Ween - Digital Integration Solved by Janice Charnley on an Amiga 500 Click on crystal ball which will turn into a brass ball and put it into your inventory. Click on the cupboard to open it and take the lard and knife. Take tongs before going outside. Get straw from the guardrail then use the tongs to break the guardrail, which you will need for your fire. Cut the reed with the knife and put it into your inventory, then you can use the knife on it to make a flute. Use the flute on Ween and Urm will arrive to help you if you give him the strawberries you have. Urm will give you some gold. In the kitchen Urm will knock over a jar of strawberry jam, so put it into in your inventory. In the laboratory take the sleeping potion and the seeds. Use the key to break the skull and find the magic ring. Hang the portrait on the hook to find a rat hole. Use the potion on the seeds and give to the rat, who will then fall asleep, and take the mould. In the kitchen, put the straw and wood in the fireplace, call Urm with the flute, give him the jam and he will light the fire. Use the brass ball on the ring to turn it into a cauldron and put it on the fire. Put the gold into the cauldron and pour the molten gold into the mould to make a gold key. Unlock the trapdoor in the laboratory, take the padlock and go down into the catacombs. Take the torch from the wall and light the kindling. Put the cauldron on the fire and put the lard into it. Collect the tibia from the skeleton and pick up the cauldron. Move the planks from the left-hand wall and go left. Pour oil from the cauldron into the bowl in the cave and take the rope you find there. Click on the skull on the wall and use the copper ball on the eye socket. The mouth will open to reveal a lever and a moonstone. Get moonstone and examine the lever (it is rusty). Use the tibia on the skull near the lever and pour oil from the bowl into it. Move the lever to the right and go right into the first cave. A large stone will have appeared in the ravine, so tie the planks together and rest them on the stone to cross to the other side of the ravine, but first retrieve your copper ball. After crossing the ravine you arrive at a stele. Use your torch on the torch holder then you can see what you are doing. Click on the stele to see various niches. Petroy can translate the inscriptions on the tomb. Pick up the tibia near the left-hand stone guard and take the spear from the other guard. Use the bone on the spear then reach up to the curtain. When you pull it aside, you will find a blackberry bush, so get some berries for Urm. Move the round stone from the tomb to reveal a sunstone, which you will soon need. Use the flute to call Urm, give him the blackberries and show him the gap at the top of the door on the right. He will fly to the other side and return with a key, so you can now go through the door. Take the sword and use it on the statue's mouth to knock it to the floor, revealing a trap. Press the hole to open the acid bath. Use the cauldron to empty the bath and go back to the stele. Pour the acid over the limestone covering the runes and read the text. Go back to the bath again. Press the mechanism in the bath and press the sword, sunstone and crown symbols and you will see a hole in the wall. Take the effigy from the cavity. Light up the sword, sun and moon symbols, press the crown and take the elixir from another hole in the wall. Go to the stele and fit the sunstone then moonstone into the rectangular hole and put the effigy into its niche. Ohkram will appear and tell you that you have obtained your first grain of sand! You arrive at the bridge before the Temple but a green monster blocks the way. You can see a chest which you must click on to open (it appears empty), then examine the monster and the ground to find a magic feather to put in the chest. You will now find a parchment in the chest with instructions on how to make a potion. Use the bottles from the chest on the quartz crystals then mix them in the cauldron. Close the chest and use the potion on the leaves to the right-hand side of the screen. Strawberries will appear, so summon Urm and after feeding he will leave you some gold. Use the statuette on the water to go past the monster. When over the bridge, call Urm to eat more strawberries, place the cauldron over the top right-hand hole and use the sword to move the rock. Examine the hole on the lower-right of the bridge to get a creature (Orivor) who will eat the gold which was blocking your path. Go to the Temple and see a snake in the doorway, so use the venom on the snake. Use the torch to burn the brambles and take the magic tiara to use on the copper ball. Knock the wasp trap off the wall and use it on the wasps which are now blocking your way. Ohkram will now arrive to tell you of your next task. You come face to face with a large dragon, but don't forget to collect the cherries for you know who! Click on the bottom scroll until the dragon changes into a wasp. Then use the trap to capture it. Although you have been turned into a worm, you can call Urm to help you. You will now find you have the second grain of sand. Next you come to a strange room with a locked door controlled by a mechanism on the wall. The puzzle here seems to be random but Petroy can help you with it. Collect the phial by the lever. When you reach the Guardian's room and examine him, Ohkram will appear to say that the spell which was cast on him has made him so old and feeble that he cannot open the door of the Sanctuary for you. Your only chance is to make a phial of quartz-flower essence, to make him young again. Collect the wood and put it on the hearth. Use the hammer you find on the statue's arm to collect the amphora. Put the phial on the enclave. Push the loose stone from the wall allowing a beam of light to shine on the hearth. Put the amphora on the heath plus the leaf and lichen from the fountain. Click on the numbers to allow water to flow and dislodge a magnifying glass. Put glass in beam to light fire. Pick up the gargoyle and put it alongside the other. Take the rag from the statue's head and wipe the eyes. Use venom on the right eye. Use copper pipe on the snake and put resulting coil between gargoyles. Use wet rag to plug the leak. Use philtre on Guardian and you will now gain access to the Sanctuary, and your third grain of sand. You must now find the Revuss. You are searching for the Revuss and find yourself in a room containing 2 statues, a tabernacle, chest, chalice, magic necklace, scales and a pedestal. Take the glove from the left-hand statue and wear it when you put your hand in the chest, which contains spiders and a heart. Insert the heart into its site then examine the tabernacle to learn that Kraal has stolen the Revuss. Take the mirrors from behind the tapestry and a key hidden in a vase from behind the curtains. Put the necklace into your inventory and put the chalice on the scales then press the statue's nose to open the secret passage. Use the mirrors on the openings either side of the door and unlock the door to enter the Temple gardens. Pick up the bag to use on the snake. Fasten it and use the snake on the mongoose. Use your copper ball on the necklace then use the sword on the larch to obtain resin. Use the root on the resin and feed it to the monsters. Turn the sword back into a copper pipe and use it on the water. Pick digitalis and put it into the basin along with some pearls and a femur that happens to be lying on the grass! Give this meal to the queen who will disappear. Put the basin back by the water and take the copper pipe, which needs to be turned into a sword again in order to cut the rope holding the gate closed. Put the sword away then pass through the gateway to hear some bad news - your haversack has been stolen. You now have sight of Volcano Island and must make your way there without the help of the items you had in your inventory. Click on the skeleton's eye socket to pick up a hungry worm, which will eat the mushrooms. Fasten the horn to the piece of wood with tropical creeper to make a pickaxe. Collect resin in the bowl and pour it over the flower. Use the baton/stick as a divining rod to find where the spring used to be, then use the pickaxe to start the flow. Collect spring water in the pot and pour over the mushrooms. They will grow and push the rocks away, leaving behind a stone which you can throw at the red bird. When the bird flies away, pick up another worm to eat the giant mushrooms blocking the path, then make your way down to the beach. Click on the monster, who offers to return your lost haversack in return for gold. Pick the strawberries and call Urm, using the flute found on the beach. When fed he will leave a piece of gold on the beach. Give this to the monster to receive your haversack and magic contents. The spider offers to weave a magic sail for your boat in return for fish eggs! Use the net to catch a fish. Push the tree to collect coconuts, which will fit into the lobster pots. Use the sword to cut bamboo for a mast, then cut the fish open and give the eggs to the spider. It will leave you a sail for attaching to your mast. Attach the oar to the notches and use the hammer on the half-buried boat ribs. Lay these over the boat and fix the lobster pots to them. You are now ready to sail to Volcano Island! During your trip to Volcano Island, your boat springs a leak. Use the cauldron for bailing out and use the copper pipe to reach for the bottle floating close by, as it contains a cork/bung. Read the note in the bottle. The key you can see will not unlock the hold so smash it open with the hammer, take the tar and use it on the cork to plug the leak. Quickly bang it home with the hammer. On reaching the island, take the key from the boat to unlock the door to a old man's home. There is a ring on the wall which you cannot take before giving alms. Take his shovel, go outside and dig in the sand to find:- his other eye! his sandal jewels gold bar fish bone parchment diamond oyster (pearl) - use sword to open it. Go back to the old man and give him these things plus the ecu. Call Urm to eat the bowl of strawberries and give the gold he leaves to the old man. When the old man disappears, hit the wall where he was sitting with your sword and go up the steps. In the jungle scene, place the cauldron on the Orivor's left-hand hole in the ground. Touch the right-hand hole and he will dislodge the pendulum which was in the middle hole. Use the pendulum to find the hidden gold in the undergrowth: give this to the Orivor. After eating it, he will give you a rope which can be fixed to the branch you have cut to make a bow. Cut the smaller branches to make arrows. Fire at the walnut high in the tree to frighten a bird then, using the pipe, collect the feathers for your arrows. Fire at the walnut again, then open it with your sword to free the Nature Fairy. In the green location, pick up the heather and use it on the chest to get pollen and venom. Mix them and use the Potion on the mushrooms - they will grow big enough to block the doorway, dislodging some truffle. If you click on the worm he says he is too full to eat any more. Use more Potion on the grass to grow Camomile. Use venom and truffle in the cauldron to make Luciferys and pour it on the rubies, to make fire. Camomile and water boiled in the cauldron will make a tea for a sickly worm so give it to him and he'll eat the giant mushrooms. Use the cane lying on the ground with the glass eye to bring back the old man. He wants gold in return for opening the door. Call Urm and give him the strawberries growing near the spring. He will leave gold and redcurrants. Give the gold to the old man, who promptly disappears leaving his cane and glass eye. You must bring him back then call Urm and give him the redcurrants: Urm will offer to turn the old man to stone. Needless to say, the old man prefers to open the door. Take the cauldron with you, and meet up with Ubi and Orbi who have lost your precious grains of sand. Mix Vitalys to use on stone Borgol and statue. Move exposed lever, then use your sword on the bushes to reveal a locked door. Talk to the King of the Ants, who asks for the pistil from the flower of youth. Use pollen on quartz, then give the pistil to the ant. He changes Ween momentarily into an ant. Get the axe/bolt and 3 grains of sand - from what looks like a haystack - before you change back to normal. Go right to your former location to find the hideaway has opened to show the mechanism. Insert the bolt into the orifice, pull the lever, and take the key. Go left again. Use the key on the locked door. Mix Chang potion to use on the silver coin and on the grill. Use venom on snakes and Luciferys on rubies. Go right to the spring and collect water to use on the flames, then go forwards through the archway. Click on the enlarged hideaway 5th from left four times to collect glue which can be put into the handily placed bowl. One hideaway is already lit up, just pull the lever. Use your sword to get the flawed jewel from the statue, then dig deeper to expose a ruby. Use Luciferys on it to reveal another jewel. Use Vitalys on this (pollen + truffle) to change it into a firefly. Put the sword into the crack on the left-hand wall to start the lava flowing. Pick up the firefly and use the glue on it then use it on the hideaway in the 3rd pillar. Take the broken jewel and pull the lever. Use glue to join the flawed to the broken jewel and use Vitalys on it. Use the firefly glue to light up the hideaway on the 1st pillar from left. Pick up jewel from near the drawbridge and use it to light the hideaway 5th from left. Collect twig and pull lever. Poke the twig into the small opening in the statue's hand to release a jewel which will light the last hideaway. Put copper ball in hole, remove it, pull lever, take jewel. Go to each lever, raising and lowering the floor blocks until the writing above the drawbridge changes colour. Use Vitalys on last jewel then use the bow and arrows to spell out Kraal's name on the faded writing. Each letter should turn white and the drawbridge will be raised. You have been taken prisoner and must escape from your cell. Pick up the heart - it will fit the shape carved on the wall, but keep it. Pull the nail from the wall and use it on the lock to lift the bar 6th from the left. Take the pin and use it with the nail as shown on the carving. The bars will be raised and you can escape. At the Revuss click on the carving and spell out the name DJEL to open the hideway. Take the knife from the statue inside and use it twice on the bamboo stick lying beside the Revuss. Call Urm with the flute, then pick up the stone which he dislodges. The stone has an 'A' carved on it, so insert it into the hole in the carving, and spell out AZEULISSE, and you will find the niche on the right-hand side will open to reveal another statue. Click on each lever on the Revuss four times, starting with the right-hand lever. Close the lever screen. Take Azeulisse's statue from the right-hand niche and use it on Djel's statue. A fairy appears and says, "I am born of the love between Djel and Azeulisse. Kraal can do nothing against me. Since you are the one who saved my life, I'll help you. I'll bring you the three grains of sand." Pick up the grains and put them into the Revuss, and you will be told that Opale is once again Princess of the now luxuriant Volcano Island. Ween has regained the Kingdom of the Blue Rocks, rescued from the threat of Kraal. THE END.