Might and Magic III - Part 2 of an Adventurer's Guide As played on an Amiga 500 (1 meg) by Ron Rainbird @~Continued from last issue 5. To enter the three castles of the Kings, your whole party must become Crusaders. To do this, go to the Temple of Moo in Area A1 (X6, Y5) and stand before the statue of Fire Mane in the Eastern Chamber. Not an easy task! 6. Once you have become Crusaders, start looking for the Power Orbs for presentation to the three Kings. Each time you give one of them a Power Orb, you receive many Experience Points, but do not give more than 10 to any one King otherwise he will become all-powerful too soon and destroy the other two. This will effectively stop you from earning any more XP in this manner. Once each King has received 10 Orbs, give the remaining Orb to the King of your choice, in return for which you will receive a Blue Priority Card which is needed for a successful completion of the game. 7. The locations of SOME of the Orbs are as follows: 2 in Cathedral of Carnage at X25, Y17 4 in Dragon Cavern at X2, Y1 X13, Y3 X21, Y5 X27, Y5 2 in Tomb of Terror at X12, Y2 X12, Y6 4 in Beta Engine Sector at X10, Y1 X14, Y7 X1, Y7 X1, Y15 More locations in a later instalment. 8. The three castles and their locations are: Castle Blood Reign at Area B4 (X4, Y11) Castle Dragontooth at Area E1 (X10, Y5) Castle Whiteshield at Area A2 (X4, Y15) Please note that each of these Castles has a Dungeon which MUST be explored for those wishing for great riches and regarding artefacts. @~To be continued.