Humbug - author Graham Cluley Solution by Maureen Barton Note: There are several random elements to this game. Drive: Inv - open satchel - x manuscript - x aeroplane - N - x letterbox - open envelope and read card (young Sidney visiting on Tuesday) - open door - N - E - E - x Grandad - read document (letter from solicitor) - x hat - x feather - take hat - W - N (Study) - take monocle - x desk - take nailfile - open door with nailfile - S - W - W (Dining Room) - x table - x mousse - take mousse - N - W (Pantry) - E - open door (Butler's Room) - x barrel (don't take casket yet) - W - S - E - U - E (Grandad's Bedroom) - x bed - x longjohns - x chute (A) - x trombone - take it - W - N - x cabinet - open it - take plaster - x it - x basin - S - U - W (Spare Bedroom; a bag of flour falls on your head making your hair white) - stroke cat - x it - take coin - x wardrobe - open it - take scarf and gloves - E - U - W - wear gloves - take hedgehog - x boiler - E - E - x owl - x skylight - go back to Hall. N - pull cord - D - take torch (be careful where you drop this as it will break) - U - S - S - S - W - IN - take shovel - x dustbin - take banana - out - W - N - x tree - take termites - S - E - E - E - dig - open trapdoor - D - U - N - D (Well) - turn on torch - look - hit wall - dig - take carrot - E - take crowbar (need to be wearing gloves) - S - x statue - press button - go back to Hall (turning off torch). Drop all except torch, banana, gloves and crowbar - N - D - hit chimp and he blows a raspberry at you. Robot puts it down chute - give banana to chimp (he will now let you go east) - open crate with crowbar (you unpack a chair and the robot clears up the rubbish dropped) - x chair - U - S - drop all - N - D - sit in chair (you will now be transported back in time). The Past E - E - x miner - take lamp - take ladder - x archway - read sign (words put underneath each other read "Not enough memory again") - E - E - x terrapin - D - x archway - x statue - E - N - lean ladder on wall - x table - x amphora (closed vessel) - x racket - x slate (gives a date in Roman numerals, MCIV NB this is random) - take all from table - S - put all on table - E - x table - x musket, doll, watch, goggles - take all from table - S - x table - x claw, cap, key - take all from table - N - put all on table (spider knocks key off table and will not let you take the claw north) Take key, doll, musket - N - U - E - S - x cart - x coffin (don't open it or gravedigger will promptly dispatch you) - IN - give musket to barman (given beer) - give beer to digger - give doll to barman - give beer to digger (he falls asleep) - out - open coffin - put key in coffin - close coffin (wait and follow digger who will dig hole and bury coffin). Return to chair - drop lamp - sit in chair. Return to Hall - E - N - D (remember Roman numerals - in this case 1104) - turn dial to 1 - E - E - turn dial to 1 - W - S - turn dial to 0 - N - N - turn dial to 4 - S - press button (case opens) - take all from case and return to Hall. Go to kitchen and get the kettle and pot from the table - x pot (honey). Cellar Go and collect termites from the dead tree and return to kitchen. E - turn on torch (wherever possible, turn off to conserve battery) - look - take sweet - E - E - x chute (S) - W - S - wear monocle - read runes (random - deposit treasures and say magic word TURUPUJUJ at the allotted position) - remove monocle - S - E - x aardvark - wake aardvark - give termites - give feather (aardvark writes on wall) - x wall (thanks, I can help you too. HEL2234. Note this is random too) - S - x buttons - x display (reads HEL; the buttons light up bars which form letters and numbers similar to a liquid crystal display so press the buttons to form a number and then press button 7): Press buttons 4, 5, 2, 1, 0 then 7. Press button 7 again. Press buttons 1, 6 then 7. Press buttons 4, 0, 3 then 7 (door to west opens). W - x chute (E) - x dispenser - x buttons (only button 3 will work) - press button 3 - take turkey leg - go to Butler's Room Put turkey leg in barrel - x fish (dead) - take fish - take casket - x casket - open it (pepper) - x wine - take bone - W - give bone to dog (stops him chasing cat) - go back to Hall and then to Lake (Wear swimming cap to keep your hair white) - S (ice breaks and you are saved by Viking and taken onto ship and given a mug of tea) - x mug - x tea - take sugar - x table (bag of porridge) - x Sven (carrying Filofax) - S (to Island) - x dispenser - x buttons (you need a Senior Citizen Fun Day Special) - put coin in slot - press button 5 (nothing happens) - kick dispenser - take ticket - x sealion - give fish to sealion - take tuckbox - open it - take sandwich - x it (tuna fish and brown bread) - drop tuck box. (To get back to shore you must go north from here and not down the rope from the ship or you will drown) (Go back to the house and find the cat, he will follow you as long as you are carrying the fish sandwich. Lead cat to kitchen where it will kill the mouse) - take mouse and go to Attic Give mouse to owl (he flies off) - open skylight (frozen) - go to laundry room - plug in kettle - wait - take kettle whilst steaming to attic and the steam will free the skylight - open skylight - U - E - take balloon - W - D - go back to laundry room - and plug in kettle and wait until it stops boiling - x kettle - take salt - drop kettle and then go to the laboratory - drop salt (to kill the slug) - open chest - take zircon and wire clippers - go to fence - cut fence with clippers - N - IN (henhouse) - say boo to goose - take battery (for torch) - open door - N - dig (you dig a hole in the ground to a room below) - N - x bath - x line - take clothes peg - go to Grandad's bedroom - wear peg - take longjohns (bus pass drops out) - take pass - x it - x photograph - go to sitting room - wake Grandad by playing trombone (he wakes up and polishes trombone with his sock which he leaves stuck inside the trombone) - follow him to Golden Gulp (the bouncer will let you in so long as you are with Grandad). Golden Gulp X table - take token (you will win a package as a prize and Grandad wins a fun night out) - follow Grandad when he leaves and watch what he does at the bus stop. Bus Stop (You need to have white hair and be wearing Grandad's hat to look like the photograph. You must also have the ticket and the bus pass) - press button on robot (bus arrives) - IN (you will wake up in a field beside a tombstone and a horse) - x tombstone - dig - dig - dig - open coffin (zombie appears) - give claw to zombie - take key - give sugar to horse - ride horse (it jumps the fence and leave you back in the Manor grounds beside the hedge). Go down the hidden staircase in the study and put the mattress in the north alcove under the hole which you dug previously - unlock door in south alcove with the key from the coffin and you now have access to the well. Clearing D (to rabbit hole) - give carrot to rabbit - eat orange flower (you shrink) - N - take ruby - S - eat blue flower (back to normal size) - take all - wear clothes - U - S to Maze Find your way to the centre of the maze. You will have to register the game with Graham to get the map. Once there ... Dig - take emerald. W - drop two items and Horace arrives to clear up rubbish, dumping you in the dustbin on the second occasion and taking you back to his hut. Hut Watch Horace and when he takes the tin out of his pocket - throw aeroplane (Horace will race around trying to catch it) - open tin - put pepper (from casket) in tin - close tin (when Horace sneezes) - take can - x dustbin (in case you want to retrieve items dropped in the maze) - out. Go to boat and get bag of porridge. Games Room To play Wubble-a-Gloop - read sign - wear goggles - drop amphora (octopus is temporarily blinded) - put sweet on plinth. To win the game you need to leave first 13 sweets, then 9, then 5, then 1. Octopus loses and gives you a jigsaw - say Moccasin Beehive and he gives you a dweezil? - W - S - E - E - put porridge on stool (door opens) - E - take amethyst - W - go to Viking Ship and give jigsaw to Sven who drops Filofax - take Filofax - x it (Viking Contact Society, random contact number 010478939459) - go to hacker - x pedestal - take hammer - x hacker (carrying knife) - give package to hacker (he opens it and finds a computer) - x computer - type 010478939459 - x computer (waiting for National Insurance number) - go to waiting room and talk to Olaf - x Olaf - ask about sad story (he can't remember his auntie's telephone number and only her National Insurance number, but he has hiccups and stops just as he is about to give you her number - burst balloon (hiccups stop) - ask about sad story (NI number is 85911566; random again) - go back to computer and type in number and you'll be given auntie's telephone number. Go back to Olaf and say number (he rings his aunt and rushes out, leaving his rucksack) - x rucksack (contains white powder which you are unable to take out as it is suspected narcotics) - put rucksack in chute - pull lever - go back to hacker - sit on pedestal - press button (you are transported to the rubbish tip). Rubbish Tip Take rucksack - x fairy - x wand (broken) - give plaster to fairy (she mends wand and waves it, you are transported back outside). Bathroom Once you have been for a bus ride you can clean yourself up - turn on tap - wash hair - wear gloves - take hedgehog - comb hair with hedgehog - drop hedgehog - remove gloves - wash hands - turn off tap - go to pantry - take caddy - say please - take caddy - open it - take toffee - drop caddy. Wumpus in Tube X tube and dial - press button and go back up beside tube (wumpus will be ejected over the hedge from the tube) - wait for the sound of hunting horns and go and wait by the trapdoor until the wumpus comes over the hedge - give mousse to wumpus (drugged) - take wumpus - D - drop wumpus - U - close trapdoor. Wait for Jasper Slake to come over hedge - x Jasper - give toffee to Jasper (he chews it and eventually spits out a broken tooth) - wait until he goes back over the hedge, dropping something as he goes) - look - take tooth - take Polaroid - x it (it is fuzzy) - open trapdoor - D - get wumpus - x it (covered in oil) - go to Washing machine Open machine - put wumpus and powder in machine - close machine - press button - open machine (wumpus is sparkling clean and gives you a sapphire) - go back to pedestal - sit on pedestal - press button - kiss fairy and she will give you a diamond - give tooth to the fairy (to get out). FIRE Hit alarm with hammer and go and wait by the fire until Dennis the fireman arrives. Give mug to Dennis (he takes off his helmet) - hit Dennis - tie him up with sheets from Grandad's bedroom - take uniform and helmet and wear them - drop all - S (through fire) - turn wheel (to put fire out) - x chute (Z) - N - take all. Bear Cub Get trombone and pot of honey on way. Open pot - pour honey in trombone - drop trombone (bear cub pull out the sock with its paw to lick the honey) - take trombone. Go to the various chutes to put in the jewels. Put amethyst in chute A - pull lever. Put sapphire in chute S - pull lever. Put emerald in chute E - pull lever. Put ruby in chute R - pull lever. Put zircon in chute Z - pull lever. Put diamond in chute D - pull lever. Say magic word (turupujuj) and a map spits out of the chute - x map (tells of treasure in the back garden) - take map (Jasper arrives and he has got Grandad. He wants the map or you will not see Grandad again. He takes him off and puts him behind bars in the priesthole). Go to Bath Pour petrol in funnel - take chain - S - D - S - S - S - play trombone (to wake Grandad) - tie chain to bars (Grandad helps you) - go back to bath and press button (the bath shoots forward to the north and wrenches the bars from the priesthole). You go back to Grandad but Jasper arrives too and pulls out a sabre. If you are not carrying the Polaroid, you lose the game. Otherwise, the Polaroid is gradually transformed in the ultraviolet light. Grandad eats the map. The Polaroid develops into a photograph of Jasper at an Annual General Meeting of Evil Dentists showing him to be bald. On seeing this, he runs off. During the adventure - JUMP for 10 points. PRAY for 10 points. Final score 1850 out of 2000, 150 points short. @~Graham sent me a few additions for this solution, such as extra @~things to do to score points, some of which have been added to @~the solution, the rest will be printed next issue ... Sue