Mega-lo-Mania & The First Samurai - UbiSoft ('God game'/beat 'em up twinpack for Amiga and ST, RRP unknown but Special Reserve price is œ13.49, games available individually at RRP œ34.99/œ30.99 on PC.) Reviewed By James Judge on an STe Megalomania - a mental disorder involving an exaggerated idea of one's own importance; a passion for grandiose schemes etc. Well, that's what it says in the dictionary (reminds me of someone I know but I will not mention any names, will I, James Jillians?) but really Mega-lo-Mania is a God/Strategy game with miniscule graphics. So what's the plot? Well, apart from a still frame introduction that waffles on about a "great globe in the centre of the Universe that creates new worlds. Some of these worlds are uninhabited but some have intelligent life on them", the basic plot is that you and three other would-be-gods have got to battle it out to obtain total supremacy over a world. You can choose who you want to be out of the four gods and then take a race of your people through different stages of evolution from caveman to Victorian people and on into the future. The game is split up into twenty eight islands. The first twenty seven are split up into groups of three with each group being a different epoch. The higher the epoch the more advanced your race is. Island twenty eight is where the 'Mother Of Battles' will take place with the remnants of your race pitted against the other three gods' races. The mouse is used to control the game and the control system is very easy to use once you're familiar with it. There is also a help facility which can be turned on and off just in case you can't absorb all of the manual at once. The screen you see throughout the game consists of a view of the sector you are looking at (each island is split into different sectors), a map of the island and the control system. The basic idea on each island is to evolve your men as far as possible while inventing new offensive and defensive weapons then launching attacks on the enemy/enemies, taking over new sectors and getting more materials for the construction of your weapons. To actually build a weapon, whether it be offensive or defensive, you will first need to research it. Researching something takes time and the amount of time depends on the number of people you put into researching the item. Then you must have the correct materials and if you don't you'll have to start from scratch in a different sector. You can then build your weapon which takes time and the time depends on how many men you use. All the while you're researching and building, your enemies are doing exactly the same. On any one island you can face up to three other gods but you can, if you're up against more than one god, form alliances with one or two others. It gets quite interesting when two other gods get together and you and the last god do the same. As I said before, the graphics are small with a capital 'S'. The men are only a few pixels high but, just like the infamous Lemmings, they are wonderfully animated. Each stage of evolution has its own graphics with the cavemen wearing little loincloths and the present day people are wearing a suit and tie! The sound in Mega-lo-Mania is superb with sampled voices at every stage of the game. Each god has his or her own voice and every time you design something you hear a wimpy voice saying "The design is weady". If you pause a game you get someone telling you they're "Putting you on hold"! All in all a very good game that keeps you enthralled. First Samurai Your master has been killed by an evil samurai but he fled into the future when, with his dying breath, your master called forth a powerful magician. You and the magician then got together and sent you into the future to avenge your master's death. The game unfolds over ten big levels from countryside to a sewer and the city above. You start off with only your hands and feet to kill the enemies that come flying at you at every given opportunity but, after a bout of monster mangling, your mystic energy has gone up and you receive a mystic samurai sword. As you go along the levels you will come across other weapons to add to your arsenal ranging from throwing knives to grenades. You will also come across bells with which you call forth the magician to aid you. He helps by making impassable obstacles, such as walls of fire and yawning chasms, passable. The only other items you will come across are food hampers which replenish your strength, treasure chests and chests mean points and the odd special item. You must collect four special items and a bell to be able to advance to the obligatory end of level guardian (snooze). Other than that it's just walk, slash, hack, duck, walk, slash, slash, next level. The graphics and animation are quite good with the sound being passable. It would have been quite a good game except that it's just a bit too slow and far too easy. I haven't played this for ages now but when I was playing it I got up to the ninth level without losing a life and the minimal difficulty. I just gave up after that. Overall A good game and a not so good game that go together to form an OK package. When you're so angry at Mega-lo-Mania, bung First Samurai on and take your frustrations out on the joystick and when you've calmed down load up the better of the two games. A worthwhile addition to your collection.