DUNGEON LORD SYNTAX P.D. DISK No. 504 Reviewed by JAMES JILLIANS on an ATARI ST Yes, readers, it's wander-round-stone-corridors-in-search-of-fame- and-fortune time again with this new Role Playing Game from Patrick Maidorn! Here's a quick run-down of the surprisingly original (for an R.P.G.) plot... It's the beginning of the 7th Millennium and the humans, having just invented the Dimensional Warp, can travel back in time. They use their new invention to study ancient civilisations and increase their store of historical knowledge. It was when they were studying the medieval planet of Thago that things started to go dreadfully wrong... The INTERSPACE agent who was in charge of the investigation of the planet was attacked and killed by the evil native priest, Lord Shrax. Shrax soon found the agent's personal Dimensional Warp and got a team of his evil minions to work out how to use it. Undiscovered, he has been opening up dimensional gates into other planes of existence and becoming steadily more powerful. Now INTERSPACE have learnt that Shrax intends to summon the evil demonlord, known only as "The Evil One", from hell, to inflict untold damage upon all his enemies. This could have fearful implications for the rest of the universe - Shrax could even change the flow of history! INTERSPACE have hand-picked their best agent and have sent him to Thago to kill Shrax before it is too late. That agent is YOU! You must venture forth into Shrax's huge dungeon, gaining magical powers and useful equipment as you go. Finally you will confront the great priest himself to put an end to his evil plans. Let me tell you now that Dungeon Lord is Shareware. This means that you are given three levels which you can play as a trial to see if you like the game. To progress further you need to send a registration fee of $10 to the programmer who lives in Canada. This review is written from experience of the demo only. The game is still worth ordering just for the first three levels! The game is played in a massive multi-storey dungeon. Before it starts you need to pick the character that you will control. You are presented with a screen showing numbers which represent skills and attributes such as Strength, Agility, Magic Power and Hit Points. The higher the numbers, the more competent your character is at that skill. The computer randomly generates new characters until you find one that you are happy with. Once you have finished designing your character he/she is placed in the dungeon. You are presented with a screen with a large text box at the bottom, a graphical display in the top left-hand corner and several icons to the right. You move your character by clicking on the arrow icons and the 3D display, similar to that of Bloodwych or Dungeon Master (but smaller), will show you what is happening. Basically, you need to explore, find equipment, solve puzzles, kill monsters, and gain experience. Apart from the dungeon walls and other pieces of scenery, nothing appears in the graphical display. When you step onto a square that contains a monster, a trap or a piece of equipment a message will come up in the text box notifying you of your find. Any items or magical runes will be transferred into your inventory which can be called up by clicking on the appropriate icon. If you meet a monster or a group of monsters you will be presented with a Combat Screen. The combat system is quite simple but is still fun to use. The monster's name appears in the centre of the screen. You and the monster(s) take it in turns to perform an action. You can advance, retreat, draw weapons, cast spells, use items and, of course, attack. The fairly straight-forward combat system introduces a tactical warfare element into the game. For those who enjoy them, the puzzles that need solving are a real treat. You find yourself answering general knowledge questions, working out the best way to negotiate rooms full of traps, deciding which objects should be used where ... and much more! They steadily get more difficult as you progress through the first three levels, but are all fairly straight-forward. The puzzles are fun rather than frustrating. On later levels I would expect the puzzles to be more challenging to cater for the more experienced adventurer. The game certainly isn't completely combat-orientated! The dungeon contains many sub-levels, such as Maltar's laboratory, Moroc's Orc Dungeon and the Sewers. Each of these has its own variety of monster and its own puzzles and challenges. The game's half-graphics, half-text approach works very well indeed. Graphics serve only to help you find your way about the dungeon - you do not see graphical representations of monsters or items. If you are a text adventure fan like me, you shouldn't be too worried by the lack of pictures! The clever text creates a great deal of atmosphere. When you encounter a monster a message appears telling how you met. When you enter a new part of the dungeon the scenery is described. Personally, I think that this type of system is as good (if not better!) than all-graphics - the game lets your imagination do some of the the work! Unlike some of the games that I have reviewed, Dungeon Lord's sound is really good. Although it isn't up to the standard of a quality commercial game like Ishar, the sound does make the game seem more realistic. During combat you hear screams of pain (various different sorts depending on how serious the enemy's wound was) and the sound of clashing blades. Spells have their own casting noises and the traps make trap-like sounds. All in all, the audio dimension makes this already very good R.P.G. even more recommendable. The game is very user-friendly with a well thought-out and manageable control system. Clear instructions can be accessed when the game has loaded in. The game's only problem is that it doesn't take long to complete the levels that you can access without registering your copy - in fact it took me just under three and a half hours. If you do put yourself to the trouble and expense of sending money off to Canada and finally receive the codes to access the rest of the game then, judging by the difficulty of the first three levels, I would expect the game to provide a lasting challenge. J.J. ROUND-UP Dungeon Lord is very good example of an R.P.G. Similar to Dungeon Master, but with text as well as graphics, stonkingly good sound and challenging puzzles, this game is thoroughly recommended. Experienced adventurers may find the game's first three demonstration levels a bit easy to complete and will wish to register their copy and get the full game. Apart from a few spelling mistakes the game is extremely well presented. Dungeon Lord should run on all Atari STs with half a megabyte (or more!) of memory and needs a mouse but not a joystick to run. J.J. RATINGS: GRAPHICS : 4 out of 10 SOUND : 7 out of 10 EASE OF USE: 9 out of 10 VALUE : 5 out of 10 (without paying registration) DIFFICULTY : 6 out of 10 " " " " " FUN FACTOR : 9 out of 10