Lure of the Temptress - Amiga/PC differences Sent in by Terry Brawls @~I recently had a letter from Terry in which he sent me some @~amendments to the Lure of the Temptress solution I had sent him. @~There appear to be some differences between the PC and Amiga @~versions so they are listed here to avoid confusion. Escaping the Dungeon: In the PC version, you find some coins. In the Amiga version, you find a groat. The Blacksmith and The Magician: For the Amiga, replace the name 'Edwina' with 'Eileain'. The Magician: For the Amiga, replace 'flintlock' with 'tinderbox'. The Skulls: On the Amiga, make sure you 'look at' the skulls when you first see them, or they won't register with Goewin! Enter the Entrance Cave and pull the right skull once. Both enter the Green Cave and tell Goewin to go to the Entrance Cave and (1) pull left skull (2) push right skull (3) push left skull (4) pull right skull. As soon as the right door closes, walk into the Blue Cave immediately. Walk to the middle of the floor and do nothing for a few seconds, till you hear all door activity is finished. Pull the left skull and Goewin should walk in from the right door. If not, she has simply locked herself in the Entrance Cave by failing to leave before the door closed (seems to be quite random). Just re-enter the Green Cave, open the right door and do it all again. Anyway, once you're both in the Blue Cave, tell her to go to the Green Cave and pull the right skull. You can now go left. The Castle: Again, on the Amiga, after you wait on the balcony whilst Minnow talks to the Skorl who will head for the wine cellar, walk through to the lever and the winch room below and to the right. This is the Gate Room. Leave it again immediately, talk to Minnow and tell him to go to the Gate Room. Follow him.