Chaos - Martin Browlow, originally By Julian Gollop 512 version - LAPD G237 œ1. 1040 version - SynTax œ2.50 (Strategic spellcasting game) 1040 version reviewed by James Judge Back in the days when a 128K computer was a thing of power, Your Sinclair gave away, on its cover tape, Chaos by Julian Gollop, a Lords Of Chaos rip off. I played it for many hours straining my eyes at the terrible graphics and turning the volume down during the 'dum, dum, dums' of the game. Now the 'unofficial' conversion has made its way onto the ST, yay!. There are two versions, one that works on 512 machine (I think it has less samples) and the other exploiting the capabilities of a 1040. When I read the DOC supplied on the disk (which contains over 800K of data that is arced!) I was surprised to learn the game had been written in just two weeks graphic ripping and touching up, sampling, coding and overall retouching going on in that time. This game is a strategical battle between a number of wizards (two to eight players can play at any one time with the computer making up any number of them) in an arena. Each wizard has his own set of spells, randomly selected at the start of the game, which he must use to destroy the other wizards. The game is split into turns. The first turn you get, you can choose a spell to cast, where you want to cast it and then cast it. The second turn you get is to move your wizard and his minions around the screen. You then have another spell casting turn and so on. The bulk of the game is taken up by spell casting. The spells you cast range from summoning creatures (snakes, orcs, undead, dragons, centaurs and many, many more) to creating castles you can hide in, magical fires, magical weapons, forests that will, if you climb in a tree, give you new spells, you can mutate creatures, subvert them, cast magic bolts on your enemies, create a forest that will assault your foes, create magical walls and cast a gooey blob that will multiply at an alarming rate, holding your enemies captive. As you can see there is a great variety of spells that all have their own uses at certain times but whether you are able to cast them is another matter entirely. Each spell has its own alignment, either Chaotic, Neutral or Lawful. The more spells of a particular alignment that are cast, the easier it is to cast other spells of that alignment and the harder to cast the other alignment. Neutral spells just get easier and easier to cast but they are not as powerful. If you summoned a monster you could, if you wanted to, make it an illusion. They still can be killed and can kill but they always work. Great, but they can be disbelieved by other wizards. If you were in a Chaotic environment and a Golden Dragon was cast successfully (it is the hardest Lawful spell to cast) you would have a pretty good idea it is an illusion. The weak spot of every wizard's army is the wizard himself. Unlike Lords Of Chaos, all your minions disappear when your wizard cops it so you can't get your revenge on the offending wizard. Each game has its own time limit so once all the spells run out (you can only cast each spell once) it doesn't come down to just the wizards slogging it out once all the creatures are dead. A nice touch with the game is that there are sixty four names in the computer's memory that you can use for your own wizard. The computer picks the name randomly but the trouble with it is you could end up with four Rimmers. Other names include Baldrick, Lister, Rincewind and the more dubious Ace Hole, Whanger, Bogey Bum and Ben Dover! The major down point in this game is the graphics, which are ripped straight from the Speccy and only given a few minor changes. Being very small (about three times the size of a Lemming) and with three frame animation it does detract from the game's overall presentation but only VERY slightly. What takes up most of the memory is the sound samples and what samples they are, all fifty four of them. While loading the game I was reading a letter from Sue and nearly fell off my chair when the unmistakable voice of Hugh Lawrie cried out 'Well cover me in eggs and flour and bake me for forty minutes'!!! Just to test everything out I told the computer to play all eight wizards and I was amazed at the variety of the samples. You get a range of 'Success!' and 'Maaarvelous' and other such compliments when your spells work and 'He slimed me' from Ghostbusters when you cast a Gooey Blob. When a wizard dies you hear Rowan Atkinson say 'I do believe the phrase rhymes with 'Clucking Bells', now what could that be I wonder? Other samples are from Monty Python, Blackadder, Red Dwarf (no 'Smeeeeg Heeeead' though), Highlander, a few other films, a couple of Queen songs and some samples from other games! I'm not sure whether this conversion is licensed by Julian Gollop and the samples okayed by the various companies involved so I'd snatch this game up as soon as poss just in case it's taken off the PD front due to copyright infringements (I've just written to the author to ask him about this and commend him on a brilliant game so I'll let you know what he says, if he says anything). This is one of the best and most enjoyable games I've had from PD ever. The samples will make you laugh and the game will enthral and irritate you at the same time. Each game is a different challenge and with the added bonus of stringing seven friends in for a bit of excitement, what can be better? All I can say is 'Maaarvelous'! @~I asked James if he'd heard back from Martin and this is what he @~wrote ... Martin Brownlow said "No, I did not get permission to use the samples in the game. I wrote it so me and my friends could play it without hooking up the Speccy and the samples were added as an afterthought (starting with 'Disappointed'). To get permission to use the samples would have been ridiculously laborious, and I didn't see the need since (1) I have credited the sample source (right down to the episode level) and (2) no-one is making any money from it. "It's the same with the game idea. I didn't get permission to convert it but, as I saw it, nobody would ever convert it unless I did and, anyway, as I said, I wrote it for myself, my friends persuaded me to release it. As with the samples, I made no effort to hide the game's origins. I think that Julian Gollop's name is above mine on the title (but I could be wrong...)"