Unnkulia One-Half: The Salesman Triumphant by D A Leary / Adventions - SynTax PD 541 (TADS Text adventure on PC) Review by Neil Shipman With his first "Unventure", Unnkulian Underworld, Dave Leary succeeded in creating an original and very funny whole new gameworld. Fellow author Dave Baggett followed this with the second one, The Secret of Acme, and I felt sure that Unnkulian Unventures were set to become a series which every discerning text adventurer would delight in. Since then the two Daves have teamed up to form Adventions and have been bringing more of their ideas to life using the latest version of TADS. Having demonstrated his writing ability and sense of humour, not to mention his programming expertise, Leary now works back from the first two titles to Unnkulia Zero, a large, complex and difficult game, via Unnkulia One-Half: The Salesman Triumphant. In this adventure you do not, for once, play the part of the valley warrior fighting against the dread demons of Unnkulia; you actually get to experience things from the point of view of an Acme salesman, one Jay-Bob Tuckbucker. Since your childhood you had admired the spiffy mauve suits and orange ties worn by Acme reps and you'd always wanted to be a salesman. But you hadn't expected to be sent to ply your trade in such a backwater as the Forest of Radeekal, near the border with the Valley King's Underworld. When the game begins you are sitting in the Golden Dragon Inn bemoaning the fact that you have just had to give a warrior his money back because his can of Acme Snayk Rhepellant didn't work; indeed, you are becoming more and more disillusioned with your job as you realise that none of Acme's products seems to work; and to cap it all the bartender has disappeared so you can't even get a drink. Off you set to look for him and, would you believe it, when you find the drunken old sot he says he will sell you the Inn for the princely sum of 18 valmids! Now that's too good an offer to refuse and the ensuing quest for a number of valuable items worth this amount will take you on an exploration of the caverns and passages below the Inn as well as a few locations above ground. You will be faced with puzzles like how can you safely get a crown and a key which are sitting on a ledge in a chimney? Can you beat gambler Les Vayghas on the flip of a coin? What do the Valley Patrol want and what on earth are you supposed to do with a cheezdom? (No, you can't wear it!) Location descriptions are a good length as are responses to your actions - and many of these will have you laughing. Numerous footnotes (which aren't necessary to the plot) raise the chuckle factor still further. Though restricted by both number and weight of items, your inventory is large and you have little difficulty carrying nearly everything you need - and that's just about every object you come across as there is only one which serves little purpose. The various characters are brought to life by their humorous comments and reactions towards you. These differ according to what you are wearing as well as to what you say to them. Do try interacting with them in different ways because the author has provided many witty responses. As players of the previous Unnkulian Unventures will know, many Acme products are described with phonetic spelling. Items in The Salesman Triumphant are no exception and you will come across things like a Soopur-Sopht Downee Pillough, a Slysor-Dysor Kookee Khutoor, and the skeleton of someone who, fortunately for you, didn't have Acme Dam Eckspensif Lyfe Ihnshoorants - otherwise you might have had to pay out! TADS has been almost completely re-written and, in its latest incarnation (version 2), it is a much more powerful adventure- programming tool. Players, however, will probably only notice features like highlighted text and the multiple UNDO feature present in this game. Adventions have used The Salesman Triumphant as a proving ground and a way of becoming familiar with the new version. Although not a very big adventure it fits in well with the gameworld which ardent Unnkulia fans are already familiar with and whets one's appetite for Unnkulia Zero. It achieves all these objectives as well as demonstrating Leary's off-the-wall sense of humour to players coming new to this great series. So confident are they that it will meet with approval that they don't want paying for it and it's not even shareware. In fact it's totally FREE. And, on the same disk, you get a playable demo of Unnkulia Zero. What more could you ask for? If you've got any time at all for text adventuring then you can't possibly resist taking a look at Unnkulia One-Half: The Salesman Triumphant. With a difficulty rating of "Trivial (2/10)" it shouldn't take you long to complete, I guarantee you won't be disappointed and I would honestly be surprised if you are not tempted to play the other Unventures.