Waxworks - Accolade RRP œ35.99-39.99 (Role-playing adventure, icon driven, for Amiga and PC) Reviewed by Bill Commons on the Amiga This adventure takes place through four exhibits in a waxworks museum. Each one is separate from the others and can be completed in any order. I tried the Egyptian pyramid first and found that this Dungeon Master type of layout was the most enjoyable. The puzzles are quite easy and if you get stuck you can consult a crystal ball which contains your uncle and he will give you clues to help you on your way. The corridors are full of traps and I found that a map was essential to find the way through the six levels. The adventure comes on eleven disks including the save game disk so a lot of swapping is involved. The next section that I tried was in an abandoned mine and this was full of mutant plant monsters. I found that the weapon that I had ran out very quickly and I had to make a home made flame thrower to kill the monsters. My efforts at filling this were not fast enough and each time that I died I had six disk changes to restore my position. I then decided to kill the mutants with an iron bar, against the advice of the professor who was in the first location. This way I was able to complete the level. The third part was in a graveyard and involved wending around a number of graves. My uncle said that I should make a map but even when I did this I found that I was completely lost many times. The zombies which roamed the cemetery vanished when killed, unlike the previous sections, so I was unable to use them as markers. The final part is set in Whitechapel in London and as the twin of Jack the Ripper I spent several hours trying to dodge the many policemen and bands of vigilantes trying to capture me and causing the usual disk changing sequences. I spent several evenings trying to overcome this and even after disguising myself I found that the constant loading made the game unplayable, so I abandoned it there to try some other time. The purpose of the adventure is to kill your ancestral twin in each location and I think that the idea is too much in one adventure. I am not a lover of detective adventures but I really like dungeon type ones. So in my view the two did not go together, or the quick-fingered response needed in the mine section. As for running around dark streets in London, this was like Pacman with a brief respite when I had to solve a puzzle.