The Legacy - MicroProse RRP œ44.95 (RPG for PC only) A review by Roy Sims The Legacy is an RPG based in an old haunted house in New England (U.S.A) that your character has just inherited. At the start of the game you can choose who that character will be from a reasonably large selection. One of those available is none other than Professor Henry Jones (I wonder if Steven Spielberg or George Lucas have seen this?). There is an even split between male and female characters on offer, but I eventually went for the Professor. The game system employed in The Legacy cobbles together a number of different elements in an attempt to create a new type of game. Firstly we have the dear old 'Dungeon Master' style viewpoint, although this time it's restricted in the physical size of each step you take. For example, if you see a door ahead of you it looks as if it is two DM sized steps away. However, one click on the cluster of movement icons and you are suddenly face to face with the door. Either I am strutting around like some crazed John Cleese (Minister of Silly Walks) or the scale of the movement system is far too large. The second element is the style of the graphics. Instead of hand drawn bitmap graphics, the locations have been raytraced for added realism. In general the effect is not bad at all. Raytracing programs are very good at doing wood panelled walls, doors, staircases etc. At first glance they do look real, but on close inspection they tend to degenerate in quality when they are depicting things further away (down a murky corridor for example). The monsters are also raytraced and they benefit from looking solid, as opposed to the old flat cut out monsters found in DM (although don't get me wrong, I'm still very fond of the monsters in DM). The green zombies you encounter very early on in the game sway from side to side and they look so solid that you feel that you could reach out and pluck them out of the screen! There are hand drawn graphics for the character's inventory panel, stats etc. but these are very poor. They suffer in comparison next to the raytraced glory of the main locations and monsters. The third element is the windowing system used. Anyone who saw 'Wonderland' a few years ago will immediately recognise the work of Magnetic Scrolls. Basically, you can re-size each of the windows on screen and drag them around and generally re-organise the screen layout. You can also save this layout to the hard disk. It's a nice enough idea, but I found the default layout sufficient so the system felt more like a gimmick than a really useful feature. The game has an in-built auto-mapping system which should save you time mapping it on paper. However, it isn't really large enough and despite the fact that you can re-size the windows, there isn't enough room for a large map and everything else. You can't make notes on the map either which is something I always do if I'm mapping on paper. So what is it like to play? Well, I have to be honest and say that whilst the raytraced stuff is nice to look at for a while it isn't enough to save the game from being a bit of a poor effort. It's effectively Dungeon Master, which is after all 6 years old now. The combat system is a joke (aim then hit) and the game can end very early on by a few swift swipes from a zombie. If you haven't saved your game (and who will, having only been playing it for two minutes when you will almost certainly die?) you have to quit and re-load! The sound blaster music is suitably creepy but that is about the best thing about this uninspired product. I've mentioned the poor hand drawn graphics already, but I can't understand how anyone can look at them and think that they are up to the standard required on a PC or that they are in the appropriate style for a product which is supposed to be 'scary'. Whenever your character sees a new monster for the first time you see his hair stand on end and you hear him stifle a scream or two. After a while this gets tedious and it gets in the way of the game. You can't do anything whilst he is screaming and whilst this might be true in real life, it just becomes really annoying after a very short period of time. Once again (following in the footsteps of Darklands which could have been really good but turned out to be incredibly tedious and bug ridden), Microprose have delivered a very disappointing RPG which does nothing for their reputation which has been flagging of late. It's hard to see why they thought this game would do well. I'm not saying that every game should be original, but they should at least add something different or try and do the job properly. I can just see the marketing people hoping that the raytraced location graphics would make people forget how uninspiring the actual game is. I couldn't believe how basic it is and how slowly it runs on my 33mhz 386 either. It was almost like running it under Windows! To conclude, The Legacy is simply not very good. If you want to play a game that is quite playable and is at the cutting edge of current technology, go for 'Ultima Underworld II' instead. There lies an interesting comparison, because whilst 'Underworld II' has the flimsiest slip case I've ever seen, I had to surgically remove 'The Legacy' from its sleeve as it just didn't fit properly! Give me the strong boxes of Mindscape's 'Legend' any day!