Hysula - Peter Ward/Keysoft on PD 462 (3D Construction Kit game for ST) Reviewed by James Jillians Hysula came with no instructions whatsoever, so the plot for this game is obscure to say the least! Here is what I managed to piece together. Apparently, you are Doctor Who (the blue police box was a dead giveaway!) Being a time and space traveller, and naturally curious, you have set off in your time-mobile to roam the 4th dimension looking for adventure. Anyway, you had just reached the planet 'Hysula' (I assume the game's title is also the name of the planet) when your time-capsule broke down, leaving you stranded on a strange world, inhabited by the usual fairy-tale crowd of princes, princesses, goblins and ogres. The object of the game, which I only discovered upon completing it, is to recover the missing data disk which can provide the power to get your time- mobile back home. As the game progresses, you become entangled in the affairs of the Hysulan royal family - almost as scandalous as the affairs of others we know! You soon discover that the evil Queen has gone and killed the King, and kidnapped his daughter, the beautiful Princess. The young and handsome Prince Gilberath, who was in love with the aforementioned Princess, has been blamed for the king's murder and needs a bit of help sorting things out. And who is on hand? You guessed it! The game has been created using the 3D Construction Kit. Hysula's landscape is composed entirely of polygons and polyhedrons which have been put together to form recognisable objects. The world can be viewed from many perspectives through the Doctor's eyes. Peter Ward has used the Kit's graphical capabilities very well indeed, limited as they may be, and his objects look surprisingly realistic. The non-player characters that you meet, such as the orc and the peasant-farmer, have been made to look cartoony and amusing. The game mostly involves puzzle-solving and exploring. Unfortunately, these two aspects are very disappointing. The puzzles are far too easy and there aren't enough of them. Basically, they involve picking up the right item and then selecting the right place or person to use them on. The characters you meet practically tell you what they want you to give them, and solving the game is just a question of collecting the items in the right order. As for exploration, you can just follow the pathways! There is no maze element incorporated into the game so it is impossible to get lost. If you forget where you are you can just read the conveniently placed sign-posts. I'm afraid the game presents no challenge whatsoever. I completed it after approximately three hours of play, and I'm no expert adventurer! Sound? So that's what you call it. To be honest, a hard-of-hearing caveman could have made a better job of it. Be it the fault of the programmer or because you can't produce good quality sound using 3D Construction Kit, it is certainly very poor! The sound (or shall I call it the noise?) consists of a totally un-door-like door-opening sound (have you ever heard a door make a slamming noise when you open it?) and a noise which is made by the monsters. This would be fine and dandy except for the fact that the sound has come straight out of the wrong era. The dragon (from medieval times!) makes a totally mechanical-sounding siren noise. Peter Ward obviously, a) hasn't done his research very well, b) can't change the sound because that is beyond the capabilities of 3DCK or c) has a hearing loss. The game's control system is a bit difficult to use at first. For a start there are no arrows on the direction box, so figuring out which part of the box does what is a matter of trial and error. The inventory is a bit awkward too - can you imagine a Doctor Who (or any other Time Lord for that matter) who can only carry one thing at a time? Anyway if you get over this frustration you have to cope with the fact that any object you do pick up cannot be dropped. If you pick up another object the object that you originally were carrying vanishes completely, never to be recovered! Fortunately, there are only a few objects that are pick-up-able anyway and there are no red herrings, placed for the sheer hell of it, so this doesn't become a major crisis. Despite all I have said, the game was quite good fun to play while it lasted. There is a good plot and the game's characters are very amusing. The graphics are rather good too, considering the number of different view-points you can view the landscape from. Unfortunately the game is too easy, so I would only really recommend it to beginners, or people who want to see a good example of a 3D Construction Game which they could base their games on. The sound (which isn't a very important part of an adventure game, anyway, in my opinion) is worse than awful so don't expect your ears to thrill with the world of medieval noises! The game requires a mouse to run but not a joystick. 3D Construction Kit is not needed to use the game. N.B. You should be able to send off for a copy of an extra little story and a poster of the beautiful Evil Queen (phwoar!!) but I'm damned if I can find an address to send the order to anywhere on the disk! J.J. Ratings: GRAPHICS : 7 out of 10 SOUND : 0.00001 out of 10 EASE OF USE: 4 out of 10 VALUE : 6 out of 10 DIFFICULTY : 3 out of 10 FUN FACTOR : 5 out of 10