@~This issue's 'Something Different' is Prince of Persia 2 - Electronic Arts/Broderbund RRP œ39.99 (Arcade game for PC only) Played on PC and reviewed by Alex McEwan Let me start by saying that I know this is not an adventure in any sense of the word, and that I am one of those who normally believes that adventure magazines should be just that, and should not stray into the realms of arcade games. However, the original Prince of Persia is generally acknowledged as a classic arcade/puzzle game, and I felt that there may be a few people amongst the readership who would appreciate a review of this sequel. I wrote it, and asked Sue to decide if it had any place in the magazine. In the original game the plot revolved around your attempts to free a princess being held prisoner by an evil vizier. Until the start of the sequel you have been happily married to the princess for eleven days, but now, by use of magic, the vizier has taken on your appearance and has convinced everyone that you are an evil impostor. You are forced to flee the country on a ship, and your quest is then to return and save the kingdom from the vizier's wicked designs. Although the basis of the game is a platform slash-'em- up, the animation and the puzzle element are what set it apart from the norm in that field. When the original was released it featured quality of animation never before seen on the PC, and this sequel maintains the high standard. The movement of all characters, but particularly the hero is superb. The range of actions includes, walking, running, crouching, crawling, and jumping. He can also climb up, drop down, and leap to and from, various ledges and platforms, and engage in fencing duels with the many strange creatures which inhabit the labyrinth in which he finds himself. In the main the puzzles involve finding how to open various doors by stepping on keystones, but there are a number of other elements, which I can't reveal for fear of spoiling the enjoyment of those who intend to play the game. Careful use of the various potions scattered around the locations is as much of a general hint as I can give. (I can provide the answer to the skeleton on the bridge on level 4 if you get stuck.) With a Soundblaster or equivalent installed the plot is fully narrated, in the best use of speech I have heard in a game, during the opening and subsequent animation sequences. If desired these can be skipped, but I think most people will want to see and hear them at least first time around. As in the original you have a limited amount of time in which to complete your mission, and judicious use of the save and restore functions should ensure that you manage within the limit. This is one area in which the original was disappointing, as only one saved game could be maintained, unless you constantly quit and renamed the saved file name. No such problem this time with plenty of save slots available. There are lots of the old enemies around to be fought and disposed of, as well as a few new ones, including floating gorgon-like heads and snakes. Traps for the unwary include, boiling oil pits, and spring loaded swords which cut you clean in half, should you walk or run past the wall in which they are situated. Most people who played the original couldn't understand why Broderbund hadn't released a sequel. Well, now they have, and if you enjoyed the original you should have no complaints about how they have gone about it. I think it quite superb and would recommend it to anyone with any interest in PC gaming. I was fortunate enough to get hold of an imported copy but I believe the UK release is set for July. @~The game has now been released in the UK - Sue