GRAND PRIX MANAGER - Stephen Fowlston/LAPD œ4.00 (F1 sim for ST) Reviewed by Piotr Tyminski Again we've got something for management sims freaks and something different this time, i.e. we're not going football crazy again. It's all about Formula I racing madness and it's probably the very first time when the programmer doesn't put you straight into the cockpit; in fact there's no way to get into the cockpit at all. This time you have a chance to play big bosses of Formula I, those shadowy creatures who make the whole thing go around. The game was written in STOS by Stephen Fowlston and can be obtained exclusively from L.A.P.D. (you guessed, it's licenceware) at œ4.00 for two-disk set. One of the disks contains the main program plus other files, while the other is a customization program allowing you to change the names of drivers, teams, etc., so you may end up in a completely new Formula I environment, i.e. with all your best friends listed as drivers in your team named "I LOVE AUSTRALIAN BEER" or whatever. The whole thing is mouse (drop down menus) plus keyboard (inputs for selecting cars, etc.) operated and damn easy to get used to. Now, in case you expect some mind blowing graphics just don't waste your time and stop reading this, since it's not MicroProse's "Formula I Grand Prix" type stuff and the only thing you actually get in this respect is some basic overhead view graphics for pit stops and the race itself (in fact you do not even see the race as it is, only the hottest moments, i.e. when your driver takes, or loses, the lead, when your tyres got awfully worn out, etc). But it's all about management, so forget the graphics. You start with selecting your team and there are 15 to choose from including giants like McLaren, Williams or Lotus but crap ones (er... I mean less famous) are provided, too, in case you would fancy bringing them to the top of the league. In case you go for a not-so-extremely-known team you get some more cash to start with (usually œ 100,000 - 200,000 more) but everybody else starts with a standard œ 1,000,000 wallet. Then it's up to you to employ bunch of experts for engine, aerodynamics, chassis, electronics and transmission; they'll all come handy later on when new spare parts will have to be developed/worked on. There's also one pretty important guy called Head Mechanic and he's responsible for smooth pit stops - quite a vital thing for Formula I kind of things. All of them have to be paid and the more you pay the better specialist you get, quite obvious, eh? Finally you will need some drivers and there are 40 of them begging you for employment (OK, it's not exactly so, Senna would not beg you for that) - watch out for their skills, temper (determines how hard on their tyres they are), rating, age and, yes, the horrible wage. It may seem easy to employ top guns right at the beginning (it's because you are able to afford most of the luxuries at the start) but think twice before you do, as they are equally fast in swallowing your money as they are on the track. Now you're theoretically fully equipped for the season but before you rush to the first race there are a couple of things worth checking out. You can check on car's status to see how your engine, chassis, etc. is rated and through "teams/cars data" option you can compare them to the competition. If there's anything you don't like you may put your experts to work straight away on new parts (this takes time). Research menu gives you options for developing/buying lots of different parts; they usually come from couple of manufacturers and in three versions with different rating and cost so there's enough to choose from. Once you get the part developed you may test them (yes, thanks to "test new parts" option) in order to push their performance beyond the limits. If you're impatient the handy option of "progress" lets you check when replacement parts should be ready. You can then check the data for the specific track in case you would like to develop some smart strategy for making pit stops, etc., since this option gives you an idea about how long the race should take and how many tyre sets would be needed. You can even test your cars on particular tracks (this costs you money) to improve their performance in certain areas. This is quite handy as your drivers can become familiar with various tracks before they start a real race. You should also remember that different tracks put different pressure on different parts (nicely said). And finally you are into the race. Depending on how your drivers performed in qualifying rounds they are assigned their positions for the start and off they go! Now, in case your drivers do not break their exhausts, damage their chassis, blow up the engines, lose wheels, etc. they have a chance to finish the race. All the time you are presented with some information which is constantly updated and deal with pit stops (i.e. who's making them), accidents, top lap time, time differences between different cars and more. If you think your driver is just about to crash because of worn out tyres you can order a pit stop with a single keypress. And that's how it works through the whole season. You win some prize money and get sponsorship, too, but it all depends on your performance. In case you get really desperate you can even bet some cash on top six finishing cars. (tip here - invest only in one of your drivers, the other one will surely become the no. 1 crap driver in the world after some time with no spare parts, poor engine, etc. then the odds for betting will be tremendous and in case you give him a decent machine to drive in he can even win the race at the most unexpected moment - this can win you some cash so feel free to bet on your bad drivers, really). New spare parts can be developed at any time and can be freely swapped between your cars. Handy option of "finances/expenditures" gives you a chance to see how far from total bankruptcy you are so watch out, as you may be fired after just one season with a debt of two million pounds or so. Generally, this game would rather appeal to hard core management sims fans. Lots of data, figures, etc. as well as original concept make "Grand Prix Manager" a solid product. You should be aware though, that this game will not drive you crazy neither it will make you sweat like some football management sims (those good ones) do. It seems the main point of the whole thing is to survive financially more than one season. It is quite difficult and before you work out a good way to do that there's enough fiddling with all those numbers, etc. to keep you busy for some time. But then I'm afraid the game is losing its long term appeal once you work out how to win races and earn cash. This comes a bit too quickly so maybe the author should think about incorporating some new features which would make the game more challenging. Anyway, at a budget price one shouldn't complain so much, so if you're on a tight budget (and are into this kind of games) order it now from L.A.P.D. You may get quite a nice surprise.