version you @~want!