The Lord Of The Isle (1040 version) - author Peter Hague (Computerized board game for ST only) Reviewed by James Judge on an STe After receiving The Obscure Naturalist I was instantly struck by the quality of the game so I rushed a five pound PO off to Peter Hague for part 2 (if I ever complete part 1) and, three days later, I received part 2 and a couple of other programs. One of them was an astronomy program which didn't catch my attention. The other was Insecticide; a shoot-'em-up where you play a ladybird and the objective is to survive for as long as pos. With nice graphics, so-so sound (that wasn't a stutter) and good gameplay I, once again, rushed a fiver off to Peter. This time, for my contribution to his piggy bank, I received Lord Of The Isle; a board game with a few interesting features added in. Now then, we've all played the 'throw the dice and move that number of squares' type board game with all the pitfalls (move back two spaces) and perils (miss a turn) that are associated with them. LOTI is just one of these which is trickier, far trickier, than it seems. The object of the game is simple. You assume the character of one of three retired sea captains and challenge Mr Quimby (a nasty piece of work) in a ritual bottle race around an island, controlling the voyage using magical spells and summoning help. Whoever brings his bottle back first is 'Lord Of The Isle'. So, what's so great about this board game except that you don't lose the counters and die? Well, to begin with the graphics are GOOD (what do you expect from a freelance graphic designer?), the sound is 'enjoyable' and the gameplay is infuriating. Whichever character you take on they all have three attributes; Power, Luck and Level. Power influences what spells you can use, Luck influences your dice roll and Level is like Power but it isn't drained every time you cast a spell. The board takes up the screen with a piccy of the isle in the middle of the screen with the squares you move on around it. To the top of the screen is a little text bar that gives you a running commentary on the game ie "It is your go now, Mr Dobbs", "You are in a storm, Mr Quimby". In the middle of the isle is the menu box where you select your spells etc. and just off the top left hand corner of this are two TV (!?) screens. The left screen has a portrait of whoever's turn it is and the right shows you what, if any, problem you've got yourself stuck in now. Below these screens are three gauges which represent the three attributes. You move around the board by rolling a die but, to hinder your progress, there are certain 'natural' barriers such as no wind (use a wind spell to get out of it (ready the vindaloo and beans)), rocks (use a shield spell) and reefs which can be overcome by using a tide spell. As well as these problems, Mr Quimby can also cast storms and other things to chip away at your power level so, when you do come across a bona fide barrier, you won't have enough power to pass it. Other spells he has up his cavernous sleeve are Drain; which depletes your power and tops up his, Slip Up; without full luck you can't move and the dreaded Squid who will sink your bottle and make you start again. Luckily, you, too, have access to all these. As I said the graphics are good with minimal animation and quite good samples and a small chip ditty at the start and end. The game is a nice thing to have in your collection so, if you're stuck in an adventure, you can have a bit of light relief. I'm now craving (no, I'm not pregnant) for Peter's next release. Hopefully he'll continue with the follow up of The Obscure Naturalist so support him and he probably will. How do you get this wonder program? If you've got Insecticide, register it. If not, write to Peter Hague (32 Chancet Wood Drive, Meadow Head, Sheffield, S8 7TR) and send œ5 (PO or cheque made payable to Peter Hague) and ask for Insecticide plus Lord of the Isle. Remember to state whether you've got a 512 or 1040 machine as there are two versions of LOTI (the 1040 has less disk accessing).