Lords of Chaos - Blade Software RRP œ34.99 (RPG/strategy game for ST, PC and Amiga) REVIEW BY JAMES JILLIANS The wizards have really done it this time! Instead of living in peace and harmony they had to have more power. A titanic battle of magic was fought by them, with each wizard trying to establish himself as the ultimate ruler: the Lord of Chaos. The magnitude of the fight escalated and soon the force of the magic being cast tore the wizards' world apart. The land was sundered into different sections and each section floated off into the void called Limbo. The wizards lived on however, and gradually they re-established themselves on the new separate mini-worlds. Despite the destruction of their land the battle for power went on... In the game you play the part of one of these wizards and you must travel through three different worlds, destroying the wizards who live there and then escaping into Limbo. Being a powerful sorcerer you obviously have many different spells at your disposal. Many of these spells summon a creature of some sort which you can control throughout the game. There is also the usual array of potions, magical lightning bolts and other odds and ends which you could expect from any respectable sorcerer. The game is played out in turns. You have a turn, which is followed by your opponent's turn. Then the independent creatures move - they will attack anyone. Your minions have a certain number of 'Action Points' which they can spend on many different things such as walking, flying, picking things up, throwing things, fighting, drinking potions and opening doors. You view the game landscape from above. There are are many types of scenery you can admire. There are also lots of potion ingredients and weapons dotted around which can be picked up and used by your minions. You cannot see a part of the map that you have not visited so there is plenty of exploring to do. The treasures that score you points are well hidden and guarded by many monsters and traps. Lords of Chaos can be played by up to four people at once. If you play it with some friends the game becomes a strategic test of skill between you, the object being to completely destroy each other's minions. When playing solo the game becomes more like an RPG. You can design a wizard by giving him different spells and changing his skill profile. You can then increase his power over the different levels, carrying him from one scenario to the next. It is a good idea to get as many points as possible on each level as they determine how much experience your wizard gains. The third level is solo-play only and is a classic dungeon with traps to avoid and puzzles to solve. The computer opponents are quite clever and have many spells of their own. If you are playing by yourself you fight a new computer-controlled opponent in each of the three scenarios. There are many independent creatures that are also controlled by the computer. They do not care who they attack - they even attack the computer wizard! It would have been better if the computer- controlled characters had different spells each time you played. Every time you play a level you find yourself up against the same creatures. Lords of Chaos's graphics are clear and well drawn. The sound leaves a lot to be desired - it is limited to a few door opening noises and an unrealistic hit-the-enemy sound. This does not spoil your enjoyment of the game though - you don't buy a strategy game for the sound anyway! I do not think you will ever get bored with Lords of Chaos. The are thousands of strategies you can try out. The variety of spells alone adds a lot of interest to the game - there are 27 creatures you can summon and another 20 other spells you can use besides. There is always something new to discover each time you play the game - a lot of attention to detail and thought has gone into it. With the extension kit, which costs an extra few pounds, there is a total of five levels. There are a few problems. Sometimes slight defects occur within the game - bits of scenery appear where they shouldn't and once the game crashed out for me. This does not spoil an otherwise perfect game. These problems may have been sorted out on later versions anyway. All in all the game is definitely worth buying. The multi-player option is fun - you can have a great time playing it with some friends. The solo game will be enjoyed by many adventure enthusiasts. After a year and a half I still play the game and, yes, I like it even more than the famous Dungeon Master! With the extension kit the fun should never cease!