Legend of Lothian (author David W Meny) Playguide by Brian Burke. Only two areas need to be mapped - both on 32 x 31 Grids. The Town areas are small enough not to bother really although initially it's handy to know where in the Town the Shops are as your Gold and thus Food levels are low. The start point is by a rock just west of Larkspur. On the next screen is a rough Map of the Island layout - MERCIA ------ Small - Shrine of Protection Island Magic Tree DEADLY MARSH Larkspur Lothian Castle MOUNTAINS Rastun Mtns Wizard Cave Shrine of Might on Small Island Forlorn Castle Asraela Island Ruins Trubly Red Island Castle Island Marlot Wenhea Once inside Larkspur the first thing you should buy is a Weapon. The Weapons and Armour shop is in the northeast of the Town. South of here is the Inn and in the southwest the Food shop. The Bar is above the Food Shop. Rations cost 1 Gold apiece which is half the price charged in Lothian Castle. Talk to everyone and you'll learn that Lord Forlorn has a useful item but that you need to help him first. Katrina in the Pub tells of a Magic Tree growing in the east. Buying the Bartender the most expensive drink provides a further hint but I'd suggest you save your money for a Club just now. In the northeast of the Town receive a Rope. Make your way over to the east to Castle Lothian. Herewith a list of the Monsters you will meet. There's a learning curve before some of the more powerful ones are let loose. Money is earned by completely slaying a group of baddies but you retain your Experience points if you flee. I suggest you stick around Larkspur while you earn enough cash to improve your Weapon and Armour inventory plus earn the dosh to buy Food with. Monster Type Gold Won Experience Gained ------------ -------- ----------------- * Rats 1 1 * Giant rats 2 1 * = Orc 3 1 Dungeon Sea Serpents 5 ? and Insect 6 2 Cave Mummies 9 3 Monsters Skeletons 11 4 Lizard Men 12 5 Cyclops 14 6 Stone Golem 16 7 Giant Worm 18 8 Red Dragon 20 9 ? I'd already attained Maximum points at the stage I started knocking off Sea Serpents so Experience not recorded. Also herewith the Promotion levels for your character - Level Life Points Experience Required ----- ----------- ------------------- 1 10 Nil 2 15 25 3 25 80 4 40 200 5 60 400 6 75 600 7 95 900 8 115 1300 9 150 1700 10 200 2700 11 260 3700 12 330 4500 13 375 5500 14 400 6500 15 500 7500 Enter Castle Lothian and again Talk to everyone. The Weapons Shop is to the north, and east of here is the Brig. Talk to the nearest Prisoner to be given a Skeleton Key. In the Bedroom you see the King asleep. To the south is the Food Shop and west of here a Healer. In the southeast and northwest are entrances to the Ramparts but nothing much up there really. From the Castle it's best to go east to Rastun. Keep south of the Mountain range then go north when you hit the coast. From the entrance the Pub and Food are to the east and Armour/Weapons and the Inn are to the west. Go behind the Armour and Weapon shop to talk to a man who has a Lantern. This is for use in the Wizard Cave. In the Inn there's talk of the weird tree in the north. Don't go there without the Amulet from the Wizard Cave. South of Rastun is Asraela, a town in the centre of an inland Lake which is accessed by a Bridge from the west. From the Bridge the Food Shop is to the north with the Armour and Weapons to the south. Gossip to folks to learn that you need a Skeleton Key to get into Forlorn Castle, that a Unicorn is guarded by the Medusa and that there's a Dark Island off the east coast. In the northeast of the town a Woodcutter gives you an axe. You need this to cut down the Magic Tree. Go the the south of the Armoury and east to talk to a loner on a small island who tells you about the Wizard Cave. Head now for Forlorn Castle whilst en route to the Wizard Cave. Use the Skeleton Key to enter. Should you come across the ruins on the way don't enter as you first need the Mirror to kill the Medusa. In the Castle talk to Lord Forlorn who sets you the task of finding the Unicorn. The Mirror which the riddle refers to is to be found in Wenhea. Make sure you don't give it to him before you've used it to kill the Medusa. Go north to take the Rose and then head for the Dungeon entrance. In the Dungeon are loads of Rats, you'll be sick of them so unless you're desperate for Experience Points and/or Gold just use Flee so you can press on. Your objective is to obtain the Orb of Sight which is in a room to the southeast. Your start room is in the northwest. Look out for eight false walls in all. They're pretty hard to see. On a Grid pattern where the Ladder is at 3/3 then these false walls are at - 25/7 : 2/12 : 17/12 : 23/14 : 31/19 : 5/20 : 14/25 : 18/30 Use the Orb sparingly as it has a limited usage. Best to SAVE, use it, and then Restore once you know where to go. The Wizard's Cave is northwest of Forlorn. Go to the coast and head up west of the Mountains till you see the Cave then use the Lantern. Once in the cave go south at the first passage south. West at the junction round the corner then east at the first passage east. Round a bend or three to meet the Wizard who gives you an Amulet that'll allow you to walk through the Poison Marshes to hack down the Magic Tree. Time now to head for Marlot and obtain a Boat. Show your Gemstone to the Shipwright and voila - a Boat you shall have. Talk to everyone again and learn that the Chant you say in the Shrine of Protection is "SUKANG". Your Ship will be waiting for you south of the Town. Hop in and sail East. After a while and after zapping Sea Serpents galore you'll see Wenhea on the southeast coast. Disembark and enter the town. Again talk to the inhabitants to learn some more about the Unicorn and the co-ordinates of the scary Castle. Also learn of the island Trubly which is located off the west coast. Find the pretty girl in the east of the town near the Weapons and Armour Store and give her the Rose. In return you are given the Mirror. Head northwest to find the Ruins (34E/12S) and once inside flash your Mirror at Medusa. Head east to find the Unicorn and use the Rope on it. Take your prize back either to Forlorn Castle direct or climb aboard the Boat which you need again and sail round. En route to Lord Forlorn stop off at Trubly (59W/17S) where you learn of the Shrine of Might and that you art to Chant "JINSOM" in order to obtain a Magic Sword. You learn that the Evil Palace even has Doors that attack the unwary traveller as well as Damage traps. Drop off the Mirror with Lord Forlorn and then leave him to sail north to find his next challenge - the Magic Tree. Don't give him the Unicorn yet. As you sail along the north shore of Mercia stop at the Island which contains the Shrine of Protection (17W/29N). Enter the Shrine and use Prayer at the centre. Say the chant "Sukang" to obtain Magic Armour. Off then to the Magic Tree (67E/27N) and using the Amulet use the Axe to chop it down. Back then to Lord Forlorn. Give him the tree and then the Unicorn. He'll then give you the Horn which you need to blow in order to enter the Evil Palace. Sail round to the east coast making sure you visit the Shrine of Might before entering the Red Castle. The island is at 67E/19N and is north of the Red castle. Again enter the Shrine, use Prayer and chant "Jinsom" to obtain the Magic Sword. South then to the Evil Palace using the Unicorn Horn to enter. I trust that you are absolutely loaded to the gunnels with Food by this point. Going north via either east or western routes access the Dungeon by a series of false walls/gates. You do suffer some damage prior to reaching the Ladder. The Dungeon is similar to that in Forlorn Castle. You must find the false walls and go absolutely everywhere. The fighting doors are reasonably easy now your character has the Magic Armour. There's a Health Restore Potion at 10/8 but your ultimate objective is to slay the Evil Wizard and collect his Ancient Book in a room in the central south at 17/30. Now's the time that the Orb of Sight really comes in useful. Once you have the book it's back to Lothian Castle to cast the wakeup spell on the King and that, as they say, is that.