Fleece Quest - Simba/AGT (Text adventure for ST(332), PC(331) and Amiga(544)) Reviewed on the ST by Linda Turnham In this game you play the role of Simba Pachyderm, an elephant working in the automated library of a place called Glumdale Skewels. Your colleagues are various other animals including a dragon, the office type presumably, and you get on very well with almost all of them. However this may well be because the majority of them don't speak the same language as you which would make arguments a little difficult to say the least. Some of these creatures have also changed their eating habits, with cats about I wouldn't give much for Fita Fish's life expectancy and why does Ms Bunny spend so much time hiding in her closet? The only fly in the ointment here is Fleece, a highly political sheep, who is fond of causing controversy, breaks all the rules and is disliked by all. Fleece, it seems, has gone missing again and if you can find her and punish her you can have the rest of the afternoon off. This offer is not very generous considering the amount of overtime you seem to have been putting in lately but you can't resist the chance to get your own back, can you? The first problem is how to get out of your office, unless you remember the command GO DOOR that is and then you are free to explore. You find out that apart from having poor eyesight you are a very strange elephant indeed as it seems you have hooves, also as you are wearing a blue cape you might assume that you are male but a trip to the wrong convenience soon puts you right on that score because you are in fact a female elephant. You can meet interesting creatures? like rude students, faculty members who are too stupid to read notices, members of staff who like to dress up in white sheets and belong to the Koffee Klatch Klan, and even a ghost. Visit exotic locations! Well, not in this game, the place is a mess with broken equipment and stuff lying all over the place. The downstairs toilets are disgusting, they are called Dannys here, is this a new slang word for John or perhaps having removed all the diphthongs from the language, Americans have decided to swap vowels around as well, thus Dunny becomes Danny. This would seem to make sense as Union is referred to as Onion elsewhere in the game. Anyway, nothing has been cleaned for ages, perhaps this work has been contracted out? The Tusktodian whose job it should be if all the mops and buckets in his room are anything to go by, is also missing, there is a pile of rags in one of the Dannys which Simba thinks is Fleece's discarded underwear. I'm not so sure, I think the old Tusker died in there and nobody has noticed yet. If by this time you are so desperate that you have to use these facilities you are rewarded? with a lavatorial ditty of the schoolboy type. There is plenty of reading material to keep you occupied, after all, this is a library, however keep your mind on your main objective as some diversions can prove bad for your health. Well, back to the purpose of the game, Fleece. She is President of the Union representing Classified Staff called CSEX (well, sex had to come into it somewhere I suppose). Apparently she wears a very short skirt and when not being political likes to 'play' with Vietnamese boys. She's left her current favourite manning her desk and judging by his name, My-Long Dong, his main attributes lie below the waist anyway and his appearance would certainly seem to bear this out. Quite why she prefers Vietnamese boys to other oriental males is not clear but I suppose being mainly Bhuddists and therefore Vegetarian she can avoid the fate of one of her poor relatives found moldering in the staff room fridge. If you follow all the clues and discover Fleece's secret hide-out you can do what you've always wanted and also with the aid of a little magic get rid of her for ever, BAA-BARIC. It was nice to discover that my name-sake in this game was a cat and not a hippopotamus or something but to find out at the end of the game that as Simba I was married to a slug quite put me off. I thought it could at least have been a Lion or Tiger depending on whether I was an African or an Indian elephant of course. Never mind, as I hadn't yet managed to eat anything I suppose pigging out on Tacos is the best I can expect. If I can ditch the slug I wonder if My-Long Dong is free for dinner? This game was written using the Adventure Game Toolkit v 1.3 and uses typed in commands with use of the function keys for the more common ones. It is a very simple game with a vocabulary of about 400 words and a few special commands, which are all mentioned in the text and 'all the clues are there' to paraphrase David Frost [sorry, Sir David Frost] in Through the Keyhole. Most of the descriptions are mainly to set the scene and are not really relevant to solving clues. However, I feel that I shouldn't be over critical as I have never attempted to write a game myself, I don't think I could be original enough and after all you are not being expected to fork out a lot of money. Also I feel that this game is not meant to be taken too seriously but treated in a light hearted manner. A couple of things about this game really did annoy me though, I found the help file, which admittedly you are told may confuse, was totally useless and a complete waste of time. Next was the secret message, the clue leads you to think that you should use a mirror to read it but no commands I tried would work so I had to assume that it should just be read backwards, then I had to work out its significance. In the end I had to resort to peeping in the program, you can finish the game without this particular information but an extra clue here would have been nice. I also had trouble with saving, this worked while playing the game but on returning the next day the saved game could not be retrieved, most frustrating. I felt that there were a couple of missed opportunities here as well, for instance I would have provided a nasty fate for failing to check-out books and for eating the candy. I quite enjoyed the descriptions of some of the characters in this game and there was a very novel way of fixing broken equipment, which I wish worked in real life. Not a game for serious adventurers but it did while away a wet afternoon.